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An overview of this arrangement is illustrated below:
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</p>
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<div class="figure">
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<img src="img/animation-cascade.svg" width="450" alt="Overview of the application of intermediate animation values" "to="" their="" target="" properties"="">
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<img src="img/animation-cascade.svg" width="450" alt="Overview of the application of intermediate animation values
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to their target properties">
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</div>
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<p class="caption">
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Overview of the application of <a href="#dfn-intermediate-animation-value" class="internalDFN">intermediate animation values</a> to
<li>Let <var>current active state</var> be <em>active</em> if the
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timed item is <a href="#dfn-active" class="internalDFN">active</a> at <var>t</var>, and
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<em>inactive</em> otherwise.</li>
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<li>The events to be queued depend on comparign the <var>current
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active state and the <a href="#dfn-timed-item" class="internalDFN">timed item</a>'s <a href="#dfn-previous-active-state" class="internalDFN">previous active
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<li>The events to be queued depend on comparing the <var>current
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active state</var> and the <a href="#dfn-timed-item" class="internalDFN">timed item</a>'s <a href="#dfn-previous-active-state" class="internalDFN">previous active
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state</a> as follows.
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<dl class="switch">
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<dt>If the <a href="#dfn-timed-item" class="internalDFN">timed item</a>'s <a href="#dfn-previous-active-state" class="internalDFN">previous active state</a> is
Let the <a href="#dfn-timed-item" class="internalDFN">timed item</a>'s <a href="#dfn-previous-active-state" class="internalDFN">previous active state</a> be
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<var>current active state</var>.
@@ -7810,14 +7811,18 @@ <h3><span class="secno">C.2 </span>Events when sampling a timeline</h3>
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can be determined as follows:
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</p>
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<ol>
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<li>Iterate over each <a href="#dfn-player" class="internalDFN">player</a> in the set of players <a link="associated with a timeline">associated</a> with this
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<li>Iterate over each <a href="#dfn-player" class="internalDFN">player</a> in the set of players
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<!-- <a link="associated with a timeline"> -->
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associated<!-- </a> --> with this
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<a href="#dfn-timeline" class="internalDFN">timeline</a> in the order in which the players were created
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starting from the first created to the last, and for each
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<a href="#dfn-player" class="internalDFN">player</a>, perform the steps defined in
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<a href="#event-dispatch-and-unattached-timed-items" class="sectionRef">section 5.7.4 Event dispatch and unattached timed items</a>.
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</li><li>Let <var>events</var> be an empty sequence of <a href="#dfn-timing-event" class="internalDFN">timing
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events</a>.
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</li><li>Iterate over each <a href="#dfn-player" class="internalDFN">player</a> in the set of players <a link="associated with a timeline">associated</a> with this
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</li><li>Iterate over each <a href="#dfn-player" class="internalDFN">player</a> in the set of players i
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<!-- <a link="associated with a timeline"> -->
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associated<!-- </a> --> with this
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<a href="#dfn-timeline" class="internalDFN">timeline</a> in the order in which the players were created
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starting from the first created to the last and
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get the <a title="partially ordered set of events for a player at timeline time
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