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Fluid Object Settings
Ryan Guy edited this page Nov 28, 2017
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This page documents settings for fluid objects.
Trigger Mode | The frame offset that the fluid object will be added to the simulation domain. Frame Offset Trigger the fluid object a frame offset from the first frame of the simulation. Timeline Offset Trigger the fluid object at a frame in the Blender timeline. |
Fluid Velocity Mode | The method in which the initial fluid velocity will be set. Manual Set the initial fluid velocity vector manually. Target Set the initial fluid velocity vector towards a target object. |
Fluid Velocity | The initial fluid velocity vector (in m/s). This setting is only available if the Fluid Velocity Mode is set to Manual. |
Fluid Speed | The initial fluid speed towards the target object (in m/s). This setting is only available if the Fluid Velocity Mode is set to Target. |
Target Object | The target object that will be used to calculate the fluid velocity direction. This setting is only available if the Fluid Velocity Mode is set to Target. |
Export Animated Target | Export the target object mesh as an animated one. This setting is only available if the Fluid Velocity Mode is set to Target. TIP: Animated objects can be slower to export, so use this option only if necessary, such as for armatures or parented objects. Objects with keyframed position/rotation/scale do not require this option to be enabled. |
Add Object Velocity to Fluid | Add the object velocity to the initial velocity of the fluid. The object mesh must be rigid (non-deformable) for this option to work correctly. |
Export Animated Mesh | Export the fluid object mesh as an animated one. TIP: Animated objects can be slower to export, so use this option only if necessary, such as for armatures or parented objects. Objects with keyframed position/rotation/scale do not require this option to be enabled. |