Event loop abstraction layer that libraries can use for evented I/O.
In order for async based libraries to be interoperable, they need to use the
same event loop. This component provides a common LoopInterface
that any
library can target. This allows them to be used in the same loop, with one
single run()
call that is controlled by the user.
The master branch contains the code for the upcoming 0.5 release. For the code of the current stable 0.4.x release, checkout the 0.4 branch.
Table of Contents
Here is an async HTTP server built with just the event loop.
$loop = React\EventLoop\Factory::create();
$server = stream_socket_server('tcp://127.0.0.1:8080');
stream_set_blocking($server, false);
$loop->addReadStream($server, function ($server) use ($loop) {
$conn = stream_socket_accept($server);
$data = "HTTP/1.1 200 OK\r\nContent-Length: 3\r\n\r\nHi\n";
$loop->addWriteStream($conn, function ($conn) use (&$data, $loop) {
$written = fwrite($conn, $data);
if ($written === strlen($data)) {
fclose($conn);
$loop->removeWriteStream($conn);
} else {
$data = substr($data, $written);
}
});
});
$loop->addPeriodicTimer(5, function () {
$memory = memory_get_usage() / 1024;
$formatted = number_format($memory, 3).'K';
echo "Current memory usage: {$formatted}\n";
});
$loop->run();
See also the examples.
Typical applications use a single event loop which is created at the beginning and run at the end of the program.
// [1]
$loop = React\EventLoop\Factory::create();
// [2]
$loop->addPeriodicTimer(1, function () {
echo "Tick\n";
});
$stream = new React\Stream\ReadableResourceStream(
fopen('file.txt', 'r'),
$loop
);
// [3]
$loop->run();
- The loop instance is created at the beginning of the program. A convenience
factory
React\EventLoop\Factory::create()
is provided by this library which picks the best available loop implementation. - The loop instance is used directly or passed to library and application code.
In this example, a periodic timer is registered with the event loop which
simply outputs
Tick
every second and a readable stream is created by using ReactPHP's stream component for demonstration purposes. - The loop is run with a single
$loop->run()
call at the end of the program.
The Factory
class exists as a convenient way to pick the best available
event loop implementation.
The create(): LoopInterface
method can be used to create a new event loop
instance:
$loop = React\EventLoop\Factory::create();
This method always returns an instance implementing LoopInterface
,
the actual event loop implementation is an implementation detail.
This method should usually only be called once at the beginning of the program.
In addition to the LoopInterface
, there are a number of
event loop implementations provided.
All of the event loops support these features:
- File descriptor polling
- One-off timers
- Periodic timers
- Deferred execution on future loop tick
For most consumers of this package, the underlying event loop implementation is
an implementation detail.
You should use the Factory
to automatically create a new instance.
Advanced! If you explicitly need a certain event loop implementation, you can manually instantiate one of the following classes. Note that you may have to install the required PHP extensions for the respective event loop implementation first or this may result in a fatal error.
A stream_select()
based event loop.
This uses the stream_select()
function and is the only implementation which works out of the box with PHP.
This event loop works out of the box on PHP 5.4 through PHP 7+ and HHVM.
This means that no installation is required and this library works on all
platforms and supported PHP versions.
Accordingly, the Factory
will use this event loop by default if
you do not install any of the event loop extensions listed below.
Under the hood, it does a simple select
system call.
This system call is limited to the maximum file descriptor number of
FD_SETSIZE
(platform dependent, commonly 1024) and scales with O(m)
(m
being the maximum file descriptor number passed).
This means that you may run into issues when handling thousands of streams
concurrently and you may want to look into using one of the alternative
event loop implementations listed below in this case.
If your use case is among the many common use cases that involve handling only
dozens or a few hundred streams at once, then this event loop implementation
performs really well.
If you want to use signal handling (see also addSignal()
below),
this event loop implementation requires ext-pcntl
.
This extension is only available for Unix-like platforms and does not support
Windows.
It is commonly installed as part of many PHP distributions.
If this extension is missing (or you're running on Windows), signal handling is
not supported and throws a BadMethodCallException
instead.
An ext-event
based event loop.
This uses the event
PECL extension.
It supports the same backends as libevent.
This loop is known to work with PHP 5.4 through PHP 7+.
An ext-libevent
based event loop.
This uses the libevent
PECL extension.
libevent
itself supports a number of system-specific backends (epoll, kqueue).
This event loop does only work with PHP 5.
An unofficial update for
PHP 7 does exist, but it is known to cause regular crashes due to SEGFAULT
s.
