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Fluid Object Settings

Ryan Guy edited this page Nov 28, 2017 · 17 revisions

This page documents settings for fluid objects.

Parameters

Trigger Mode The frame offset that the fluid object will be added to the simulation domain.
Frame Offset
    Trigger the fluid object a frame offset from the first frame of the simulation.
Timeline Offset
    Trigger the fluid object at a frame in the Blender timeline.
Fluid Velocity Mode The method in which the initial fluid velocity will be set.
Manual
    Set the initial fluid velocity vector manually.
Target
    Set the initial fluid velocity vector towards a target object.
Fluid Velocity The initial fluid velocity vector (in m/s). This setting is only available if the Fluid Velocity Mode is set to Manual.
Fluid Speed The initial fluid speed towards the target object (in m/s). This setting is only available if the Fluid Velocity Mode is set to Target.
Target Object The target object that will be used to calculate the fluid velocity direction. This setting is only available if the Fluid Velocity Mode is set to Target.
Export Animated Target Export the target object mesh as an animated one. This setting is only available if the Fluid Velocity Mode is set to Target.
TIP: Animated objects can be slower to export, so use this option only if necessary, such as for armatures or parented objects. Objects with keyframed position/rotation/scale do not require this option to be enabled.
Add Object Velocity to Fluid Add the object velocity to the initial velocity of the fluid. The object mesh must be rigid (non-deformable) for this option to work correctly.
Export Animated Mesh Export the fluid object mesh as an animated one.
TIP: Animated objects can be slower to export, so use this option only if necessary, such as for armatures or parented objects. Objects with keyframed position/rotation/scale do not require this option to be enabled.
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