SwiftyPlistManager is a lightweight plist data management framework for iOS 10.3+
I have written a blog post on rebeloper.com with even more info on the usage of SwiftyPlistManager and handy images.
Now you can watch my YouTube video series on how to use SwiftyPlistManager here.
SwiftyPlistManager needs template plist files to use them as the starting point of your data saving and loading. Basically on the first launch of the app it will copy it into it's Document directory and after that you'll be interacting with this copied version of the plist.
Just drag and drop (or create) your plist file(s) into your project. Optionaly you could edit the values to reflect your desired datastructure.
IMPORTANT: You always have to "start" SwiftyPlistManager on every launch of your app. Let's assume you have an empty Data.plist
file added to your project and you want to log Add the next line of code to your application(_:didFinishLaunchingWithOptions:)
function in Appdelegate.swift
SwiftyPlistManager.shared.start(plistNames: ["Data"], logging: true)
Set logging
to true
if you want to log what's going on under the hood. Optionally, set it to false
before release or when you are fed up with too much text in the console.
The plistNames
parameter takes in an array of String
s. You may start SwiftyPlistManager with as many plist file names as you'd like.
SwiftyPlistManager.shared.start(plistNames: ["Data", "OtherData"], logging: true)
Before you can interact with any key-value pair you need to add it to your data structure. All types that are supported in plist files are suported. SwiftyPlistManager uses completion handlers so you can know when the operation has completed.
SwiftyPlistManager.shared.addNew("helloNewValue", key: "newKey", toPlistWithName: "Data") { (err) in
if err == nil {
print("Value successfully added into plist.")
}
}
Next you want to edit your value. You just need to save
a new value.
SwiftyPlistManager.shared.save("helloNewValue", forKey: "newKey", toPlistWithName: "Data") { (err) in
if err == nil {
print("Value successfully saved into plist.")
}
}
If you want to get back the value in a completion handler you'll get back your result
as an Any?
object.
SwiftyPlistManager.shared.getValue(for: "newKey", fromPlistWithName: "Data") { (result, err) in
if err == nil {
print("The Value is: '\(result ?? "No Value Fetched")'")
}
}
Most of the times you want to cast yor result into a constant right away and not wait for the completion handler to finish. You can use the following call to do just that. For this example we'll unwrap it with a guard-let
statement.
guard let fetchedValue = SwiftyPlistManager.shared.fetchValue(for: "newKey", fromPlistWithName: "Data") else { return }
Once in a while you might want to remove a key-value pair.
SwiftyPlistManager.shared.removeKeyValuePair(for: "newKey", fromPlistWithName: "Data") { (err) in
if err == nil {
print("Key-Value pair successfully removed from plist")
}
}
Or you might want to delete all the data from your plist file.
SwiftyPlistManager.shared.removeAllKeyValuePairs(fromPlistWithName: "Data") { (err) in
if err == nil {
print("Successfully removed all Key-Value pairs from plist")
}
}
Note: this will not remove the plist from disk. It will just empty it from all the key-value pairs.
Let's talk about error-handling. When performing calls with SwiftyPlistManager you get access to possible errors in the completion handlers.
public enum SwiftyPlistManagerError: Error {
case fileNotWritten
case fileDoesNotExist
case fileUnavailable
case fileAlreadyEmpty
case keyValuePairAlreadyExists
case keyValuePairDoesNotExist
}
SwiftyPlistManager can be installed as a CocoaPod and builds as a Swift framework. To install, include this in your Podfile.
use_frameworks!
pod 'SwiftyPlistManager'
Once installed, just import SwiftyPlistManager
in your classes and you're good to go.
Clone or download the repo. Find the SwiftyPlistManager.swift
file. Drag and drop it into your project and you're set up.
Language | Branch | Pod version | Xcode version |
---|---|---|---|
Swift 3.1 | master | >= 1.0.1 | Xcode 8.3 or greater |
Swift 4 | master | >= 1.0.1 | Xcode 9 or greater |
See the Releases Page
- You can manipulate the plist file only on the root-keys. Nested key-value pairs (like elemnts in a dictionary) cannot be accessed directly. You'll need to get the whole dictionary from the plist, make your changes, than finally save your changed dictionary back into the plist.
- The actual saving takes place under the hood in the Document directory. Because of this your changes will not be reflected in the plist file you added into your project.
The project includes a demo app for iOS with a sample ViewController.swift showing how to use SwiftyPlistManager.
Copyright (c) 2017 Alex Nagy
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