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script.js
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script.js
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let nama, val;
const url_string = document.URL;
const url = new URL(url_string);
let sender;
if (url.searchParams.get("by") != null) {
sender = url.searchParams.get("by");
} else {
sender = "Rikky Arisendi";
}
let footer = document.getElementById("credit");
footer.innerHTML = sender;
footer.href = "https://rikkyarisendi.github.io/";
document.querySelector(".tombol").addEventListener("click", function () {
Swal.fire("Maafin aku", "aku tau aku salah sama kamu yang", "question").then(function () {
Swal.fire("Tapi please jangan marah ya!").then(function () {
Swal.fire("Awas aja kalo bohong!!", "", "error").then(function () {
const { value: name } = Swal.fire({
title: "Ketik dulu janji ga akan bohong",
input: "text",
inputLabel: "",
showCancelButton: true,
inputValidator: (value) => {
if (!value) {
return "Isi dulu dong sayang";
} else {
nama = value;
}
},
}).then(function () {
const pertanyaan = Swal.fire({
title: `kamu sayang ga sama aku?`,
showDenyButton: true,
showCancelButton: false,
confirmButtonText: `Sayang`,
denyButtonText: `Gak`,
}).then((result) => {
/* Read more about isConfirmed, isDenied below */
if (result.isConfirmed) {
Swal.fire(`aku juga sayang banget sama kamu`).then(function () {
Swal.fire({
title: "Seberapa sayang emangnya?",
icon: "question",
input: "range",
inputLabel: "Antara 1 - 100 ya",
inputAttributes: {
min: 1,
max: 100,
step: 1,
},
inputValue: 50,
}).then((e) => {
val = e.value;
Swal.fire(`Makasih ya udah sayang sama aku ${val}%`).then(function () {
Swal.fire({
title: `ayang tau ga kalo aku ngabisin waktu seharian buat nyiapin semua ini?`,
showDenyButton: true,
showCancelButton: false,
confirmButtonText: `Masa sih?`,
denyButtonText: `Bodo amat!`,
}).then((result) => {
/* Read more about isConfirmed, isDenied below */
if (result.isConfirmed) {
Swal.fire(`Serius sampe aku nahan sabar buat ga kontek ayang, padahal kangen banget :((`).then(function () {
Swal.fire("Aku tulus ngelakuin semua ini, yang penting ayang bisa bahagia :)").then(function () {
Swal.fire({
title: `Tapi benerankan udah ngga marah lagi?`,
showDenyButton: false,
showCancelButton: false,
confirmButtonText: `Iya udah ngga ko`,
}).then(function () {
Swal.fire("Ya udah sekarang ayang coba klik ikon hati kalo mau maafin aku, ikonnya ada di paling bawah");
});
});
});
} else if (result.isDenied) {
Swal.fire("Oh, ya udah ga apa-apa ko :)", "", "error").then(function () {
Swal.fire("Tapi kalo gitu jangan nyesel ya");
});
}
});
});
});
});
} else if (result.isDenied) {
Swal.fire(`Yakin ga sayang sama aku?`, "", "error").then(function () {
Swal.fire("Awas ya kalo sampe nyesel");
});
}
});
});
});
});
});
});
document.querySelector(".hati").addEventListener("click", function () {
confetti();
const teks = document.getElementById("teks");
const btn = document.querySelector(".tombol");
teks.classList.remove("d-none");
btn.classList.add("d-none");
console.log(teks);
console.log(btn);
});
("use strict");
// If set to true, the user must press
// UP UP DOWN ODWN LEFT RIGHT LEFT RIGHT A B
// to trigger the confetti with a random color theme.
// Otherwise the confetti constantly falls.
var onlyOnKonami = false;
function confetti() {
// Globals
var $window = $(window),
random = Math.random,
cos = Math.cos,
sin = Math.sin,
PI = Math.PI,
PI2 = PI * 2,
timer = undefined,
frame = undefined,
confetti = [];
var runFor = 2000;
var isRunning = true;
setTimeout(() => {
isRunning = false;
}, runFor);
// Settings
var konami = [38, 38, 40, 40, 37, 39, 37, 39, 66, 65],
pointer = 0;
var particles = 150,
spread = 20,
sizeMin = 5,
sizeMax = 12 - sizeMin,
eccentricity = 10,
deviation = 100,
dxThetaMin = -0.1,
dxThetaMax = -dxThetaMin - dxThetaMin,
dyMin = 0.13,
dyMax = 0.18,
dThetaMin = 0.4,
dThetaMax = 0.7 - dThetaMin;
var colorThemes = [
function () {
return color((200 * random()) | 0, (200 * random()) | 0, (200 * random()) | 0);
},
function () {
var black = (200 * random()) | 0;
return color(200, black, black);
},
function () {
var black = (200 * random()) | 0;
return color(black, 200, black);
},
function () {
var black = (200 * random()) | 0;
return color(black, black, 200);
},
function () {
return color(200, 100, (200 * random()) | 0);
},
function () {
return color((200 * random()) | 0, 200, 200);
},
function () {
var black = (256 * random()) | 0;
return color(black, black, black);
},
function () {
return colorThemes[random() < 0.5 ? 1 : 2]();
},
function () {
return colorThemes[random() < 0.5 ? 3 : 5]();
},
function () {
return colorThemes[random() < 0.5 ? 2 : 4]();
},
];
function color(r, g, b) {
return "rgb(" + r + "," + g + "," + b + ")";
}
// Cosine interpolation
function interpolation(a, b, t) {
return ((1 - cos(PI * t)) / 2) * (b - a) + a;
