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HashTableX.h
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HashTableX.h
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// Matt Wells, Copyright, Dec. 2002
// . generic hash table class
#ifndef _HASHTABLEX_H_
#define _HASHTABLEX_H_
#include "Mem.h" // for mcalloc and mmalloc
class HashTableX {
public:
bool set ( long keySize ,
long dataSize ,
long initialNumSlots , // = 0 ,
char *buf , // = NULL ,
long bufSize , // = 0 ,
bool allowDups , // = false ,
long niceness , // = MAX_NICENESS ,
char *allocName );
HashTableX ( );
~HashTableX ( );
void constructor ();
void destructor ();
// . add key/value entry to hash table
// . will grow hash table if it needs to
// . returns false and sets g_errno on error, returns true otherwise
bool addKey ( void *key , void *value , long *slot = NULL );
// for value-less hashtables
bool addKey ( void *key );
// . remove key/value entry to hash table.
// . returns false and sets g_errno on error.
bool removeKey ( void *key );
// same as remove
bool deleteSlot ( long n ) { return removeSlot(n); };
// like removeKey. returns false and sets g_errno on error.
bool removeSlot ( long n );
// see how optimal the hashtable is
long getLongestString ();
// how many keys are dups
long getNumDups();
bool addFloat ( long *wid , float score ) {
long slot = getSlot ( wid );
if ( slot<0 ) return addKey( wid ,&score,&slot);
float *val = (float *)getValueFromSlot ( slot );
*val = *val + score;
return true;
};
// a replacement for TermTable.cpp
bool addTerm ( long long *wid , long score = 1 ) {
long slot = getSlot ( wid );
if ( slot<0 ) return addKey( wid ,&score,&slot);
uint32_t *val = (uint32_t *)getValueFromSlot ( slot );
// overflow check
if ( *val + (uint32_t)score < *val ) *val = 0xffffffff;
else *val = *val + score;
return true;
};
bool addTerm64 ( char *str ) {
uint64_t wid64 = hash64n ( str );
return addTerm64 ( (long long *)&wid64 );
};
bool addTerm64 ( long long *wid , long score = 1 ) {
return addTerm(wid,score); }
// a replacement for TermTable.cpp
uint32_t getScore ( long long *wid ) {
long slot = getSlot ( wid );
if ( slot < 0 ) return 0;
return *(uint32_t *)getValueFromSlot ( slot );
};
// a replacement for TermTable.cpp
uint32_t getScoreFromSlot ( long slot ) {
return *(uint32_t *)getValueFromSlot ( slot ); };
uint64_t getScore64FromSlot ( long slot ) {
return *(uint64_t *)getValueFromSlot ( slot ); };
bool addTerm32 ( char *str ) {
uint32_t wid32 = hash32n ( str );
return addTerm32 ( &wid32 );
};
bool addTerm32 ( long *wid , long score = 1 ) {
long slot = getSlot ( wid );
if ( slot<0 ) return addKey( wid ,&score,&slot);
uint32_t *val = (uint32_t *)getValueFromSlot ( slot );
// overflow check
if ( *val + (uint32_t)score < *val ) *val = 0xffffffff;
else *val = *val + score;
return true;
};
bool addTerm32 ( uint32_t *wid , long score = 1 ) {
long slot = getSlot ( wid );
if ( slot<0 ) return addKey( wid ,&score,&slot);
uint32_t *val = (uint32_t *)getValueFromSlot ( slot );
// overflow check
if ( *val + (uint32_t)score < *val ) *val = 0xffffffff;
else *val = *val + score;
return true;
};
bool addTerm32 ( unsigned long *wid , long score = 1 ) {
long slot = getSlot ( wid );
if ( slot<0 ) return addKey( wid ,&score,&slot);
uint32_t *val = (uint32_t *)getValueFromSlot ( slot );
// overflow check
if ( *val + (uint32_t)score < *val ) *val = 0xffffffff;
else *val = *val + score;
return true;
};
uint32_t getScore32 ( long *wid ) {
long slot = getSlot ( wid );
if ( slot < 0 ) return 0;
return *(uint32_t *)getValueFromSlot ( slot );
};
uint32_t getScore32 ( unsigned long *wid ) {
long slot = getSlot ( wid );
if ( slot < 0 ) return 0;
return *(uint32_t *)getValueFromSlot ( slot );
};
bool addTerm144 ( key144_t *kp , long score = 1 ) {
// grow it!
