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run.js
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run.js
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var debug = require('debug')('nodemon:run');
const statSync = require('fs').statSync;
var utils = require('../utils');
var bus = utils.bus;
var childProcess = require('child_process');
var spawn = childProcess.spawn;
var exec = childProcess.exec;
var execSync = childProcess.execSync;
var fork = childProcess.fork;
var watch = require('./watch').watch;
var config = require('../config');
var child = null; // the actual child process we spawn
var killedAfterChange = false;
var noop = () => {};
var restart = null;
var psTree = require('pstree.remy');
var path = require('path');
var signals = require('./signals');
const osRelease = parseInt(require('os').release().split(".")[0], 10);
function run(options) {
var cmd = config.command.raw;
// moved up
// we need restart function below in the global scope for run.kill
/*jshint validthis:true*/
restart = run.bind(this, options);
run.restart = restart;
// binding options with instance of run
// so that we can use it in run.kill
run.options = options;
var runCmd = !options.runOnChangeOnly || config.lastStarted !== 0;
if (runCmd) {
utils.log.status('starting `' + config.command.string + '`');
} else {
// should just watch file if command is not to be run
// had another alternate approach
// to stop process being forked/spawned in the below code
// but this approach does early exit and makes code cleaner
debug('start watch on: %s', config.options.watch);
if (config.options.watch !== false) {
watch();
return;
}
}
config.lastStarted = Date.now();
var stdio = ['pipe', 'pipe', 'pipe'];
if (config.options.stdout) {
stdio = ['pipe', process.stdout, process.stderr];
}
if (config.options.stdin === false) {
stdio = [process.stdin, process.stdout, process.stderr];
}
var sh = 'sh';
var shFlag = '-c';
const binPath = process.cwd() + '/node_modules/.bin';
const spawnOptions = {
env: Object.assign({}, process.env, options.execOptions.env, {
PATH: binPath + ':' + process.env.PATH,
}),
stdio: stdio,
}
var executable = cmd.executable;
if (utils.isWindows) {
// if the exec includes a forward slash, reverse it for windows compat
// but *only* apply to the first command, and none of the arguments.
// ref #1251 and #1236
if (executable.indexOf('/') !== -1) {
executable = executable.split(' ').map((e, i) => {
if (i === 0) {
return path.normalize(e);
}
return e;
}).join(' ');
}
// taken from npm's cli: https://git.io/vNFD4
sh = process.env.comspec || 'cmd';
shFlag = '/d /s /c';
spawnOptions.windowsVerbatimArguments = true;
}
var args = runCmd ? utils.stringify(executable, cmd.args) : ':';
var spawnArgs = [sh, [shFlag, args], spawnOptions];
const firstArg = cmd.args[0] || '';
var inBinPath = false;
try {
inBinPath = statSync(`${binPath}/${executable}`).isFile();
} catch (e) {}
// hasStdio allows us to correctly handle stdin piping
// see: https://git.io/vNtX3
const hasStdio = utils.satisfies('>= 6.4.0 || < 5');
// forking helps with sub-process handling and tends to clean up better
// than spawning, but it should only be used under specific conditions
const shouldFork =
!config.options.spawn &&
!inBinPath &&
!(firstArg.indexOf('-') === 0) && // don't fork if there's a node exec arg
firstArg !== 'inspect' && // don't fork it's `inspect` debugger
executable === 'node' && // only fork if node
utils.version.major > 4 // only fork if node version > 4
if (shouldFork) {
// this assumes the first argument is the script and slices it out, since
// we're forking
var forkArgs = cmd.args.slice(1);
var env = utils.merge(options.execOptions.env, process.env);
stdio.push('ipc');
child = fork(options.execOptions.script, forkArgs, {
env: env,
stdio: stdio,
silent: !hasStdio,
});
utils.log.detail('forking');
debug('fork', sh, shFlag, args)
} else {
utils.log.detail('spawning');
child = spawn.apply(null, spawnArgs);
debug('spawn', sh, shFlag, args);
}
if (config.required) {
var emit = {
stdout: function (data) {
bus.emit('stdout', data);
},
stderr: function (data) {
bus.emit('stderr', data);
},
};
// now work out what to bind to...
