Trying to load “/system/fonts/AndroidClock.ttf” should be enough to reproduce the error.
BTW, we could have something similar to this builtin?: https://gist.github.com/VaguinerG/28004e9a47555df081392c9453740e47
My current workaround is to read the file from outside raylib:
let foundFont = getSystemFonts()[0]
let fontData = readFile(foundFont)
let fontBytes = cast[seq[uint8]](fontData)
let extension = splitFile(foundFont).ext
let menuFont = loadFontFromMemory(extension, fontBytes, 64, 0)