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Hi raylib community, I’m a game development japanese student I would love to contribute to the community by creating a Japanese translation of the documentation. To be honest, this is my very first time interacting with people on GitHub, so I’m a bit nervous, but I really want to help. I have a few questions before I begin:
Thank you so much for your time and help! Best regards LuisR385 |
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Replies: 1 comment 2 replies
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Hi @LuisR385! Thanks for your willing to contribute to raylib project! There is a lot of documentation for raylib and at this moment there is no mechanism setup to support documnents translations on raylib repo, afaik, neither GitHub has any mechanism for that. What did you thought you could translate? README? Wiki? FAQ? Otherwise, there are some translations for raylib cheatsheet on raylib webpage, probably that would be a good start as a basic documentation: https://www.raylib.com/cheatsheet/cheatsheet.html raylib cheatsheet documents can bee found here: https://github.com/raysan5/raylib.com/tree/master/cheatsheet
Yes, sure. Feel free.
I don't think so... |
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I'm thinking of creating a Japanese translation based on raylib.h and the existing PDF cheatsheets available on the official website.
My goal is to provide Japanese game development students with a much better game creation experience.
To be honest, raylib isn't very well-known in Japan yet.
We have a popular library called "DxLib" (a DirectX wrapper) that many people use instead.
However, raylib is incredibly user-friendly, and it truly blew me away when I first used it.
As for how to handle Japanese text rendering within raylib itself, there are already community threads addressing that in Japan,
so I don't think we need to cover that part.
I absolutely love raylib! My ultimate vision i…