|
| 1 | +import os |
| 2 | +import sys |
| 3 | +import ttkbootstrap as ttk |
| 4 | + |
| 5 | +from tkinter import IntVar |
| 6 | +from widgets import BoardGame, BoardScore |
| 7 | +from configuration import ( |
| 8 | + # layout |
| 9 | + MAIN_SIZE, BOARD_GAME, BOARD_SCORE, RESET_BUTTON, |
| 10 | + # style |
| 11 | + FRAME_STYLE_SCORE, FRAME_STYLE_GAME, BUTTON_BOARD_STYLE, BUTTON_RESET_STYLE, LABEL_SCORE_STYLE, |
| 12 | + ) |
| 13 | + |
| 14 | +# import the modules for windows (it works only on windows) |
| 15 | + |
| 16 | +try: |
| 17 | + from ctypes import windll, byref, sizeof, c_int |
| 18 | +except Exception: |
| 19 | + pass |
| 20 | + |
| 21 | + |
| 22 | +def path_resource(relative_path: str) -> str: |
| 23 | + """ |
| 24 | + it take the relative path and return the absolute path of the file from your system, is used for making the |
| 25 | + app into a exe file for window |
| 26 | +
|
| 27 | + """ |
| 28 | + try: |
| 29 | + base_path: str = sys._MEIPASS |
| 30 | + except Exception: |
| 31 | + base_path = os.path.abspath('.') |
| 32 | + return os.path.join(base_path, relative_path) |
| 33 | + |
| 34 | + |
| 35 | +class TicTacToe(ttk.Window): |
| 36 | + |
| 37 | + player_1: IntVar |
| 38 | + player_2: IntVar |
| 39 | + tie_score: IntVar |
| 40 | + |
| 41 | + def __init__(self): |
| 42 | + super().__init__() |
| 43 | + |
| 44 | + self.bind('<Alt-s>', lambda event: self.destroy()) |
| 45 | + self.title('') |
| 46 | + self.set_emtpy_icon() |
| 47 | + self.set_title_bar_color() |
| 48 | + self.set_window_size(width = MAIN_SIZE[0], height = MAIN_SIZE[1]) |
| 49 | + |
| 50 | + # set up the style |
| 51 | + self.Style = ttk.Style(theme = 'darkly') |
| 52 | + |
| 53 | + # style for the score/ board_score |
| 54 | + self.Style.configure( |
| 55 | + |
| 56 | + background = BOARD_SCORE['BACKGROUND'], |
| 57 | + style = FRAME_STYLE_SCORE, |
| 58 | + |
| 59 | + ) |
| 60 | + |
| 61 | + self.Style.configure( |
| 62 | + |
| 63 | + background = BOARD_GAME['BACKGROUND_FRAME'], |
| 64 | + style = FRAME_STYLE_GAME, |
| 65 | + |
| 66 | + ) |
| 67 | + |
| 68 | + self.Style.configure( |
| 69 | + |
| 70 | + background = BOARD_GAME['BACKGROUND'], |
| 71 | + bordercolor = BOARD_GAME['BORDER_COLOR'], |
| 72 | + borderthickness = BOARD_GAME['BORDER_THICKNESS'], |
| 73 | + borderwidth = BOARD_GAME['BORDER_WIDTH'], |
| 74 | + font = (BOARD_GAME['FONT'], BOARD_GAME['FONT_SIZE']), |
| 75 | + justify = BOARD_GAME['JUSTIFY'], |
| 76 | + relief = BOARD_GAME['RELIEF'], |
| 77 | + style = BUTTON_BOARD_STYLE, |
| 78 | + |
| 79 | + ) |
| 80 | + |
| 81 | + self.Style.map( |
| 82 | + |
| 83 | + style = BUTTON_BOARD_STYLE, |
| 84 | + foreground = [ |
| 85 | + ('active', BOARD_GAME['TEXT_COLOR_ACTIVE']), |
| 86 | + ('disabled', BOARD_GAME['TEXT_COLOR_DISABLED']) |
| 87 | + ], |
| 88 | + background = [ |
| 89 | + ('active', BOARD_GAME['HOVER_COLOR_ACTIVE']), |
| 90 | + ('disabled', BOARD_GAME['HOVER_COLOR_DISABLED']) |
| 91 | + ] |
| 92 | + ) |
| 93 | + |
| 94 | + self.Style.configure( |
| 95 | + |
| 96 | + background = RESET_BUTTON['BACKGROUND'], |
| 97 | + bordercolor = RESET_BUTTON['BORDER_COLOR'], |
| 98 | + borderthickness = RESET_BUTTON['BORDER_THICKNESS'], |
| 99 | + borderwidth = RESET_BUTTON['BORDER_WIDTH'], |
| 100 | + font = (RESET_BUTTON['FONT'], RESET_BUTTON['SIZE']), |
| 101 | + justify = RESET_BUTTON['JUSTIFY'], |
| 102 | + relief = RESET_BUTTON['RELIEF'], |