To reiterate: Using this event loop on PHP 7 is not recommended.
Accordingly, the Factory
will not try to use this event loop on
PHP 7.
An ext-libev
based event loop.
This uses an unofficial libev
extension.
It supports the same backends as libevent.
This loop does only work with PHP 5. An update for PHP 7 is unlikely to happen any time soon.
The addTimer(float $interval, callable $callback): TimerInterface
method can be used to
enqueue a callback to be invoked once after the given interval.
The timer callback function MUST be able to accept a single parameter, the timer instance as also returned by this method or you MAY use a function which has no parameters at all.
The timer callback function MUST NOT throw an Exception
.
The return value of the timer callback function will be ignored and has
no effect, so for performance reasons you're recommended to not return
any excessive data structures.
Unlike addPeriodicTimer()
, this method will ensure
the callback will be invoked only once after the given interval.
You can invoke cancelTimer
to cancel a pending timer.
$loop->addTimer(0.8, function () {
echo 'world!' . PHP_EOL;
});
$loop->addTimer(0.3, function () {
echo 'hello ';
});
See also example #1.
If you want to access any variables within your callback function, you can bind arbitrary data to a callback closure like this:
function hello($name, LoopInterface $loop)
{
$loop->addTimer(1.0, function () use ($name) {
echo "hello $name\n";
});
}
hello('Tester', $loop);
The execution order of timers scheduled to execute at the same time is not guaranteed.
The addPeriodicTimer(float $interval, callable $callback): TimerInterface
method can be used to
enqueue a callback to be invoked repeatedly after the given interval.
The timer callback function MUST be able to accept a single parameter, the timer instance as also returned by this method or you MAY use a function which has no parameters at all.
The timer callback function MUST NOT throw an Exception
.
The return value of the timer callback function will be ignored and has
no effect, so for performance reasons you're recommended to not return
any excessive data structures.
Unlike addTimer()
, this method will ensure the the
callback will be invoked infinitely after the given interval or until you
invoke cancelTimer
.
$timer = $loop->addPeriodicTimer(0.1, function () {
echo 'tick!' . PHP_EOL;
});
$loop->addTimer(1.0, function () use ($loop, $timer) {
$loop->cancelTimer($timer);
echo 'Done' . PHP_EOL;
});
See also example #2.
If you want to limit the number of executions, you can bind arbitrary data to a callback closure like this:
function hello($name, LoopInterface $loop)
{
$n = 3;
$loop->addPeriodicTimer(1.0, function ($timer) use ($name, $loop, &$n) {
if ($n > 0) {
--$n;
echo "hello $name\n";
} else {
$loop->cancelTimer($timer);
}
});
}
hello('Tester', $loop);
The execution order of timers scheduled to execute at the same time is not guaranteed.
The cancelTimer(TimerInterface $timer): void
method can be used to
cancel a pending timer.
See also addPeriodicTimer()
and example #2.
You can use the isTimerActive()
method to check if
this timer is still "active". After a timer is successfully cancelled,
it is no longer considered "active".
Calling this method on a timer instance that has not been added to this loop instance or on a timer that is not "active" (or has already been cancelled) has no effect.
The isTimerActive(TimerInterface $timer): bool
method can be used to
check if a given timer is active.
A timer is considered "active" if it has been added to this loop instance
via addTimer()
or addPeriodicTimer()
and has not been cancelled via cancelTimer()
and is not
a non-periodic timer that has already been triggered after its interval.
The futureTick(callable $listener): void
method can be used to
schedule a callback to be invoked on a future tick of the event loop.
This works very much similar to timers with an interval of zero seconds, but does not require the overhead of scheduling a timer queue.
The tick callback function MUST be able to accept zero parameters.
The tick callback function MUST NOT throw an Exception
.
The return value of the tick callback function will be ignored and has
no effect, so for performance reasons you're recommended to not return
any excessive data structures.
If you want to access any variables within your callback function, you can bind arbitrary data to a callback closure like this:
function hello($name, LoopInterface $loop)
{
$loop->futureTick(function () use ($name) {
echo "hello $name\n";
});
}
hello('Tester', $loop);
Unlike timers, tick callbacks are guaranteed to be executed in the order they are enqueued. Also, once a callback is enqueued, there's no way to cancel this operation.
This is often used to break down bigger tasks into smaller steps (a form of cooperative multitasking).
$loop->futureTick(function () {
echo 'b';
});
$loop->futureTick(function () {
echo 'c';
});
echo 'a';
See also example #3.
