Skip to content

Latest commit

 

History

History
67 lines (53 loc) · 2.27 KB

CHANGELOG.md

File metadata and controls

67 lines (53 loc) · 2.27 KB

Changelog

v1.2.23

Implemented changes:

  • Added changelog for Maya2Babylon

Fixed bugs:

  • Fixed bug where a missing bitmap in the base color texture would cause export to fail. Also fixes an error where colons were used in the output file name (BabylonJS#341)
  • Fixed a bug in exporting KHR_lights_punctual to glTF where ambient was still being indexed, causing the resulting glTF to cause errors in loaders (BabylonJS#340)
  • Fixed bug where opaque and transparent meshes in Arnold would cause the exporter to fail (BabylonJS#339)

v1.2.24

Implemented changes:

  • Change scale factor to use scale directly instead of 1/scale

v1.2.25

Implemented changes:

  • KHR_texture_transform and KHR_lights_punctual are now toggable from the export interface
  • KHR_texture_transform is set to required on export
  • Copywrite has been removed from the exported glTF file

v1.2.26

Implemented changes:

  • morph target animations are now included in animation groups when created during export

v1.2.27

Fixed bugs:

  • Default light node is not exported in glTF Implemented changes:
  • Add version number in the exporter window (BabylonJS#424)

v1.2.28

Implemented changes:

  • Joint indices for glTF are now set to 0 instead of joint count

v1.2.29

Fixed bugs:

  • Allow animation groups with two key frames of the same value to export

v1.2.30

Fixed bugs:

  • Disallow animation groups with two key frames of a TRS value to export if they are the default value (origin, no scale, no rotation)

v1.2.31

Implemented changes:

  • Allow building to Maya 2019

v1.2.32

Implemented changes:

  • Added @MackeyK24 's support for BabylonMesh LOD (BabylonJS#479)

v1.3.0

(2019-05-21 13:16:12)

Implemented Changes

Fixed Bugs

  • Fixed build break caused by shared components using 3dsMax implementations (BabylonJS#498)

v1.3.1

(2019-06-11 14:16:08)

Implemented Changes