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I'm thinking of creating a Japanese translation based on raylib.h and the existing PDF cheatsheets available on the official website.
My goal is to provide Japanese game development students with a much better game creation experience.

To be honest, raylib isn't very well-known in Japan yet.
We have a popular library called "DxLib" (a DirectX wrapper) that many people use instead.
However, raylib is incredibly user-friendly, and it truly blew me away when I first used it.
As for how to handle Japanese text rendering within raylib itself, there are already community threads addressing that in Japan,
so I don't think we need to cover that part.

I absolutely love raylib! My ultimate vision i…

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@LuisR385
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@AlomeProg
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