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Helpers_HelperBase.js.html
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<!DOCTYPE html>
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<meta charset="utf-8">
<title>Helpers/HelperBase.js - Documentation</title>
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<h2><a href="index.html">Home</a></h2><h3>Classes</h3><ul><li><a href="Lore.AABB.html">AABB</a><ul class='methods'><li data-type='method'><a href="Lore.AABB.html#.clone">clone</a></li><li data-type='method'><a href="Lore.AABB.html#.fromPoints">fromPoints</a></li><li data-type='method'><a href="Lore.AABB.html#.getCorners">getCorners</a></li><li data-type='method'><a href="Lore.AABB.html#cylinderTest">cylinderTest</a></li><li data-type='method'><a href="Lore.AABB.html#distanceFromCenterToPointSq">distanceFromCenterToPointSq</a></li><li data-type='method'><a href="Lore.AABB.html#distanceToPointSq">distanceToPointSq</a></li><li data-type='method'><a href="Lore.AABB.html#getLocCode">getLocCode</a></li><li data-type='method'><a href="Lore.AABB.html#rayTest">rayTest</a></li><li data-type='method'><a href="Lore.AABB.html#setLocCode">setLocCode</a></li><li data-type='method'><a href="Lore.AABB.html#testAABB">testAABB</a></li><li data-type='method'><a href="Lore.AABB.html#updateDimensions">updateDimensions</a></li></ul></li><li><a href="Lore.Attribute.html">Attribute</a><ul class='methods'><li data-type='method'><a href="Lore.Attribute.html#bind">bind</a></li><li data-type='method'><a href="Lore.Attribute.html#createBuffer">createBuffer</a></li><li data-type='method'><a href="Lore.Attribute.html#getGlType">getGlType</a></li><li data-type='method'><a href="Lore.Attribute.html#getW">getW</a></li><li data-type='method'><a href="Lore.Attribute.html#getX">getX</a></li><li data-type='method'><a href="Lore.Attribute.html#getY">getY</a></li><li data-type='method'><a href="Lore.Attribute.html#getZ">getZ</a></li><li data-type='method'><a href="Lore.Attribute.html#setFromVector">setFromVector</a></li><li data-type='method'><a href="Lore.Attribute.html#setFromVectorArray">setFromVectorArray</a></li><li data-type='method'><a href="Lore.Attribute.html#setW">setW</a></li><li data-type='method'><a href="Lore.Attribute.html#setX">setX</a></li><li data-type='method'><a href="Lore.Attribute.html#setY">setY</a></li><li data-type='method'><a href="Lore.Attribute.html#setZ">setZ</a></li><li data-type='method'><a href="Lore.Attribute.html#update">update</a></li></ul></li><li><a href="Lore.CameraBase.html">CameraBase</a><ul class='methods'><li data-type='method'><a href="Lore.CameraBase.html#getProjectionMatrix">getProjectionMatrix</a></li><li data-type='method'><a href="Lore.CameraBase.html#getViewMatrix">getViewMatrix</a></li><li data-type='method'><a href="Lore.CameraBase.html#init">init</a></li><li data-type='method'><a href="Lore.CameraBase.html#sceneToScreen">sceneToScreen</a></li><li data-type='method'><a href="Lore.CameraBase.html#setLookAt">setLookAt</a></li><li data-type='method'><a href="Lore.CameraBase.html#updateProjectionMatrix">updateProjectionMatrix</a></li><li data-type='method'><a href="Lore.CameraBase.html#updateViewMatrix">updateViewMatrix</a></li><li data-type='method'><a href="Lore.CameraBase.html#updateViewport">updateViewport</a></li></ul></li><li><a href="Lore.Color.html">Color</a><ul class='methods'><li data-type='method'><a href="Lore.Color.html#.fromHex">fromHex</a></li><li data-type='method'><a href="Lore.Color.html#.gdbHueShift">gdbHueShift</a></li><li data-type='method'><a href="Lore.Color.html#.hslToHex">hslToHex</a></li><li data-type='method'><a href="Lore.Color.html#.hslToRgb">hslToRgb</a></li><li data-type='method'><a href="Lore.Color.html#.hueToRgb">hueToRgb</a></li><li data-type='method'><a href="Lore.Color.html#.rgbToHsl">rgbToHsl</a></li><li data-type='method'><a href="Lore.Color.html#set">set</a></li></ul></li><li><a href="Lore.ControlsBase.html">ControlsBase</a><ul class='methods'><li data-type='method'><a href="Lore.ControlsBase.html#addEventListener">addEventListener</a></li><li data-type='method'><a href="Lore.ControlsBase.html#getLookAt">getLookAt</a></li><li data-type='method'><a href="Lore.ControlsBase.html#initWebVR">initWebVR</a></li><li data-type='method'><a href="Lore.ControlsBase.html#raiseEvent">raiseEvent</a></li><li