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BlockRen
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Animation Control Problem For Blend one in State Machine After Upgrading rive and rive_common Versions
Animation Control Problem For Blend One In State Machine (Flutter)
Sep 10, 2024
I've identified the core issue: it seems that while timeline animations work fine immediately after initializing the Rive object, blend animations fail to execute unless called after a delay, eg: 1 second. This suggests that blend animations might still be asynchronously initializing after the Rive object is ready, requiring a delayed invocation.
Description:
I've encountered an issue with the control of animations in my Flutter project that the animation is blend in state machine animation.
Animation Implementation Details:
Steps to Reproduce the Issue:
Reproduction Environment:
Development Environment:
Pixel 4a 5G
Android Version 14
Flutter 3.22.2 • channel stable
Framework • revision 761747bfc5 (3 months ago) • 2024-06-05 22:15:13 +0200
Engine • revision edd8546116
Tools • Dart 3.4.3 • DevTools 2.34.3
Expected Behavior:
The blend animations should play smoothly alongside the regular timeline animations when the .value is changed.
Actual Behavior:
The blend animations do not play at all, and there is no visual or console output indicating an error.
I would appreciate any guidance or assistance in resolving this issue. Thank you for your time and support.
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