if ( (m_numSlots < 20 || 4 * m_numSlotsUsed >= m_numSlots) &&
m_numSlots < m_maxSlots ) {
long long growTo ;
growTo = ((long long)m_numSlots * 150LL )/100LL+20LL;
if ( growTo > m_maxSlots ) growTo = m_maxSlots;
if ( ! setTableSize ( (long)growTo , NULL , 0 ) )
return false;
}
// hash it up
long n = hash32 ( (char *)kp, 18 );
// then mask it
n &= m_mask;
long count = 0;
while ( count++ < m_numSlots ) {
// this is set to 0x01 if non-empty
if ( m_flags [ n ] == 0 ) {
memcpy( &((key144_t *)m_keys)[n] ,kp,18);
m_vals[n*m_ds] = score;
m_flags[n] = 1;
m_numSlotsUsed++;
return true;
}
// get the key there
if (((key144_t *)m_keys)[n] == *kp) {
uint32_t *val = (uint32_t *)&m_vals[n*m_ds];
// overflow check
if ( *val + (uint32_t)score < *val )
*val = 0xffffffff;
else
*val = *val + score;
return true;
}
// advance otherwise
if ( ++n == m_numSlots ) n = 0;
}
// crazy!
log("hash: table is full!");
char *xx=NULL;*xx=0;
return true;
};
// return 32-bit checksum of keys in table
long getKeyChecksum32 ();
long getSlot144 ( key144_t *kp ) {
// return NULL if completely empty
if ( m_numSlots <= 0 ) return -1;
// sanity check
if ( m_ks != 18 ) { char *xx=NULL;*xx=0; }
// mask on termid bits i guess
//long n = *((unsigned long *)(((char *)kp)+12));
// xor with word posand hashgroup ,etc
//n ^= *((unsigned long *)(((char *)kp)+2));
long n = hash32 ( (char *)kp, 18 );
// then mask it
n &= m_mask;
long count = 0;
while ( count++ < m_numSlots ) {
// this is set to 0x01 if non-empty
if ( m_flags [ n ] == 0 ) return -1;
// get the key there
if (((key144_t *)m_keys)[n] == *kp)
return n;
// advance otherwise
if ( ++n == m_numSlots ) n = 0;
}
return -1;
};
// . used by ../english/Bits.h to store stop words, abbr's, ...
// . returns the score for this termId (0 means empty usually)
// . return 0 if key not in hash table
void *getValue ( void *key ) {
// make it fast
if ( m_ks == 4 ) return getValue32 ( *(long *)key );
if ( m_ks == 8 ) return getValue64 ( *(long long *)key );
// returns -1 if key not in hash table
long n = getOccupiedSlotNum ( key );
if ( n < 0 ) return NULL;
return &m_vals[n*m_ds];
};
long getSlot32 ( long key ) {
// return NULL if completely empty
if ( m_numSlots <= 0 ) return -1;
// sanity check
if ( m_ks != 4 ) { char *xx=NULL;*xx=0; }
// mask on the lower 32 bits i guess
long n = key & m_mask;
long count = 0;
while ( count++ < m_numSlots ) {
// this is set to 0x01 if non-empty
if ( m_flags [ n ] == 0 ) return -1;
// get the key there
if (((long *)m_keys)[n] == key)
return n;
// advance otherwise
if ( ++n == m_numSlots ) n = 0;
}
return -1;
};
// . specialized for 32-bit keys for speed
// . returns NULL if not in table
void *getValue32 ( long key ) {
// return NULL if completely empty
if ( m_numSlots <= 0 ) return NULL;
// sanity check
if ( m_ks != 4 ) { char *xx=NULL;*xx=0; }
// mask on the lower 32 bits i guess
long n = key & m_mask;
long count = 0;
while ( count++ < m_numSlots ) {
// this is set to 0x01 if non-empty
if ( m_flags [ n ] == 0 ) return NULL;
// get the key there
if (((long *)m_keys)[n] == key)
return &m_vals[n*m_ds];
// advance otherwise
if ( ++n == m_numSlots ) n = 0;
}
return NULL;
};
// . specialized for 64-bit keys for speed
// . returns NULL if not in table
void *getValue64 ( long long key ) {
// return NULL if completely empty
if ( m_numSlots <= 0 ) return NULL;
// sanity check
if ( m_ks != 8 ) { char *xx=NULL;*xx=0; }
// mask on the lower 32 bits i guess
long n = key & m_mask;
long count = 0;
while ( count++ < m_numSlots ) {
// this is set to 0x01 if non-empty
if ( m_flags [ n ] == 0 ) return NULL;
// get the key there
if (((long long *)m_keys)[n] == key)
return &m_vals[n*m_ds];
// advance otherwise
if ( ++n == m_numSlots ) n = 0;
}
return NULL;
};
// value of 0 means empty
bool isEmpty ( void *key ) { return (getSlot(key) < 0); };