data-type='method'><a href="Lore.ControlsBase.html#removeEventListener">removeEventListener</a></li><li data-type='method'><a href="Lore.ControlsBase.html#setLookAt">setLookAt</a></li><li data-type='method'><a href="Lore.ControlsBase.html#update">update</a></li></ul></li><li><a href="Lore.CoordinatesHelper.html">CoordinatesHelper</a><ul class='methods'><li data-type='method'><a href="Lore.CoordinatesHelper.html#init">init</a></li></ul></li><li><a href="Lore.CsvFileReader.html">CsvFileReader</a><ul class='methods'><li data-type='method'><a href="Lore.CsvFileReader.html#loaded">loaded</a></li></ul></li><li><a href="Lore.FileReaderBase.html">FileReaderBase</a><ul class='methods'><li data-type='method'><a href="Lore.FileReaderBase.html#addEventListener">addEventListener</a></li><li data-type='method'><a href="Lore.FileReaderBase.html#loaded">loaded</a></li><li data-type='method'><a href="Lore.FileReaderBase.html#raiseEvent">raiseEvent</a></li></ul></li><li><a href="Lore.FilterBase.html">FilterBase</a><ul class='methods'><li data-type='method'><a href="Lore.FilterBase.html#.isVisible">isVisible</a></li><li data-type='method'><a href="Lore.FilterBase.html#filter">filter</a></li><li data-type='method'><a href="Lore.FilterBase.html#getGeometry">getGeometry</a></li><li data-type='method'><a href="Lore.FilterBase.html#reset">reset</a></li><li data-type='method'><a href="Lore.FilterBase.html#setGeometry">setGeometry</a></li></ul></li><li><a href="Lore.FirstPersonControls.html">FirstPersonControls</a><ul class='methods'><li data-type='method'><a href="Lore.FirstPersonControls.html#update">update</a></li></ul></li><li><a href="Lore.Geometry.html">Geometry</a></li><li><a href="Lore.Graph.html">Graph</a><ul class='methods'><li data-type='method'><a href="Lore.Graph.html#.fromEdgeList">fromEdgeList</a></li><li data-type='method'><a href="Lore.Graph.html#forceLayout">forceLayout</a></li><li data-type='method'><a href="Lore.Graph.html#getDistanceMatrix">getDistanceMatrix</a></li><li data-type='method'><a href="Lore.Graph.html#getEdgeList">getEdgeList</a></li><li data-type='method'><a href="Lore.Graph.html#getUnweightedAdjacencyMatrix">getUnweightedAdjacencyMatrix</a></li><li data-type='method'><a href="Lore.Graph.html#kkLayout">kkLayout</a></li></ul></li><li><a href="Lore.HelperBase.html">HelperBase</a><ul class='methods'><li data-type='method'><a href="Lore.HelperBase.html#destruct">destruct</a></li><li data-type='method'><a href="Lore.HelperBase.html#draw">draw</a></li><li data-type='method'><a href="Lore.HelperBase.html#getAttribute">getAttribute</a></li><li data-type='method'><a href="Lore.HelperBase.html#setAttribute">setAttribute</a></li><li data-type='method'><a href="Lore.HelperBase.html#updateAttribute">updateAttribute</a></li><li data-type='method'><a href="Lore.HelperBase.html#updateAttributeAll">updateAttributeAll</a></li></ul></li><li><a href="Lore.InRangeFilter.html">InRangeFilter</a><ul class='methods'><li data-type='method'><a href="Lore.InRangeFilter.html#filter">filter</a></li><li data-type='method'><a href="Lore.InRangeFilter.html#getMax">getMax</a></li><li data-type='method'><a href="Lore.InRangeFilter.html#getMin">getMin</a></li><li data-type='method'><a href="Lore.InRangeFilter.html#reset">reset</a></li><li data-type='method'><a href="Lore.InRangeFilter.html#setMax">setMax</a></li><li data-type='method'><a href="Lore.InRangeFilter.html#setMin">setMin</a></li></ul></li><li><a href="Lore.Matrix3f.html">Matrix3f</a><ul class='methods'><li data-type='method'><a href="Lore.Matrix3f.html#clone">clone</a></li><li data-type='method'><a href="Lore.Matrix3f.html#equals">equals</a></li></ul></li><li><a href="Lore.Matrix4f.html">Matrix4f</a><ul class='methods'><li data-type='method'><a href="Lore.Matrix4f.html#.compose">compose</a></li><li data-type='method'><a href="Lore.Matrix4f.html#.fromQuaternion">fromQuaternion</a></li><li data-type='method'><a href="Lore.Matrix4f.html#.invert">invert</a></li><li data-type='method'><a href="Lore.Matrix4f.html#.lookAt">lookAt</a></li><li data-type='method'><a href="Lore.Matrix4f.html#.multiply">multiply</a></li><li data-type='method'><a href="Lore.Matrix4f.html#clone">clone</a></li><li data-type='method'><a href="Lore.Matrix4f.html#compose">compose</a></li><li