if (config.options.stdout) {
child.on('stdout', emit.stdout).on('stderr', emit.stderr);
} else {
child.stdout.on('data', emit.stdout);
child.stderr.on('data', emit.stderr);
bus.stdout = child.stdout;
bus.stderr = child.stderr;
}
if (shouldFork) {
child.on('message', function (message, sendHandle) {
bus.emit('message', message, sendHandle);
});
}
}
bus.emit('start');
utils.log.detail('child pid: ' + child.pid);
child.on('error', function (error) {
bus.emit('error', error);
if (error.code === 'ENOENT') {
utils.log.error('unable to run executable: "' + cmd.executable + '"');
process.exit(1);
} else {
utils.log.error('failed to start child process: ' + error.code);
throw error;
}
});
child.on('exit', function (code, signal) {
if (child && child.stdin) {
process.stdin.unpipe(child.stdin);
}
if (code === 127) {
utils.log.error('failed to start process, "' + cmd.executable +
'" exec not found');
bus.emit('error', code);
process.exit();
}
// If the command failed with code 2, it may or may not be a syntax error
// See: http://git.io/fNOAR
// We will only assume a parse error, if the child failed quickly
if (code === 2 && Date.now() < config.lastStarted + 500) {
utils.log.error('process failed, unhandled exit code (2)');
utils.log.error('');
utils.log.error('Either the command has a syntax error,');
utils.log.error('or it is exiting with reserved code 2.');
utils.log.error('');
utils.log.error('To keep nodemon running even after a code 2,');
utils.log.error('add this to the end of your command: || exit 1');
utils.log.error('');
utils.log.error('Read more here: https://git.io/fNOAG');
utils.log.error('');
utils.log.error('nodemon will stop now so that you can fix the command.');
utils.log.error('');
bus.emit('error', code);
process.exit();
}
// In case we killed the app ourselves, set the signal thusly
if (killedAfterChange) {
killedAfterChange = false;
signal = config.signal;
}
// this is nasty, but it gives it windows support
if (utils.isWindows && signal === 'SIGTERM') {
signal = config.signal;
}
if (signal === config.signal || code === 0) {
// this was a clean exit, so emit exit, rather than crash
debug('bus.emit(exit) via ' + config.signal);
bus.emit('exit', signal);
// exit the monitor, but do it gracefully
if (signal === config.signal) {
return restart();
}
if (code === 0) { // clean exit - wait until file change to restart
if (runCmd) {
utils.log.status('clean exit - waiting for changes before restart');
}
child = null;
}
} else {
bus.emit('crash');
if (options.exitcrash) {
utils.log.fail('app crashed');
if (!config.required) {
process.exit(1);
}
} else {
utils.log.fail('app crashed - waiting for file changes before' +
' starting...');
child = null;
}
}
if (config.options.restartable) {
// stdin needs to kick in again to be able to listen to the
// restart command
process.stdin.resume();
}
});
// moved the run.kill outside to handle both the cases
// intial start
// no start
// connect stdin to the child process (options.stdin is on by default)
if (options.stdin) {
process.stdin.resume();
// FIXME decide whether or not we need to decide the encoding
// process.stdin.setEncoding('utf8');
// swallow the stdin error if it happens
// ref: https://github.com/remy/nodemon/issues/1195
if (hasStdio) {
child.stdin.on('error', () => { });
process.stdin.pipe(child.stdin);
} else {
if (child.stdout) {
child.stdout.pipe(process.stdout);
} else {
utils.log.error('running an unsupported version of node ' +
process.version);
utils.log.error('nodemon may not work as expected - ' +
'please consider upgrading to LTS');
}
}
bus.once('exit', function () {
if (child && process.stdin.unpipe) { // node > 0.8
process.stdin.unpipe(child.stdin);
}
});
}
debug('start watch on: %s', config.options.watch);
if (config.options.watch !== false) {
watch();
}
}
function waitForSubProcesses(pid, callback) {
debug('checking ps tree for pids of ' + pid);
psTree(pid, (err, pids) => {
if (!pids.length) {
return callback();
}
utils.log.status(`still waiting for ${pids.length} sub-process${
pids.length > 2 ? 'es' : ''} to finish...`);
setTimeout(() => waitForSubProcesses(pid, callback), 1000);
});
}
function kill(child, signal, callback) {
if (!callback) {
callback = noop;
}
if (utils.isWindows) {
const taskKill = () => {
try {
exec('taskkill /pid ' + child.pid + ' /T /F');
} catch (e) {
utils.log.error("Could not shutdown sub process cleanly");
}
}
// We are handling a 'SIGKILL' POSIX signal under Windows the
// same way it is handled on a UNIX system: We are performing
// a hard shutdown without waiting for the process to clean-up.
if (signal === 'SIGKILL' || osRelease < 10) {
debug('terminating process group by force: %s', child.pid);
// We are using the taskkill utility to terminate the whole
// process group ('/t') of the child ('/pid') by force ('/f').
// We need to end all sub processes, because the 'child'
// process in this context is actually a cmd.exe wrapper.
taskKill();
callback();
return;
}
// We are using the Windows Management Instrumentation Command-line
// (wmic.exe) to resolve the sub-child process identifier, because the
// 'child' process in this context is actually a cmd.exe wrapper.
// We want to send the termination signal directly to the node process.
