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exp-MandelbrotOrbit-AUX.pov
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exp-MandelbrotOrbit-AUX.pov
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#include "colors.inc"
#include "textures.inc"
#include "woods.inc"
#include "metals.inc"
#include "skies.inc"
// povray -W1366 -H768 -Q11 +A -K0.18 +R4 +J3 +P +D -Oexp-MandelbrotTGA3-ART-pov.png -Iexp-MandelbrotTGA3-AUX.pov
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Global Contenxt & Camera
#declare cx = 0; // X Center of rotation
#declare cy = 0; // Y Center of rotation
#declare h = 3; // Height of camera
#declare r = 7.5; // Distance form center of rotation
camera {
location <cos(clock*2*pi)*r+cx,sin(clock*2*pi)*r+cy,h>
look_at <cx,cy,0>
sky <0,0,1>
up <0,0,1>
right <0,1.7786458333333333,0>
}
light_source { < 0, 0,30> color 0.2*White }
light_source { <-10, 10,20> color 0.2*White }
light_source { < 10,-10,20> color 0.2*White }
light_source { < 10, 10,20> color 0.2*White }
light_source { <-10,-10,20> color 0.2*White }
background { color Black }
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Coordinate Axis
#declare axDiam=0.1;
#declare maxx=9;
#declare maxy=9;
#declare maxz=5;
#declare axOrig=<-0,-0,-0>;
#declare coordAxisTex=texture {
pigment { color Blue }
finish {
ambient .50
diffuse 0.05
reflection 0.07
specular 0.9
roughness 0.03
phong 1
phong_size 600
}
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Content
height_field {
tga "exp-MandelbrotTGA3-OUT-p.tga"
smooth
finish {
ambient .3
}
pigment {
gradient y
color_map {
[0.00 color Red ]
[0.002 color Magenta]
[0.001 color Yellow ]
[0.06 color Green ]
[0.50 color White ]
}
}
translate <-0.5, -0.0, -0.5>
scale <12, 6, 12>
rotate <90,0,0>
}