| 103 | + style = BUTTON_RESET_STYLE, |
| 104 | + |
| 105 | + ) |
| 106 | + self.Style.map( |
| 107 | + |
| 108 | + style = BUTTON_RESET_STYLE, |
| 109 | + foreground = [ |
| 110 | + ('active', RESET_BUTTON['TEXT_COLOR_ACTIVE']), |
| 111 | + ('disabled', RESET_BUTTON['TEXT_COLOR_DISABLED']) |
| 112 | + ], |
| 113 | + background = [ |
| 114 | + ('active', RESET_BUTTON['HOVER_COLOR_ACTIVE']), |
| 115 | + ('disabled', RESET_BUTTON['HOVER_COLOR_DISABLED'])] |
| 116 | + |
| 117 | + ) |
| 118 | + |
| 119 | + self.Style.configure( |
| 120 | + |
| 121 | + background = BOARD_SCORE['BACKGROUND'], |
| 122 | + font = (BOARD_SCORE['FONT'], BOARD_SCORE['FONT_SIZE']), |
| 123 | + foreground = BOARD_SCORE['TEXT_COLOR'], |
| 124 | + style = LABEL_SCORE_STYLE, |
| 125 | + |
| 126 | + ) |
| 127 | + |
| 128 | + # set player data |
| 129 | + self.player_1 = ttk.IntVar(value = 0) |
| 130 | + self.player_2 = ttk.IntVar(value = 0) |
| 131 | + self.tie_score = ttk.IntVar(value = 0) |
| 132 | + |
| 133 | + # set widgets |
| 134 | + self.board_game = BoardGame( |
| 135 | + |
| 136 | + parent = self, |
| 137 | + style_cells = BUTTON_BOARD_STYLE, |
| 138 | + style_frame = FRAME_STYLE_GAME, |
| 139 | + player_1 = self.player_1, |
| 140 | + tie = self.tie_score, |
| 141 | + player_2 = self.player_2, |
| 142 | + |
| 143 | + ) |
| 144 | + |
| 145 | + self.board_score = BoardScore( |
| 146 | + |
| 147 | + parent = self, |
| 148 | + style_labels = LABEL_SCORE_STYLE, |
| 149 | + style_frame = FRAME_STYLE_SCORE, |
| 150 | + style_button = BUTTON_RESET_STYLE, |
| 151 | + player_1 = self.player_1, |
| 152 | + tie = self.tie_score, |
| 153 | + player_2 = self.player_2, |
| 154 | + function = self.clean_board |
| 155 | + |
| 156 | + ) |
| 157 | + |
| 158 | + # run |
| 159 | + self.mainloop() |
| 160 | + |
| 161 | + def clean_board(self): |
| 162 | + """ |
| 163 | + It clean the board and reset the score |
| 164 | + """ |
| 165 | + self.board_game.clean_board() |
| 166 | + self.player_1.set(0) |
| 167 | + self.player_2.set(0) |
| 168 | + self.tie_score.set(0) |
| 169 | + |
| 170 | + def set_emtpy_icon(self) -> None: |
| 171 | + """ |
| 172 | + It sets the icon to one empty from the title bar |
| 173 | +
|
| 174 | + """ |
| 175 | + try: |
| 176 | + path_image: str = path_resource('image/empty.ico') |
| 177 | + self.iconbitmap(path_image) |
| 178 | + except Exception: |
| 179 | + pass |
| 180 | + |
| 181 | + def set_window_size(self, width: int, height: int) -> None: |
| 182 | + """ |
| 183 | + It adjust the window size to be in the center of the screen |
| 184 | + |
| 185 | + """ |
| 186 | + left = int(self.winfo_screenwidth() / 2 - width / 2) |
| 187 | + top = int(self.winfo_screenheight() / 2 - height / 2) |
| 188 | + self.geometry(f'{width}x{height}+{left}+{top}') |
| 189 | + |
| 190 | + def set_title_bar_color(self) -> None: |
| 191 | + """ |
| 192 | + It works only on Windows, not on GNU/Linux and macOS. |
| 193 | + """ |
| 194 | + try: |
| 195 | + HWND = windll.user32.GetParent(self.winfo_id()) |
| 196 | + DWMWA_ATTRIBUTE: int = 35 # target the title bar |
| 197 | + color_tile: int = 0x00030303 |
| 198 | + windll.dwmapi.DwmSetWindowAttribute(HWND, DWMWA_ATTRIBUTE, byref(c_int(color_tile)), sizeof(c_int)) |
| 199 | + except Exception: |
| 200 | + pass |
| 201 | + |
| 202 | + |
| 203 | +if __name__ == '__main__': |
| 204 | + |
| 205 | + # starts the game |
| 206 | + TicTacToe() |
0 commit comments