}
// Create a 1D Maximal Poisson Disc over [0, 1]
var radius = 1 / eccentricity,
radius2 = radius + radius;
function createPoisson() {
// domain is the set of points which are still available to pick from
// D = union{ [d_i, d_i+1] | i is even }
var domain = [radius, 1 - radius],
measure = 1 - radius2,
spline = [0, 1];
while (measure) {
var dart = measure * random(),
i,
l,
interval,
a,
b,
c,
d;
// Find where dart lies
for (i = 0, l = domain.length, measure = 0; i < l; i += 2) {
(a = domain[i]), (b = domain[i + 1]), (interval = b - a);
if (dart < measure + interval) {
spline.push((dart += a - measure));
break;
}
measure += interval;
}
(c = dart - radius), (d = dart + radius);
// Update the domain
for (i = domain.length - 1; i > 0; i -= 2) {
(l = i - 1), (a = domain[l]), (b = domain[i]);
// c---d c---d Do nothing
// c-----d c-----d Move interior
// c--------------d Delete interval
// c--d Split interval
// a------b
if (a >= c && a < d)
if (b > d) domain[l] = d; // Move interior (Left case)
else domain.splice(l, 2);
// Delete interval
else if (a < c && b > c)
if (b <= d) domain[i] = c; // Move interior (Right case)
else domain.splice(i, 0, c, d); // Split interval
}
// Re-measure the domain
for (i = 0, l = domain.length, measure = 0; i < l; i += 2) measure += domain[i + 1] - domain[i];
}
return spline.sort();
}
// Create the overarching container
var container = document.createElement("div");
container.style.position = "fixed";
container.style.top = "0";
container.style.left = "0";
container.style.width = "100%";
container.style.height = "0";
container.style.overflow = "visible";
container.style.zIndex = "9999";
// Confetto constructor
function Confetto(theme) {
this.frame = 0;
this.outer = document.createElement("div");
this.inner = document.createElement("div");
this.outer.appendChild(this.inner);
var outerStyle = this.outer.style,
innerStyle = this.inner.style;
outerStyle.position = "absolute";
outerStyle.width = sizeMin + sizeMax * random() + "px";
outerStyle.height = sizeMin + sizeMax * random() + "px";
innerStyle.width = "100%";
innerStyle.height = "100%";
innerStyle.backgroundColor = theme();
outerStyle.perspective = "50px";
outerStyle.transform = "rotate(" + 360 * random() + "deg)";
this.axis = "rotate3D(" + cos(360 * random()) + "," + cos(360 * random()) + ",0,";
this.theta = 360 * random();
this.dTheta = dThetaMin + dThetaMax * random();
innerStyle.transform = this.axis + this.theta + "deg)";
this.x = $window.width() * random();
this.y = -deviation;
this.dx = sin(dxThetaMin + dxThetaMax * random());
this.dy = dyMin + dyMax * random();
outerStyle.left = this.x + "px";
outerStyle.top = this.y + "px";
// Create the periodic spline
this.splineX = createPoisson();
this.splineY = [];
for (var i = 1, l = this.splineX.length - 1; i < l; ++i) this.splineY[i] = deviation * random();
this.splineY[0] = this.splineY[l] = deviation * random();
this.update = function (height, delta) {
this.frame += delta;
this.x += this.dx * delta;
this.y += this.dy * delta;
this.theta += this.dTheta * delta;
// Compute spline and convert to polar
var phi = (this.frame % 7777) / 7777,
i = 0,
j = 1;
while (phi >= this.splineX[j]) i = j++;
var rho = interpolation(this.splineY[i], this.splineY[j], (phi - this.splineX[i]) / (this.splineX[j] - this.splineX[i]));
phi *= PI2;
outerStyle.left = this.x + rho * cos(phi) + "px";
outerStyle.top = this.y + rho * sin(phi) + "px";
innerStyle.transform = this.axis + this.theta + "deg)";
return this.y > height + deviation;
};
}
function poof() {
if (!frame) {
// Append the container
document.body.appendChild(container);
// Add confetti
var theme = colorThemes[onlyOnKonami ? (colorThemes.length * random()) | 0 : 0],
count = 0;
(function addConfetto() {
if (onlyOnKonami && ++count > particles) return (timer = undefined);
if (isRunning) {
var confetto = new Confetto(theme);
confetti.push(confetto);
container.appendChild(confetto.outer);
timer = setTimeout(addConfetto, spread * random());
}
})(0);
// Start the loop
var prev = undefined;
requestAnimationFrame(function loop(timestamp) {
var delta = prev ? timestamp - prev : 0;
prev = timestamp;
var height = $window.height();
for (var i = confetti.length - 1; i >= 0; --i) {
if (confetti[i].update(height, delta)) {
container.removeChild(confetti[i].outer);
confetti.splice(i, 1);
}
}
if (timer || confetti.length) return (frame = requestAnimationFrame(loop));
// Cleanup
document.body.removeChild(container);
frame = undefined;
});
}
}
$window.keydown(function (event) {
pointer = konami[pointer] === event.which ? pointer + 1 : +(event.which === konami[0]);
if (pointer === konami.length) {
pointer = 0;
poof();
}
});
if (!onlyOnKonami) poof();
const btn = document.querySelector("#teks");
//new tab open
btn.addEventListener("click", teks);
function teks() {
window.open("https://rikkyarisendi.github.io/buat-ayang-1/", "_blank");
}
}