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An Open Source Machine Learning Framework for Everyone
Tesseract Open Source OCR Engine (main repository)
Port of OpenAI's Whisper model in C/C++
A library for efficient similarity search and clustering of dense vectors.
A library that provides an embeddable, persistent key-value store for fast storage.
Scalable, Portable and Distributed Gradient Boosting (GBDT, GBRT or GBM) Library, for Python, R, Java, Scala, C++ and more. Runs on single machine, Hadoop, Spark, Dask, Flink and DataFlow
DeepSpeech is an open source embedded (offline, on-device) speech-to-text engine which can run in real time on devices ranging from a Raspberry Pi 4 to high power GPU servers.
Parsing gigabytes of JSON per second : used by Facebook/Meta Velox, the Node.js runtime, ClickHouse, WatermelonDB, Apache Doris, Milvus, StarRocks
Karabiner-Elements is a powerful tool for customizing keyboards on macOS
Development repository for the Triton language and compiler
Dear PyGui: A fast and powerful Graphical User Interface Toolkit for Python with minimal dependencies
Approximate Nearest Neighbors in C++/Python optimized for memory usage and loading/saving to disk
A free and strong UCI chess engine
A Python-embedded modeling language for convex optimization problems.
OpenSpiel is a collection of environments and algorithms for research in general reinforcement learning and search/planning in games.
🔥 Pyflame: A Ptracing Profiler For Python. This project is deprecated and not maintained.
Code release for Local Light Field Fusion at SIGGRAPH 2019
A client-side signal processing library utilizing the power of WebAssembly (.wasm)
Proof of work algorithm based on random code execution
library to read/write .npy and .npz files in C/C++
Implementation of SegNet: A Deep Convolutional Encoder-Decoder Architecture for Semantic Pixel-Wise Labelling
A simple C++ library for reading and writing audio files.
We present MocapNET, a real-time method that estimates the 3D human pose directly in the popular Bio Vision Hierarchy (BVH) format, given estimations of the 2D body joints originating from monocula…
An algorithm that generalizes the paradigm of self-play reinforcement learning and search to imperfect-information games.