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[Feature] Functionality to control amount of whitewater generated by an Obstacle object #385

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rlguy opened this issue Sep 6, 2018 · 1 comment

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@rlguy
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rlguy commented Sep 6, 2018

This feature will allow the user to control the amount of whitewater generated by an obstacle object. This feature will be included in the next version update (1.0.5).

This feature has been added as a parameter in the Obstacle object settings panel:

obstacle_influence

For example, a whitewater influence value of 0.5 will generate half the amount of whitewater, a value of 2.0 will generate double the amount of whitewater.

Alternatively these values can also be set for each object in the Whitewater settings panel:

whitewater_panel_obstacle_influence

@rlguy
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rlguy commented Jan 31, 2019

Added this to Obstacle documentation: https://github.com/rlguy/Blender-FLIP-Fluids/wiki/Obstacle-Object-Settings

@rlguy rlguy closed this as completed Jan 31, 2019
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