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team.cpp
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team.cpp
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#include <iostream>
#include <string>
#include <math.h>
#include "Pokeman.h"
using namespace std;
#include "team.h"
team::team(Pokeman * t_one, Pokeman * t_two, Pokeman * t_three, Pokeman * t_four, Pokeman * t_five, Pokeman * t_six){
this->one = t_one;
this->two = t_two;
this->three = t_three;
this->four = t_four;
this->five = t_five;
this->six = t_six;
this->lead = one;
this->lightscreen = false;
this->reflect = false;
this->stealth_rocks = false;
this->spikes = false;
this->poison_spikes = false;
}
team::team(const team& ta){
string temp;
temp.assign(ta.lead->get_name());
this->one = new Pokeman(*ta.one);
this->two = new Pokeman(*ta.two);
this->three = new Pokeman(*ta.three);
this->four = new Pokeman(*ta.four);
this->five = new Pokeman(*ta.five);
this->six = new Pokeman(*ta.six);
if(one->get_name().compare(temp) == 0){
this->lead = this->one;
}else if(two->get_name().compare(temp) == 0){
this->lead = this->two;
}else if(three->get_name().compare(temp) == 0){
this->lead = this->three;
}else if(four->get_name().compare(temp) == 0){
this->lead = this->four;
}else if(five->get_name().compare(temp) == 0){
this->lead = this->five;
}else if(six->get_name().compare(temp) == 0){
this->lead = this->six;
}
//all specific instances that can be ignored for proof of concept
this->lightscreen = ta.lightscreen;
this->reflect = ta.reflect;
this->stealth_rocks = ta.stealth_rocks;
this->spikes = ta.spikes;
this->poison_spikes = ta.poison_spikes;
}
bool team::change_lead(Pokeman * new_lead){
//::TODO check if new lead is fainted
if(lead != NULL && new_lead != NULL && lead->get_name().compare(new_lead->get_name()) == 0){
cout << "Error in change_lead, given pokemon is already active" << endl;
return false;
}
if(new_lead == NULL){
cout << "Error in change_lead, attempting to make a null Pokeman active" << endl;
return false;
}else {
lead = new_lead;
cout << " new lead " << lead->get_name() << endl;
return true;
}
}
void team::change_lead_by_name(string name) {
cout << "changing lead to (" << name << ")" << endl;
cout << "choose from " << one->get_name() << one->isAlive() << " | ";
cout << two->get_name() << two->isAlive() << " | " << three->get_name() << three->isAlive() << endl;
if (one != NULL && one->get_name().compare(name) == 0)
change_lead(one);
else if (two != NULL && two->get_name().compare(name) == 0)
change_lead(two);
else if (three != NULL && three->get_name().compare(name) == 0)
change_lead(three);
else if (four != NULL && four->get_name().compare(name) == 0)
change_lead(four);
else if (five != NULL && five->get_name().compare(name) == 0)
change_lead(five);
else if (six != NULL && six->get_name().compare(name) == 0)
change_lead(six);
}
int team::get_fainted(){
int ret = 0;
if(one != NULL){
if(one->get_status().compare("fainted") == 0){
ret++;
}
}
if(two != NULL){
if(two->get_status().compare("fainted") == 0){
ret++;
}
}
if(three != NULL){
if(three->get_status().compare("fainted") == 0){
ret++;
}
}
if(four != NULL){
if(four->get_status().compare("fainted") == 0){
ret++;
}
}
if(five != NULL){
if(five->get_status().compare("fainted") == 0){
ret++;
}
}
if(six != NULL){
if(six->get_status().compare("fainted") == 0){
ret++;
}
}
return ret;
}
int team::get_total(){
int ret = 0;
if(one != NULL){
ret++;
}
if(two != NULL){
ret++;
}
if(three != NULL){
ret++;
}
if(four != NULL){
ret++;
}
if(five != NULL){
ret++;
}
if(six != NULL){
ret++;
}
return ret;
}
bool team::get_lightscreen(){
return lightscreen;
}
bool team::get_reflect(){
return reflect;
}
bool team::get_stealth_rocks(){
return stealth_rocks;
}
bool team::get_spikes(){
return spikes;
}
bool team::get_poison_spikes(){
return poison_spikes;
}
Pokeman * team::get_lead(){
if (lead->isAlive())
return lead;
if (one != NULL && one->isAlive())
lead = one;
else if (two != NULL && two->isAlive())
lead = two;
else if (three != NULL && three->isAlive())
lead = three;
else if (four != NULL && four->isAlive())
lead = four;
else if (five != NULL && five->isAlive())
lead = five;
else if (six != NULL && six->isAlive())
lead = six;
return lead;
}
Pokeman * team::get_bench(int bench_num){
Pokeman * ret = NULL;
if(bench_num == 1){
ret = one;
}else if(bench_num == 2){
ret = two;
}else if(bench_num == 3){
ret = three;
}else if(bench_num == 4){
ret = four;
}else if(bench_num == 5){
ret = five;
}else if(bench_num == 6){
ret = six;
}
if(ret == NULL){
cout << "getting invalid team position, or position did not contain a pokemon" << endl;
}
return ret;
}
bool team::isAlive() {
bool alive = false;
if (one != NULL && one->isAlive())
alive = true;
if (two != NULL && two->isAlive())
alive = true;
if (three != NULL && three->isAlive())
alive = true;
if (four != NULL && four->isAlive())
alive = true;
if (five != NULL && five->isAlive())
alive = true;
if (six != NULL && six->isAlive())
alive = true;
return alive;
}