data-type='method'><a href="Lore.Matrix4f.html#decompose">decompose</a></li><li data-type='method'><a href="Lore.Matrix4f.html#determinant">determinant</a></li><li data-type='method'><a href="Lore.Matrix4f.html#equals">equals</a></li><li data-type='method'><a href="Lore.Matrix4f.html#invert">invert</a></li><li data-type='method'><a href="Lore.Matrix4f.html#multiplyA">multiplyA</a></li><li data-type='method'><a href="Lore.Matrix4f.html#multiplyB">multiplyB</a></li><li data-type='method'><a href="Lore.Matrix4f.html#scale">scale</a></li><li data-type='method'><a href="Lore.Matrix4f.html#set">set</a></li><li data-type='method'><a href="Lore.Matrix4f.html#setPosition">setPosition</a></li><li data-type='method'><a href="Lore.Matrix4f.html#setRotation">setRotation</a></li><li data-type='method'><a href="Lore.Matrix4f.html#toString">toString</a></li></ul></li><li><a href="Lore.MatrixFileReader.html">MatrixFileReader</a><ul class='methods'><li data-type='method'><a href="Lore.MatrixFileReader.html#loaded">loaded</a></li></ul></li><li><a href="Lore.Node.html">Node</a><ul class='methods'><li data-type='method'><a href="Lore.Node.html#.createGUID">createGUID</a></li><li data-type='method'><a href="Lore.Node.html#applyMatrix">applyMatrix</a></li><li data-type='method'><a href="Lore.Node.html#getForwardVector">getForwardVector</a></li><li data-type='method'><a href="Lore.Node.html#getModelMatrix">getModelMatrix</a></li><li data-type='method'><a href="Lore.Node.html#getRightVector">getRightVector</a></li><li data-type='method'><a href="Lore.Node.html#getRotationMatrix">getRotationMatrix</a></li><li data-type='method'><a href="Lore.Node.html#getUpVector">getUpVector</a></li><li data-type='method'><a href="Lore.Node.html#rotate">rotate</a></li><li data-type='method'><a href="Lore.Node.html#rotateX">rotateX</a></li><li data-type='method'><a href="Lore.Node.html#rotateY">rotateY</a></li><li data-type='method'><a href="Lore.Node.html#rotateZ">rotateZ</a></li><li data-type='method'><a href="Lore.Node.html#setRotation">setRotation</a></li><li data-type='method'><a href="Lore.Node.html#setTranslation">setTranslation</a></li><li data-type='method'><a href="Lore.Node.html#translateOnAxis">translateOnAxis</a></li><li data-type='method'><a href="Lore.Node.html#translateX">translateX</a></li><li data-type='method'><a href="Lore.Node.html#translateY">translateY</a></li><li data-type='method'><a href="Lore.Node.html#translateZ">translateZ</a></li><li data-type='method'><a href="Lore.Node.html#update">update</a></li></ul></li><li><a href="Lore.Octree.html">Octree</a><ul class='methods'><li data-type='method'><a href="Lore.Octree.html#.clone">clone</a></li><li data-type='method'><a href="Lore.Octree.html#.concatTypedArrays">concatTypedArrays</a></li><li data-type='method'><a href="Lore.Octree.html#.mergeCellDistances">mergeCellDistances</a></li><li data-type='method'><a href="Lore.Octree.html#.mergePointDistances">mergePointDistances</a></li><li data-type='method'><a href="Lore.Octree.html#build">build</a></li><li data-type='method'><a href="Lore.Octree.html#cellDistancesSq">cellDistancesSq</a></li><li data-type='method'><a href="Lore.Octree.html#expandNeighbourhood">expandNeighbourhood</a></li><li data-type='method'><a href="Lore.Octree.html#generateLocCode">generateLocCode</a></li><li data-type='method'><a href="Lore.Octree.html#getCellDistancesToPoint">getCellDistancesToPoint</a></li><li data-type='method'><a href="Lore.Octree.html#getCenters">getCenters</a></li><li data-type='method'><a href="Lore.Octree.html#getClosestBox">getClosestBox</a></li><li data-type='method'><a href="Lore.Octree.html#getClosestBoxFromCenter">getClosestBoxFromCenter</a></li><li data-type='method'><a href="Lore.Octree.html#getClosestPoint">getClosestPoint</a></li><li data-type='method'><a href="Lore.Octree.html#getDepth">getDepth</a></li><li data-type='method'><a href="Lore.Octree.html#getFarthestBox">getFarthestBox</a></li><li data-type='method'><a href="Lore.Octree.html#getFarthestPoint">getFarthestPoint</a></li><li data-type='method'><a href="Lore.Octree.html#getLocCodes">getLocCodes</a></li><li data-type='method'><a href="Lore.Octree.html#getNeighbours">getNeighbours</a></li><li data-type='method'><a href="Lore.Octree.html#getParent">getParent</a></li><li data-type='method'><a