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Player Events
Matheus Lima edited this page Nov 13, 2020
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- onClientData(Player player, Stream stream, int size)
- onPlayerModuleList(Player player, string list)
- onPlayerConnection(string playerName, int nameBufferSize, string userPassword, string ip)
- onPlayerConnect(Player player)
- onPlayerDisconnect(Player player, DisconnectReason reason)
- onPlayerRequestClass(Player player, int classID)
- onPlayerRequestSpawn(Player player)
- onPlayerSpawn(Player player)
- onPlayerWasted(Player player, int reason)
- onPlayerKill(Player killer, Player player, int reason, BodyPart bodypart)
- onPlayerUpdate(Player player, PlayerUpdateType updateType)
- onPlayerRequestEnterVehicle(Player player, Vehicle vehicle, int seat)
- onPlayerEnterVehicle(Player player, Vehicle vehicle, int seat)
- onPlayerExitVehicle(Player player, Vehicle vehicle)
- onPlayerNameChange(Player player, string oldName, string newName)
- onPlayerStateChange(Player player, PlayerState oldState, PlayerState newState)
- onPlayerActionChange(Player player, PlayerAction oldAction, PlayerAction newAction)
- onPlayerFireChange(Player player, bool isOnFire)
- onPlayerCrouchChange(Player player, bool isCrouching)
- onPlayerGameKeysChange(Player player, int oldKeys, int newKeys)
- onPlayerBeginTyping(Player player)
- onPlayerFinishTyping(Player player)
- onPlayerAwayChange(Player player, bool isAway)
- onPlayerMessage(Player player, string message)
- onPlayerCommand(Player player, string command, table/nil args)
- onPlayerPM(Player player, Player targetPlayer, string message)
- onPlayerKeyDown(Player player, Bind bind)
- onPlayerKeyUp(Player player, Bind bind)
- onPlayerSpectate(Player player, Player targetPlayer)
- onPlayerCrashReport(Player player, string report)