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exp-ODElorenzDEQ-AUX.pov
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exp-ODElorenzDEQ-AUX.pov
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#include "colors.inc"
#include "textures.inc"
#include "woods.inc"
#include "metals.inc"
#include "skies.inc"
// Render high quality, and pause to display image when done.
// povray -W3840 -H2160 -Q11 +A +AM2 -K0.0 +R4 +J3 +P +D -HIexp-ODElorenzDEQ-AUX.pov -Iexp-ODElorenzDEQ-OUT.pov -Oexp-ODElorenzDEQ-ART.png
// Render low quality, and pause to display image when done.
// povray -W960 -H540 -Q0 +A +AM2 -K0.0 +R4 +J3 +P +D -HIexp-ODElorenzDEQ-AUX.pov -Iexp-ODElorenzDEQ-OUT.pov -Oexp-ODElorenzDEQ-ART.png
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Global Contenxt & Camera
camera {
//orthographic
location <14,20,50>
look_at <-10,-10,20>
sky <1,0,0>
up <1,0,0>
right <0,1.7777778,0> // Use for: ..........1920x1080...........1280x720.......................................................
}
light_source { <20, 15,30> color 0.2*White }
light_source { < 15, 20, 50> color 0.2*White }
light_source { < 5, -20, 50> color 0.2*White }
light_source { < 0, 0,30> color 0.2*White }
background { color Black }
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Coordinate Axis
#declare axDiam=0.1;
#declare maxx=9;
#declare maxy=9;
#declare maxz=5;
#declare axOrig=<-0,-0,-0>;
#declare coordAxisTex=texture {
pigment { color Blue }
finish {
ambient .50
diffuse 0.05
reflection 0.07
specular 0.9
roughness 0.03
phong 1
phong_size 600
}
}
//// X
//cylinder { axOrig, axOrig+<maxx,0,0> axDiam texture { coordAxisTex } }
//cone {axOrig+<2.5*axDiam+maxx,0,0>, 0.0, axOrig+<maxx,0,0>, 2.0*axDiam texture { coordAxisTex } }
//// Y
//cylinder { axOrig, axOrig+<0,maxy,0> axDiam texture { coordAxisTex } }
//cone {axOrig+<0,2.5*axDiam+maxy,0>, 0.0, axOrig+<0,maxy,0>, 2.0*axDiam texture { coordAxisTex } }
//// Z
//cylinder { axOrig, axOrig+<0,0,maxz> axDiam texture { coordAxisTex } }
//cone {axOrig+<0,0,2.5*axDiam+maxz>, 0.0, axOrig+<0,0,maxz>, 2.0*axDiam texture { coordAxisTex } }
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Coordinate Planes
#declare coordPlnTex=texture {
pigment { checker color Gray color Pink }
// finish { ambient .20 }
}
// X
//plane { x, -11 texture { coordPlnTex } }
// Y
//plane { y, -11 texture { coordPlnTex } }
// Z
//plane { z, -2 texture { coordPlnTex } }
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Content
#declare lineTex=texture {
pigment { color Red }
finish {
ambient .10
diffuse 0.05
reflection 0.07
specular 0.79
roughness 0.05
phong .51
phong_size 600
}
}
#declare vertexTex=texture {
pigment { color Blue }
finish {
ambient .50
diffuse 0.05
reflection 0.07
specular 0.9
roughness 0.03
phong 1
phong_size 600
}
}
#declare triTex=texture {
pigment { color Red }
finish {
ambient 0.50
diffuse 0.05
reflection 0.07
specular 1.9
roughness 0.03
phong 1
phong_size 600
}
}
#declare vertexDiam=0.21;
#declare lineDiam=0.2;