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Fluid Object Settings
Ryan Guy edited this page Mar 27, 2018
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Fluid objects emit fluid into the domain only once. Fluid objects must be Blender mesh objects and must be Manifold in order to work correctly and predictably within the FLIP Fluids simulator. If the mesh object is animated, the mesh must not change topology between frames. This means that the mesh vertices are always connected to the same neighbouring vertices.
Trigger Mode | The frame offset that the fluid object will be added to the simulation domain. Frame Offset Trigger the fluid object a frame offset from the first frame of the simulation. Timeline Offset Trigger the fluid object at a frame in the Blender timeline. |
Fluid Velocity Mode | The method in which the initial fluid velocity will be set. Manual Set the initial fluid velocity vector manually. Target Set the initial fluid velocity vector towards a target object. |
Fluid Velocity | The initial fluid velocity vector (in m/s). This setting is only available if the Fluid Velocity Mode is set to Manual. |
Fluid Speed | The initial fluid speed towards the target object (in m/s). This setting is only available if the Fluid Velocity Mode is set to Target. |
Target Object | The target object that will be used to calculate the fluid velocity direction. This setting is only available if the Fluid Velocity Mode is set to Target. |
Export Animated Target | Export the target object mesh as an animated one. This setting is only available if the Fluid Velocity Mode is set to Target. TIP: Animated objects can be slower to export, so use this option only if necessary, such as for armatures or parented objects. Objects with keyframed position/rotation/scale do not require this option to be enabled. |
Add Object Velocity to Fluid | Add the object velocity to the initial velocity of the fluid. The object mesh must be rigid (non-deformable) for this option to work correctly. |
Object Velocity Influence | Amount of velocity that is added to the fluid. A value of 1.0 is normal, less than 1.0 will dampen the velocity, greater than 1.0 will exaggerate the velocity, negative values will reverse velocity direction. This setting is only available if the Add Object Velocity to Fluid setting is enabled. |
Export Animated Mesh | Export the fluid object mesh as an animated one. TIP: Animated objects can be slower to export, so use this option only if necessary, such as for armatures or parented objects. Objects with keyframed position/rotation/scale do not require this option to be enabled. |