href="Lore.Octree.html#kNearestNeighbours">kNearestNeighbours</a></li><li data-type='method'><a href="Lore.Octree.html#pointDistancesSq">pointDistancesSq</a></li><li data-type='method'><a href="Lore.Octree.html#raySearch">raySearch</a></li><li data-type='method'><a href="Lore.Octree.html#traverse">traverse</a></li><li data-type='method'><a href="Lore.Octree.html#traverseIf">traverseIf</a></li></ul></li><li><a href="Lore.OctreeHelper.html">OctreeHelper</a><ul class='methods'><li data-type='method'><a href="Lore.OctreeHelper.html#addEventListener">addEventListener</a></li><li data-type='method'><a href="Lore.OctreeHelper.html#addSelected">addSelected</a></li><li data-type='method'><a href="Lore.OctreeHelper.html#clearSelected">clearSelected</a></li><li data-type='method'><a href="Lore.OctreeHelper.html#destruct">destruct</a></li><li data-type='method'><a href="Lore.OctreeHelper.html#drawBoxes">drawBoxes</a></li><li data-type='method'><a href="Lore.OctreeHelper.html#drawCenters">drawCenters</a></li><li data-type='method'><a href="Lore.OctreeHelper.html#getIntersections">getIntersections</a></li><li data-type='method'><a href="Lore.OctreeHelper.html#getScreenPosition">getScreenPosition</a></li><li data-type='method'><a href="Lore.OctreeHelper.html#hide">hide</a></li><li data-type='method'><a href="Lore.OctreeHelper.html#init">init</a></li><li data-type='method'><a href="Lore.OctreeHelper.html#raiseEvent">raiseEvent</a></li><li data-type='method'><a href="Lore.OctreeHelper.html#rayIntersections">rayIntersections</a></li><li data-type='method'><a href="Lore.OctreeHelper.html#removeSelected">removeSelected</a></li><li data-type='method'><a href="Lore.OctreeHelper.html#selectedContains">selectedContains</a></li><li data-type='method'><a href="Lore.OctreeHelper.html#selectHovered">selectHovered</a></li><li data-type='method'><a href="Lore.OctreeHelper.html#setHovered">setHovered</a></li><li data-type='method'><a href="Lore.OctreeHelper.html#setPointSizeFromZoom">setPointSizeFromZoom</a></li><li data-type='method'><a href="Lore.OctreeHelper.html#setThreshold">setThreshold</a></li><li data-type='method'><a href="Lore.OctreeHelper.html#showCenters">showCenters</a></li><li data-type='method'><a href="Lore.OctreeHelper.html#showCubes">showCubes</a></li></ul></li><li><a href="Lore.OrbitalControls.html">OrbitalControls</a><ul class='methods'><li data-type='method'><a href="Lore.OrbitalControls.html#limitRotationToHorizon">limitRotationToHorizon</a></li><li data-type='method'><a href="Lore.OrbitalControls.html#setBackView">setBackView</a></li><li data-type='method'><a href="Lore.OrbitalControls.html#setBottomView">setBottomView</a></li><li data-type='method'><a href="Lore.OrbitalControls.html#setFreeView">setFreeView</a></li><li data-type='method'><a href="Lore.OrbitalControls.html#setFrontView">setFrontView</a></li><li data-type='method'><a href="Lore.OrbitalControls.html#setLeftView">setLeftView</a></li><li data-type='method'><a href="Lore.OrbitalControls.html#setRadius">setRadius</a></li><li data-type='method'><a href="Lore.OrbitalControls.html#setRightView">setRightView</a></li><li data-type='method'><a href="Lore.OrbitalControls.html#setTopView">setTopView</a></li><li data-type='method'><a href="Lore.OrbitalControls.html#setView">setView</a></li><li data-type='method'><a href="Lore.OrbitalControls.html#setZoom">setZoom</a></li><li data-type='method'><a href="Lore.OrbitalControls.html#update">update</a></li><li data-type='method'><a href="Lore.OrbitalControls.html#zoomIn">zoomIn</a></li><li data-type='method'><a href="Lore.OrbitalControls.html#zoomOut">zoomOut</a></li></ul></li><li><a href="Lore.OrthographicCamera.html">OrthographicCamera</a><ul class='methods'><li data-type='method'><a href="Lore.OrthographicCamera.html#updateProjectionMatrix">updateProjectionMatrix</a></li><li data-type='method'><a href="Lore.OrthographicCamera.html#updateViewport">updateViewport</a></li></ul></li><li><a href="Lore.PerspectiveCamera.html">PerspectiveCamera</a><ul class='methods'><li data-type='method'><a href="Lore.PerspectiveCamera.html#updateProjectionMatrix">updateProjectionMatrix</a></li><li data-type='method'><a href="Lore.PerspectiveCamera.html#updateViewport">updateViewport</a></li></ul></li><li><a href="Lore.PointHelper.html">PointHelper</a><ul class='methods'><li