Out-of-box access to essentials like mouse, keyboard, sound and well designed architecture that you can expand to your needs.
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Playground lets you establish a new application and bind essential events in one shot.
var app = playground({
width: 640, /* force width */
height: 480, /* force height */
scale: 2, /* force scale */
smoothing: false, /* antialiasing */
/* silently preload assets before main loader */
preload: function() { },
/* assets from preloader available, push some more for main loader */
create: function() { },
/* called when main loader has finished - you want to setState here */
ready: function() { },
/* called after container/window has been resized */
resize: function() { },
/* called each frame to update logic */
step: function(dt) { },
/* called each frame to update rendering */
render: function(dt) { },
/* states related events (called only for application */
createstate: function() { },
enterstate: function() { },
leavestate: function() { },
/* keyboard events */
keydown: function(data) { },
keyup: function(data) { },
/* pointer events (mouse + touch) */
pointerdown: function(data) { },
pointerup: function(data) { },
pointermove: function(data) { },
pointerwheel: function(data) { },
/* mouse trap */
mousedown: function(data) { },
mouseup: function(data) { },
mousemove: function(data) { },
/* finger trap */
touchstart: function(data) { },
touchend: function(data) { },
touchmove: function(data) { },
/* gamepad events */
gamepaddown: function(data) { },
gamepadup: function(data) { },
gamepadmove: function(data) { }
});
create: function() {
this.loadData("maps", "units");
this.loadImages("soldier", "tank", "base");
this.loadSounds("fire", "medikit", "music");
}
ready: function() {
this.setState(Game);
}
Read more in documentation.