bool isInTable ( void *key ) { return (getSlot(key) >= 0); };
bool isEmpty ( long n ) { return (m_flags[n] == 0); };
bool isTableEmpty ( ) { return (m_numSlotsUsed == 0); };
void *getKey ( long n ) { return m_keys + n * m_ks; };
void *getKeyFromSlot ( long n ) { return m_keys + n * m_ks; };
long long getKey64FromSlot ( long n ) {
return *(long long *)(m_keys+n*m_ks); }
long getSlot ( void *key ) { return getOccupiedSlotNum ( key ); };
// . specialized for 64-bit keys for speed
// . returns -1 if not in table
long getSlot64 ( long long *key ) {
// return NULL if completely empty
if ( m_numSlots <= 0 ) return -1;
// sanity check
if ( m_ks != 8 ) { char *xx=NULL;*xx=0; }
// mask on the lower 32 bits i guess
long n = *key & m_mask;
long count = 0;
while ( count++ < m_numSlots ) {
// this is set to 0x01 if non-empty
if ( m_flags [ n ] == 0 ) return -1;
// get the key there
if (((long long *)m_keys)[n] == *key)
return n;
// advance otherwise
if ( ++n == m_numSlots ) n = 0;
}
return -1;
};
long getNextSlot ( long slot , void *key );
// count how many slots have this key
long getCount ( void *key );
void setValue ( long n , void *val ) {
if (m_ds == 4) ((int32_t *)m_vals)[n] = *(int32_t *)val;
else if (m_ds == 8) ((int64_t *)m_vals)[n] = *(int64_t *)val;
else memcpy(m_vals+n*m_ds,val,m_ds);
};
void *getValueFromSlot ( long n ) { return m_vals + n * m_ds; };
void *getDataFromSlot ( long n ) { return m_vals + n * m_ds; };
// frees the used memory, etc.
void reset ( );
// removes all key/value pairs from hash table, vacates all slots
void clear ( );
// how many are occupied?
long getNumSlotsUsed ( ) { return m_numSlotsUsed; };
long getNumUsedSlots ( ) { return m_numSlotsUsed; };
// how many are there total? used and unused.
long getNumSlots ( ) { return m_numSlots; };
// how many bytes are required to serialize this hash table?
long getStoredSize();
// return buffer we allocated and stored into. return -1 on error
// with g_errno set.
char *serialize ( long *bufSize ) ;
// shortcut
long serialize ( class SafeBuf *sb );
// returns # bytes written into "buf"
long serialize ( char *buf , long bufSize );
// inflate it. returns false with g_errno set on error
bool deserialize ( char *buf , long bufSize , long niceness );
// both return false and set g_errno on error, true otherwise
bool load ( char *dir , char *filename ,
char **tbuf = NULL , long *tsize = NULL );
bool save ( char *dir , char *filename ,
char *tbuf = NULL , long tsize = 0);
bool save ( char *dir , char *filename , SafeBuf *tbuf ) {
return save ( dir,
filename,
tbuf->getBufStart(),
tbuf->length());
};
bool load ( char *dir , char *filename , SafeBuf *fillBuf );
// thread based save
bool fastSave ( bool useThread ,
char *dir ,
char *filename ,
char *tbuf ,
long tsize ,
void *state ,
void (* callback)(void *state) );
bool setTableSize ( long numSlots , char *buf , long bufSize );
void disableWrites () { m_isWritable = false; };
void enableWrites () { m_isWritable = true ; };
bool m_isWritable;
private:
long getOccupiedSlotNum ( void *key ) ;
public:
// . the array of buckets in which we store the terms
// . scores are allowed to exceed 8 bits for weighting purposes
char *m_keys;
char *m_vals;
char *m_flags;
long m_numSlots;
long m_numSlotsUsed;
uint32_t m_mask;
char m_doFree;
char *m_buf;
long m_bufSize;
long m_ks;
long m_ds;
char m_allowDups;
long m_niceness;
// a flag used by XmlDoc.cpp
bool m_addIffNotUnique;
bool m_isSaving;
bool m_needsSave;
char m_dir[100];
char m_filename[64];
void *m_state ;
void (* m_callback) ( void *state);
char *m_tbuf ;
long m_tsize ;
// limits growing to this # of slots total
long long m_maxSlots;
char *m_allocName;
long m_maskKeyOffset;
// the addon buf used by SOME hashtables. data that the ptrs
// in the table itself reference.
char *m_txtBuf;
long m_txtBufSize;
};
#endif