data-type='method'><a href="Lore.PointHelper.html#addFilter">addFilter</a></li><li data-type='method'><a href="Lore.PointHelper.html#getCenter">getCenter</a></li><li data-type='method'><a href="Lore.PointHelper.html#getCutoff">getCutoff</a></li><li data-type='method'><a href="Lore.PointHelper.html#getDimensions">getDimensions</a></li><li data-type='method'><a href="Lore.PointHelper.html#getFilter">getFilter</a></li><li data-type='method'><a href="Lore.PointHelper.html#getHue">getHue</a></li><li data-type='method'><a href="Lore.PointHelper.html#getMaxLength">getMaxLength</a></li><li data-type='method'><a href="Lore.PointHelper.html#getMaxRadius">getMaxRadius</a></li><li data-type='method'><a href="Lore.PointHelper.html#getPointScale">getPointScale</a></li><li data-type='method'><a href="Lore.PointHelper.html#getPointSize">getPointSize</a></li><li data-type='method'><a href="Lore.PointHelper.html#getPosition">getPosition</a></li><li data-type='method'><a href="Lore.PointHelper.html#getSaturation">getSaturation</a></li><li data-type='method'><a href="Lore.PointHelper.html#getSize">getSize</a></li><li data-type='method'><a href="Lore.PointHelper.html#initPointSize">initPointSize</a></li><li data-type='method'><a href="Lore.PointHelper.html#removeFilter">removeFilter</a></li><li data-type='method'><a href="Lore.PointHelper.html#setColors">setColors</a></li><li data-type='method'><a href="Lore.PointHelper.html#setCutoff">setCutoff</a></li><li data-type='method'><a href="Lore.PointHelper.html#setFogDistance">setFogDistance</a></li><li data-type='method'><a href="Lore.PointHelper.html#setHSS">setHSS</a></li><li data-type='method'><a href="Lore.PointHelper.html#setHSSFromArrays">setHSSFromArrays</a></li><li data-type='method'><a href="Lore.PointHelper.html#setHue">setHue</a></li><li data-type='method'><a href="Lore.PointHelper.html#setPointScale">setPointScale</a></li><li data-type='method'><a href="Lore.PointHelper.html#setPointSize">setPointSize</a></li><li data-type='method'><a href="Lore.PointHelper.html#setPositions">setPositions</a></li><li data-type='method'><a href="Lore.PointHelper.html#setPositionsXYZ">setPositionsXYZ</a></li><li data-type='method'><a href="Lore.PointHelper.html#setPositionsXYZHSS">setPositionsXYZHSS</a></li><li data-type='method'><a href="Lore.PointHelper.html#setRGB">setRGB</a></li><li data-type='method'><a href="Lore.PointHelper.html#setSaturation">setSaturation</a></li><li data-type='method'><a href="Lore.PointHelper.html#setSize">setSize</a></li><li data-type='method'><a href="Lore.PointHelper.html#updateColor">updateColor</a></li><li data-type='method'><a href="Lore.PointHelper.html#updateColors">updateColors</a></li><li data-type='method'><a href="Lore.PointHelper.html#updateHue">updateHue</a></li><li data-type='method'><a href="Lore.PointHelper.html#updatePointSize">updatePointSize</a></li></ul></li><li><a href="Lore.ProjectionMatrix.html">ProjectionMatrix</a><ul class='methods'><li data-type='method'><a href="Lore.ProjectionMatrix.html#setOrthographic">setOrthographic</a></li><li data-type='method'><a href="Lore.ProjectionMatrix.html#setPerspective">setPerspective</a></li></ul></li><li><a href="Lore.Quaternion.html">Quaternion</a><ul class='methods'><li data-type='method'><a href="Lore.Quaternion.html#.add">add</a></li><li data-type='method'><a href="Lore.Quaternion.html#.conjugate">conjugate</a></li><li data-type='method'><a href="Lore.Quaternion.html#.dot">dot</a></li><li data-type='method'><a href="Lore.Quaternion.html#.fromMatrix">fromMatrix</a></li><li data-type='method'><a href="Lore.Quaternion.html#.inverse">inverse</a></li><li data-type='method'><a href="Lore.Quaternion.html#.multiply">multiply</a></li><li data-type='method'><a href="Lore.Quaternion.html#.multiplyScalar">multiplyScalar</a></li><li data-type='method'><a href="Lore.Quaternion.html#.normalize">normalize</a></li><li data-type='method'><a href="Lore.Quaternion.html#.slerp">slerp</a></li><li data-type='method'><a href="Lore.Quaternion.html#.subtract">subtract</a></li><li data-type='method'><a href="Lore.Quaternion.html#add">add</a></li><li data-type='method'><a href="Lore.Quaternion.html#clone">clone</a></li><li data-type='method'><a href="Lore.Quaternion.html#conjugate">conjugate</a></li><li data-type='method'><a