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README.md

README

Ramen is a 2D game engine written in standard Forth.

This is the package repository, containing only Ramen and none of its dependencies or any examples.

Currently all documentation pertains to the 1.0 branch.

2.0 is being developed on the Master branch. The new main distribution repository, containing all dependencies (as submodules) and examples, is at https://github.com/RogerLevy/RamenEngine.

I didn't see any conversion on 1.0/1.x (and probably for good reason) and I don't expect anyone to use it right now , but here is a link to the 1.x documentation anyway: Documentation

Features

  • Built with Allegro 5, using AllegroForthKit.
  • Tiled map support (partial)
  • Sprite animation
  • Multiple display list support
  • Interactive commandline console
  • Fast rectangle collision detection
  • Roundrobin multitasking
  • Graphics primitives such as line, rectangle, ellipse, blit, text, etc.
  • Publish facility
  • Z-sorted rendering
  • Basic sound support
  • Collections with Venery

See Ramen in Action

Want to watch some videos? Here's footage of examples from Ramen's predecessor. They're being updated to work on Ramen.

https://www.youtube.com/playlist?list=PLO8m1cHe8erpbejS5yZVJAsQNI4Lmpo_Y

Also check out The Lady, a commercial game I wrote in Forth to prove it can be done. Large chunks of this game's engine live on in Ramen.

Getting Started

  1. Download SwiftForth. After installing add the bin folder to your path.
  2. Download or clone ramenExamples
  3. (If you download a release directly into your project, rename the folder to just ramen).
  4. Copy and rename afkit/kitconfig.f_ and afkit/allegro5.cfg_ to the project root, removing the underscores. Edit them if needed.
  5. Optionally get Komodo Edit and loading the project file - just hit F5 and the IDE should start.
  6. Otherwise load up SwiftForth, navigate to the project directory with cd and include session.f - the IDE should start.
  7. You can ld any of these: depth flies rectland island stickerknight
  8. Hit Tab to toggle between IDE and the running demo. Only rectland has any controls.
  9. For a more advanced example check out LinkGoesForth. Note the IDE is active by default. The game won't receive input until you toggle out of it.

Help

Links and Resources

Projects