item_id
of the parent asset (Used to build the assets tree, see example below)- Item ID of the active ship in space If the active ship is in space, the fitting, but, not the ship itself will be returned by the asset endpoint You can get the active ship by combining data from following endpoints:
- Asset Safty (
location_id
== 2004) - System ID (Range: 30000000 - 32000000)
- Abyssal System ID (Range: 32000000 - 33000000)
- Station ID (Range: 60000000 - 64000000)
- Structure ID
Resolvable via:
- The ESI structure endpoint (if you have docking rights)
- The ESI bookmark endpoint (all structures you have bookmarked, resolve structures regardless of docking rights)
- Customs Office ID (Those are not resolvable, see ESI feature request, Note: they share ID range with Item IDs and Structure IDs)
- Character ID (when
location_flag
iswardrobe
) - Corporation Office ID (Not resolvable, when
location_flag
isOfficeFolder
, link between Hangars/Divisions (location_flag
:CorpSAGx
) and Structure/Station ID's.)
- item_id: 1000000000001, location_id: 60002959
- item_id: 1000000000002, location_id: 60002959
- item_id: 1000000000003, location_id: 1000000000001
- item_id: 1000000000004, location_id: 1000000000003
- item_id: 1000000000005, location_id: 1000000000003
- item_id: 1000000000001, location_id: 60002959
- item_id: 1000000000003, location_id: 1000000000001
- item_id: 1000000000004, location_id: 1000000000003
- item_id: 1000000000005, location_id: 1000000000003
- item_id: 1000000000003, location_id: 1000000000001
- item_id: 1000000000002, location_id: 60002959