href="Lore.Quaternion.html#dot">dot</a></li><li data-type='method'><a href="Lore.Quaternion.html#equals">equals</a></li><li data-type='method'><a href="Lore.Quaternion.html#getW">getW</a></li><li data-type='method'><a href="Lore.Quaternion.html#getX">getX</a></li><li data-type='method'><a href="Lore.Quaternion.html#getY">getY</a></li><li data-type='method'><a href="Lore.Quaternion.html#getZ">getZ</a></li><li data-type='method'><a href="Lore.Quaternion.html#inverse">inverse</a></li><li data-type='method'><a href="Lore.Quaternion.html#length">length</a></li><li data-type='method'><a href="Lore.Quaternion.html#lengthSq">lengthSq</a></li><li data-type='method'><a href="Lore.Quaternion.html#lookAt">lookAt</a></li><li data-type='method'><a href="Lore.Quaternion.html#multiplyA">multiplyA</a></li><li data-type='method'><a href="Lore.Quaternion.html#multiplyB">multiplyB</a></li><li data-type='method'><a href="Lore.Quaternion.html#multiplyScalar">multiplyScalar</a></li><li data-type='method'><a href="Lore.Quaternion.html#normalize">normalize</a></li><li data-type='method'><a href="Lore.Quaternion.html#rotateX">rotateX</a></li><li data-type='method'><a href="Lore.Quaternion.html#rotateY">rotateY</a></li><li data-type='method'><a href="Lore.Quaternion.html#rotateZ">rotateZ</a></li><li data-type='method'><a href="Lore.Quaternion.html#set">set</a></li><li data-type='method'><a href="Lore.Quaternion.html#setFromAxisAngle">setFromAxisAngle</a></li><li data-type='method'><a href="Lore.Quaternion.html#setFromMatrix">setFromMatrix</a></li><li data-type='method'><a href="Lore.Quaternion.html#setFromUnitVectors">setFromUnitVectors</a></li><li data-type='method'><a href="Lore.Quaternion.html#setW">setW</a></li><li data-type='method'><a href="Lore.Quaternion.html#setX">setX</a></li><li data-type='method'><a href="Lore.Quaternion.html#setY">setY</a></li><li data-type='method'><a href="Lore.Quaternion.html#setZ">setZ</a></li><li data-type='method'><a href="Lore.Quaternion.html#subtract">subtract</a></li><li data-type='method'><a href="Lore.Quaternion.html#toRotationMatrix">toRotationMatrix</a></li><li data-type='method'><a href="Lore.Quaternion.html#toString">toString</a></li></ul></li><li><a href="Lore.RadixSort.html">RadixSort</a><ul class='methods'><li data-type='method'><a href="Lore.RadixSort.html#initHistograms">initHistograms</a></li><li data-type='method'><a href="Lore.RadixSort.html#lsbPass">lsbPass</a></li><li data-type='method'><a href="Lore.RadixSort.html#msbPass">msbPass</a></li><li data-type='method'><a href="Lore.RadixSort.html#pass">pass</a></li><li data-type='method'><a href="Lore.RadixSort.html#sort">sort</a></li></ul></li><li><a href="Lore.Ray.html">Ray</a><ul class='methods'><li data-type='method'><a href="Lore.Ray.html#applyProjection">applyProjection</a></li><li data-type='method'><a href="Lore.Ray.html#closestPointToPoint">closestPointToPoint</a></li><li data-type='method'><a href="Lore.Ray.html#copyFrom">copyFrom</a></li><li data-type='method'><a href="Lore.Ray.html#distanceSqToPoint">distanceSqToPoint</a></li></ul></li><li><a href="Lore.Raycaster.html">Raycaster</a><ul class='methods'><li data-type='method'><a href="Lore.Raycaster.html#set">set</a></li></ul></li><li><a href="Lore.Renderer.html">Renderer</a><ul class='methods'><li data-type='method'><a href="Lore.Renderer.html#animate">animate</a></li><li data-type='method'><a href="Lore.Renderer.html#createGeometry">createGeometry</a></li><li data-type='method'><a href="Lore.Renderer.html#disableContextMenu">disableContextMenu</a></li><li data-type='method'><a href="Lore.Renderer.html#getDevicePixelRatio">getDevicePixelRatio</a></li><li data-type='method'><a href="Lore.Renderer.html#getHeight">getHeight</a></li><li data-type='method'><a href="Lore.Renderer.html#getWidth">getWidth</a></li><li data-type='method'><a href="Lore.Renderer.html#init">init</a></li><li data-type='method'><a href="Lore.Renderer.html#setClearColor">setClearColor</a></li><li data-type='method'><a href="Lore.Renderer.html#setMaxFps">setMaxFps</a></li><li data-type='method'><a href="Lore.Renderer.html#updateViewport">updateViewport</a></li></ul></li><li><a href="Lore.Shader.html">Shader</a></li><li><a href="Lore.SphericalCoords.html">SphericalCoords</a><ul class='methods'><li data-type='method'><a href="Lore.SphericalCoords.html#clone">clone</a></li><li