// The '2> nul' silences the no process found error message.
const resultBuffer = execSync(
`wmic process where (ParentProcessId=${child.pid}) get ProcessId 2> nul`
);
const result = resultBuffer.toString().match(/^[0-9]+/m);
// If there is no sub-child process we fall back to the child process.
const processId = Array.isArray(result) ? result[0] : child.pid;
debug('sending kill signal SIGINT to process: %s', processId);
// We are using the standalone 'windows-kill' executable to send the
// standard POSIX signal 'SIGINT' to the node process. This fixes #1720.
const windowsKill = path.normalize(
`${__dirname}/../../bin/windows-kill.exe`
);
// We have to detach the 'windows-kill' execution completely from this
// process group to avoid terminating the nodemon process itself.
// See: https://github.com/alirdn/windows-kill#how-it-works--limitations
//
// Therefore we are using 'start' to create a new cmd.exe context.
// The '/min' option hides the new terminal window and the '/wait'
// option lets the process wait for the command to finish.
try {
execSync(
`start "windows-kill" /min /wait "${windowsKill}" -SIGINT ${processId}`
);
} catch (e) {
taskKill();
}
callback();
} else {
// we use psTree to kill the full subtree of nodemon, because when
// spawning processes like `coffee` under the `--debug` flag, it'll spawn
// it's own child, and that can't be killed by nodemon, so psTree gives us
// an array of PIDs that have spawned under nodemon, and we send each the
// configured signal (default: SIGUSR2) signal, which fixes #335
// note that psTree also works if `ps` is missing by looking in /proc
let sig = signal.replace('SIG', '');
psTree(child.pid, function (err, pids) {
// if ps isn't native to the OS, then we need to send the numeric value
// for the signal during the kill, `signals` is a lookup table for that.
if (!psTree.hasPS) {
sig = signals[signal];
}
// the sub processes need to be killed from smallest to largest
debug('sending kill signal to ' + pids.join(', '));
child.kill(signal);
pids.sort().forEach(pid => exec(`kill -${sig} ${pid}`, noop));
waitForSubProcesses(child.pid, () => {
// finally kill the main user process
exec(`kill -${sig} ${child.pid}`, callback);
});
});
}
}
run.kill = function (noRestart, callback) {
// I hate code like this :( - Remy (author of said code)
if (typeof noRestart === 'function') {
callback = noRestart;
noRestart = false;
}
if (!callback) {
callback = noop;
}
if (child !== null) {
// if the stdin piping is on, we need to unpipe, but also close stdin on
// the child, otherwise linux can throw EPIPE or ECONNRESET errors.
if (run.options.stdin) {
process.stdin.unpipe(child.stdin);
}
// For the on('exit', ...) handler above the following looks like a
// crash, so we set the killedAfterChange flag if a restart is planned
if (!noRestart) {
killedAfterChange = true;
}
/* Now kill the entire subtree of processes belonging to nodemon */
var oldPid = child.pid;
if (child) {
kill(child, config.signal, function () {
// this seems to fix the 0.11.x issue with the "rs" restart command,
// though I'm unsure why. it seems like more data is streamed in to
// stdin after we close.
if (child && run.options.stdin && child.stdin && oldPid === child.pid) {
child.stdin.end();
}
callback();
});
}
} else if (!noRestart) {
// if there's no child, then we need to manually start the process
// this is because as there was no child, the child.on('exit') event
// handler doesn't exist which would normally trigger the restart.
bus.once('start', callback);
run.restart();
} else {
callback();
}
};
run.restart = noop;
bus.on('quit', function onQuit(code) {
if (code === undefined) {
code = 0;
}
// remove event listener
var exitTimer = null;
var exit = function () {
clearTimeout(exitTimer);
exit = noop; // null out in case of race condition
child = null;
if (!config.required) {
// Execute all other quit listeners.
bus.listeners('quit').forEach(function (listener) {
if (listener !== onQuit) {
listener();
}
});
process.exit(code);
} else {
bus.emit('exit');
}
};
// if we're not running already, don't bother with trying to kill
if (config.run === false) {
return exit();
}
// immediately try to stop any polling
config.run = false;
if (child) {
// give up waiting for the kids after 10 seconds
exitTimer = setTimeout(exit, 10 * 1000);
child.removeAllListeners('exit');
child.once('exit', exit);
kill(child, 'SIGINT');
} else {
exit();
}
});
bus.on('restart', function () {
// run.kill will send a SIGINT to the child process, which will cause it
// to terminate, which in turn uses the 'exit' event handler to restart
run.kill();
});
// remove the child file on exit
process.on('exit', function () {
utils.log.detail('exiting');
if (child) { child.kill(); }
});
// because windows borks when listening for the SIG* events
if (!utils.isWindows) {
bus.once('boot', () => {
// usual suspect: ctrl+c exit
process.once('SIGINT', () => bus.emit('quit', 130));
process.once('SIGTERM', () => {
bus.emit('quit', 143);
if (child) { child.kill('SIGTERM'); }
});
})
}
module.exports = run;