The addSignal(int $signal, callable $listener): void
method can be used to
register a listener to be notified when a signal has been caught by this process.
This is useful to catch user interrupt signals or shutdown signals from
tools like supervisor
or systemd
.
The listener callback function MUST be able to accept a single parameter, the signal added by this method or you MAY use a function which has no parameters at all.
The listener callback function MUST NOT throw an Exception
.
The return value of the listener callback function will be ignored and has
no effect, so for performance reasons you're recommended to not return
any excessive data structures.
$loop->addSignal(SIGINT, function (int $signal) {
echo 'Caught user interrupt signal' . PHP_EOL;
});
See also example #4.
Signaling is only available on Unix-like platform, Windows isn't
supported due to operating system limitations.
This method may throw a BadMethodCallException
if signals aren't
supported on this platform, for example when required extensions are
missing.
Note: A listener can only be added once to the same signal, any attempts to add it more then once will be ignored.
The removeSignal(int $signal, callable $listener): void
method can be used to
remove a previously added signal listener.
$loop->removeSignal(SIGINT, $listener);
Any attempts to remove listeners that aren't registered will be ignored.
Advanced! Note that this low-level API is considered advanced usage. Most use cases should probably use the higher-level readable Stream API instead.
The addReadStream(resource $stream, callable $callback): void
method can be used to
register a listener to be notified when a stream is ready to read.
The first parameter MUST be a valid stream resource that supports
checking whether it is ready to read by this loop implementation.
A single stream resource MUST NOT be added more than once.
Instead, either call removeReadStream()
first or
react to this event with a single listener and then dispatch from this
listener.
The listener callback function MUST be able to accept a single parameter, the stream resource added by this method or you MAY use a function which has no parameters at all.
The listener callback function MUST NOT throw an Exception
.
The return value of the listener callback function will be ignored and has
no effect, so for performance reasons you're recommended to not return
any excessive data structures.
If you want to access any variables within your callback function, you can bind arbitrary data to a callback closure like this:
$loop->addReadStream($stream, function ($stream) use ($name) {
echo $name . ' said: ' . fread($stream);
});
See also example #11.
You can invoke removeReadStream()
to remove the
read event listener for this stream.
The execution order of listeners when multiple streams become ready at the same time is not guaranteed.
Advanced! Note that this low-level API is considered advanced usage. Most use cases should probably use the higher-level writable Stream API instead.
The addWriteStream(resource $stream, callable $callback): void
method can be used to
register a listener to be notified when a stream is ready to write.
The first parameter MUST be a valid stream resource that supports
checking whether it is ready to write by this loop implementation.
A single stream resource MUST NOT be added more than once.
Instead, either call removeWriteStream()
first or
react to this event with a single listener and then dispatch from this
listener.
The listener callback function MUST be able to accept a single parameter, the stream resource added by this method or you MAY use a function which has no parameters at all.
The listener callback function MUST NOT throw an Exception
.
The return value of the listener callback function will be ignored and has
no effect, so for performance reasons you're recommended to not return
any excessive data structures.
If you want to access any variables within your callback function, you can bind arbitrary data to a callback closure like this:
$loop->addWriteStream($stream, function ($stream) use ($name) {
fwrite($stream, 'Hello ' . $name);
});
See also example #12.
You can invoke removeWriteStream()
to remove the
write event listener for this stream.
The execution order of listeners when multiple streams become ready at the same time is not guaranteed.
The removeReadStream(resource $stream): void
method can be used to
remove the read event listener for the given stream.
Removing a stream from the loop that has already been removed or trying to remove a stream that was never added or is invalid has no effect.
The removeWriteStream(resource $stream): void
method can be used to
remove the write event listener for the given stream.
Removing a stream from the loop that has already been removed or trying to remove a stream that was never added or is invalid has no effect.
The recommended way to install this library is through Composer. New to Composer?
This will install the latest supported version:
$ composer require react/event-loop
This project aims to run on any platform and thus does not require any PHP extensions and supports running on legacy PHP 5.4 through current PHP 7+ and HHVM. It's highly recommended to use PHP 7+ for this project.
Installing any of the event loop extensions is suggested, but entirely optional. See also event loop implementations for more details.
To run the test suite, you first need to clone this repo and then install all dependencies through Composer:
$ composer install
To run the test suite, go to the project root and run:
$ php vendor/bin/phpunit
MIT, see LICENSE file.
- See our Stream component for more information on how streams are used in real-world applications.
- See our users wiki and the dependents on Packagist for a list of packages that use the EventLoop in real-world applications.