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random.resi
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/* ************************************************************************ */
/* */
/* OCaml */
/* */
/* Damien Doligez, projet Para, INRIA Rocquencourt */
/* */
/* Copyright 1996 Institut National de Recherche en Informatique et */
/* en Automatique. */
/* */
/* All rights reserved. This file is distributed under the terms of */
/* the GNU Lesser General Public License version 2.1, with the */
/* special exception on linking described in the file LICENSE. */
/* */
/* ************************************************************************ */
/*** Pseudo-random number generators (PRNG). */
/* {1 Basic functions} */
/** Initialize the generator, using the argument as a seed.
The same seed will always yield the same sequence of numbers. */
let init: int => unit
/** Same as {!Random.init} but takes more data as seed. */
let full_init: array<int> => unit
/** Initialize the generator with a random seed chosen
in a system-dependent way. If [/dev/urandom] is available on
the host machine, it is used to provide a highly random initial
seed. Otherwise, a less random seed is computed from system
parameters (current time, process IDs). */
let self_init: unit => unit
/** Return 30 random bits in a nonnegative integer.
@before 3.12.0 used a different algorithm (affects all the following
functions)
*/
let bits: unit => int
/** [Random.int bound] returns a random integer between 0 (inclusive)
and [bound] (exclusive). [bound] must be greater than 0 and less
than 2{^30}. */
let int: int => int
/** [Random.int32 bound] returns a random integer between 0 (inclusive)
and [bound] (exclusive). [bound] must be greater than 0. */
let int32: Int32.t => Int32.t
/** [Random.int64 bound] returns a random integer between 0 (inclusive)
and [bound] (exclusive). [bound] must be greater than 0. */
let int64: Int64.t => Int64.t
/** [Random.float bound] returns a random floating-point number
between 0 and [bound] (inclusive). If [bound] is
negative, the result is negative or zero. If [bound] is 0,
the result is 0. */
let float: float => float
/** [Random.bool ()] returns [true] or [false] with probability 0.5 each. */
let bool: unit => bool
/* {1 Advanced functions} */
module State: {
/*** The functions from module {!State} manipulate the current state
of the random generator explicitly.
This allows using one or several deterministic PRNGs,
even in a multi-threaded program, without interference from
other parts of the program.
*/
/** The type of PRNG states. */
type t
/** Create a new state and initialize it with the given seed. */
let make: array<int> => t
/** Create a new state and initialize it with a system-dependent
low-entropy seed. */
let make_self_init: unit => t
/** Return a copy of the given state. */
let copy: t => t
let bits: t => int
let int: (t, int) => int
let int32: (t, Int32.t) => Int32.t
let int64: (t, Int64.t) => Int64.t
let float: (t, float) => float
/** These functions are the same as the basic functions, except that they
use (and update) the given PRNG state instead of the default one.
*/
let bool: t => bool
}
/** Return the current state of the generator used by the basic functions. */
let get_state: unit => State.t
/** Set the state of the generator used by the basic functions. */
let set_state: State.t => unit