data-type='method'><a href="Lore.SphericalCoords.html#limit">limit</a></li><li data-type='method'><a href="Lore.SphericalCoords.html#secure">secure</a></li><li data-type='method'><a href="Lore.SphericalCoords.html#set">set</a></li><li data-type='method'><a href="Lore.SphericalCoords.html#setFromVector">setFromVector</a></li><li data-type='method'><a href="Lore.SphericalCoords.html#toString">toString</a></li></ul></li><li><a href="Lore.Statistics.html">Statistics</a><ul class='methods'><li data-type='method'><a href="Lore.Statistics.html#.getPercentile">getPercentile</a></li><li data-type='method'><a href="Lore.Statistics.html#.normalize">normalize</a></li><li data-type='method'><a href="Lore.Statistics.html#.normalizeNoOutliers">normalizeNoOutliers</a></li><li data-type='method'><a href="Lore.Statistics.html#.randomNormal">randomNormal</a></li><li data-type='method'><a href="Lore.Statistics.html#.randomNormalInRange">randomNormalInRange</a></li><li data-type='method'><a href="Lore.Statistics.html#.randomNormalScaled">randomNormalScaled</a></li><li data-type='method'><a href="Lore.Statistics.html#.scale">scale</a></li><li data-type='method'><a href="Lore.Statistics.html#.transpose2dArray">transpose2dArray</a></li></ul></li><li><a href="Lore.Tree.html">Tree</a><ul class='methods'><li data-type='method'><a href="Lore.Tree.html#.fromEdgeList">fromEdgeList</a></li><li data-type='method'><a href="Lore.Tree.html#layout">layout</a></li></ul></li><li><a href="Lore.Uniform.html">Uniform</a><ul class='methods'><li data-type='method'><a href="Lore.Uniform.html#.Set">Set</a></li><li data-type='method'><a href="Lore.Uniform.html#setValue">setValue</a></li></ul></li><li><a href="Lore.Utils.html">Utils</a><ul class='methods'><li data-type='method'><a href="Lore.Utils.html#.arrayContains">arrayContains</a></li><li data-type='method'><a href="Lore.Utils.html#.concatTypedArrays">concatTypedArrays</a></li><li data-type='method'><a href="Lore.Utils.html#.extend">extend</a></li><li data-type='method'><a href="Lore.Utils.html#.isFloat">isFloat</a></li><li data-type='method'><a href="Lore.Utils.html#.isInt">isInt</a></li><li data-type='method'><a href="Lore.Utils.html#.jsonp">jsonp</a></li><li data-type='method'><a href="Lore.Utils.html#.mergePointDistances">mergePointDistances</a></li><li data-type='method'><a href="Lore.Utils.html#.msb">msb</a></li></ul></li><li><a href="Lore.Vector3f.html">Vector3f</a><ul class='methods'><li data-type='method'><a href="Lore.Vector3f.html#.add">add</a></li><li data-type='method'><a href="Lore.Vector3f.html#.cross">cross</a></li><li data-type='method'><a href="Lore.Vector3f.html#.divide">divide</a></li><li data-type='method'><a href="Lore.Vector3f.html#.divideScalar">divideScalar</a></li><li data-type='method'><a href="Lore.Vector3f.html#.dot">dot</a></li><li data-type='method'><a href="Lore.Vector3f.html#.forward">forward</a></li><li data-type='method'><a href="Lore.Vector3f.html#.multiply">multiply</a></li><li data-type='method'><a href="Lore.Vector3f.html#.multiplyScalar">multiplyScalar</a></li><li data-type='method'><a href="Lore.Vector3f.html#.normalize">normalize</a></li><li data-type='method'><a href="Lore.Vector3f.html#.right">right</a></li><li data-type='method'><a href="Lore.Vector3f.html#.subtract">subtract</a></li><li data-type='method'><a href="Lore.Vector3f.html#.up">up</a></li><li data-type='method'><a href="Lore.Vector3f.html#add">add</a></li><li data-type='method'><a href="Lore.Vector3f.html#applyProjection">applyProjection</a></li><li data-type='method'><a href="Lore.Vector3f.html#applyQuaternion">applyQuaternion</a></li><li data-type='method'><a href="Lore.Vector3f.html#clone">clone</a></li><li data-type='method'><a href="Lore.Vector3f.html#copyFrom">copyFrom</a></li><li data-type='method'><a href="Lore.Vector3f.html#cross">cross</a></li><li data-type='method'><a href="Lore.Vector3f.html#distanceTo">distanceTo</a></li><li data-type='method'><a href="Lore.Vector3f.html#distanceToSq">distanceToSq</a></li><li data-type='method'><a href="Lore.Vector3f.html#divide">divide</a></li><li data-type='method'><a href="Lore.Vector3f.html#divideScalar">divideScalar</a></li><li data-type='method'><a href="Lore.Vector3f.html#dot">dot</a></li><li data-type='method'><a href="Lore.Vector3f.html#equals">equals</a></li><li data-type='method'><a href="Lore.Vector3f.html#getX">getX</a></li><li data-type='method'><a href="Lore.Vector3f.html#getY">getY</a></li><li data-type='method'><a href="Lore.Vector3f.html#getZ">getZ</a></li><li data-type='method'><a href="Lore.Vector3f.html#length">length</a></li><li data-type='method'><a href="Lore.Vector3f.html#lengthSq">lengthSq</a></li><li data-type='method'><a href="Lore.Vector3f.html#multiply">multiply</a></li><li data-type='method'><a href="Lore.Vector3f.html#multiplyScalar">multiplyScalar</a></li><li data-type='method'><a href="Lore.Vector3f.html#normalize">normalize</a></li><li data-type='method'><a href="Lore.Vector3f.html#project">project</a></li><li data-type='method'><a href="Lore.Vector3f.html#set">set</a></li><li data-type='method'><a href="Lore.Vector3f.html#setFromSphericalCoords">setFromSphericalCoords</a></li><li data-type='method'><a href="Lore.Vector3f.html#setLength">setLength</a></li><li data-type='method'><a href="Lore.Vector3f.html#setX">setX</a></li><li data-type='method'><a href="Lore.Vector3f.html#setY">setY</a></li><li data-type='method'><a href="Lore.Vector3f.html#setZ">setZ</a></li><li data-type='method'><a href="Lore.Vector3f.html#subtract">subtract</a></li><li data-type='method'><a href="Lore.Vector3f.html#toDirection">toDirection</a></li><li data-type='method'><a href="Lore.Vector3f.html#toString">toString</a></li><li data-type='method'><a href="Lore.Vector3f.html#unproject">unproject</a></li></ul></li></ul><h3>Global</h3><ul><li><a href="global.html#Lore">Lore</a></li></ul>
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<h1 class="page-title">Helpers/HelperBase.js</h1>
<section>
<article>
<pre class="prettyprint source linenums"><code>/**
* The base class for helper classes.
*
* @property {Lore.Renderer} renderer An instance of Lore.Renderer.
* @property {Lore.Shader} shader The shader associated with this helper.
* @property {Lore.Geometry} geometry The geometry associated with this helper.
*/
Lore.HelperBase = class HelperBase extends Lore.Node {
/**
* Creates an instance of HelperBase.
*
* @param {Lore.Renderer} renderer A Lore.Renderer object.
* @param {String} geometryName The name of this geometry.
* @param {String} shaderName The name of the shader used to render the geometry.
*/
constructor(renderer, geometryName, shaderName) {
super();
this.renderer = renderer;
this.shader = Lore.Shaders[shaderName];
this.geometry = this.renderer.createGeometry(geometryName, shaderName);
}
/**
* Set the value (a typed array) of an attribute.
*
* @param {String} name The name of the attribute.
* @param {TypedArray} data A typed array containing the attribute values.
*/
setAttribute(name, data) {
this.geometry.addAttribute(name, data);
}
/**
* Get the value of an attribute (usually a typed array).
*
* @param {String} name The name of the attribute.
* @returns {TypedArray} Usually, a typed array containing the attribute values.
*/
getAttribute(name) {
return this.geometry.attributes[name].data;
}
/**
* Update a the value of an attribute at a specific index and marks the attribute as stale.
*
* @param {String} name The name of the attribute.
* @param {Number} index The index of the value to be updated.
* @param {TypedArray} value Usually, a typed array or array with the length of the attribute values (3 for x, y, z coordinates) containing the new values.
*/
updateAttribute(name, index, value) {
let attr = this.geometry.attributes[name];
let j = index * attr.attributeLength;
for (let i = 0; i < attr.attributeLength; i++) {
attr.data[j + i] = value[i] || attr.data[j + i];
}
attr.stale = true;
}
/**
* Updates all the values in the attribute and marks the attribute as stale.
*
* @param {String} name The name of the attribute.
* @param {TypedArray} values A typed array containing the new attribute values.
*/
updateAttributeAll(name, values) {
let attr = this.geometry.attributes[name];
for (let i = 0; i < attr.data.length; i++) {
attr.data[i] = values[i];
}
attr.stale = true;
}
/**
* Calls the draw method of the underlying geometry.
*/
draw() {
this.geometry.draw(this.renderer);
}
/**
* Destructor for the helper (mainly used for OctreeHelpers to clean up events).
*/
destruct() {
}
}
</code></pre>
</article>
</section>
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