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📝 season 3 features
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api/source/StructurePowerBank.md

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<img src="img/powerBank.png" alt="" align="right" />
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Non-player structure. Contains power resource which can be obtained by destroying the structure.
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Hits the attacker creep back on each attack. Learn more about power
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from [this article](/power.html).
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Learn more about power from [this article](/power.html).
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<table class="table gameplay-info">
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<tbody>
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<td><strong>Hits</strong></td>
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<td>2,000,000</td>
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</tr>
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<td><strong>Return damage</strong></td>
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<td>50%</td>
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</tr>
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<td><strong>Capacity</strong></td>
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<td>500 — 10,000</td>

api/source/StructurePowerSpawn.md

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<td colspan="2"><strong>Controller level</strong></td>
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</tr>
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<td>1-7</td>
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<td>1-4</td>
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<td>—</td>
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</tr>
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<td>8</td>
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<td>5-8</td>
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<td>1 power spawn</td>
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</tr>
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<td><strong>Cost</strong></td>
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<td>100,000</td>
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<td>10,000</td>
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</tr>
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<td><strong>Hits</strong></td>
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</tr>
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<td><strong>Processing cost</strong></td>
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<td>50 energy units per 1 power unit</td>
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<td>10 energy units per 1 power unit</td>
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</tr>
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<td><strong>Processing speed</strong></td>

api/source/StructureSpawn.md

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<table class="table gameplay-info">
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<tbody>
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<td colspan="2"><strong>Controller level</strong></td>
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</tr>
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<td>1-6</td>
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<td>1 spawn</td>
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</tr>
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<td>7</td>
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<td>2 spawns</td>
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</tr>
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<td>8</td>
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<td>3 spawns</td>
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</tr>
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<td><strong>Cost</strong></td>
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<td>15,000</td>

source/control.md

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<td>5</td>
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<td>1,215,000</td>
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<td>Roads, 5 Containers, 1 Spawn, 30 Extensions (50 capacity), Ramparts (10M max hits), Walls, 2 Towers, Storage, 2 Links</td>
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<td>Roads, 5 Containers, 1 Spawn, 30 Extensions (50 capacity), Ramparts (10M max hits), Walls, 2 Towers, Storage, 2 Links, Power Spawn</td>
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</tr>
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<td>6</td>
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<td>3,645,000</td>
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<td>Roads, 5 Containers, 1 Spawn, 40 Extensions (50 capacity), Ramparts (30M max hits), Walls, 2 Towers, Storage, 3 Links, Extractor, 3 Labs, Terminal</td>
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<td>Roads, 5 Containers, 1 Spawn, 40 Extensions (50 capacity), Ramparts (30M max hits), Walls, 2 Towers, Storage, 3 Links, Power Spawn, Extractor, 3 Labs, Terminal</td>
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<td>7</td>
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<td>10,935,000</td>
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<td>Roads, 5 Containers, 2 Spawns, 50 Extensions (100 capacity), Ramparts (100M max hits), Walls, 3 Towers, Storage, 4 Links, Extractor, 6 Labs, Terminal, Factory</td>
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<td>Roads, 5 Containers, 1 Spawn, 50 Extensions (100 capacity), Ramparts (100M max hits), Walls, 3 Towers, Storage, 4 Links, Power Spawn, Extractor, 6 Labs, Terminal, Factory</td>
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<td>8</td>
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<td>—</td>
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<td>Roads, 5 Containers, 3 Spawns, 60 Extensions (200 capacity), Ramparts (300M max hits), Walls, 6 Towers, Storage, 6 Links, Extractor, 10 Labs, Terminal, Factory, Observer, Power Spawn, Nuker</td>
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<td>Roads, 5 Containers, 1 Spawn, 60 Extensions (200 capacity), Ramparts (300M max hits), Walls, 6 Towers, Storage, 6 Links, Power Spawn, Extractor, 10 Labs, Terminal, Factory, Observer, Nuker</td>
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</table>

source/power.md

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title: Power
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---
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Power is an end-game mechanic opening a whole new trek in the development of your colony: towards increasing its effectiveness rather than the size of colonized territory. This is how its contents look like:
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Power is a mid-game mechanic opening a whole new trek in the development of your colony: towards increasing its effectiveness rather than the size of colonized territory. This is how its contents look like:
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* You mine a special resource called “power.”
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* Mined resource is processed in 8-level rooms and increase your account Global Power Level (GPL).
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* Mined resource is processed in power spawners and increase your account Global Power Level (GPL).
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* GPL allows for creation of Power Creeps - special hero units - and development their levels and skills.
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## Power Banks
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![](img/power_banks.gif)
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Power can be gathered from structures called [Power Banks](/api/#StructurePowerBank) that appear from time to time in neutral empty rooms that divide living sectors on the map. Each Power Bank contains a random amount of power that can be obtained by destroying the structure. Due to the high-energy nature of these structures, 50% of damage applied to them bounce back to the attacking creep, so take care to have healers in your team.
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You can also buy power from market, either from NPC traders or other players.
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Power can be gathered from structures called [Power Banks](/api/#StructurePowerBank) that appear from time to time in neutral empty rooms that divide living sectors on the map. Each Power Bank contains a random amount of power that can be obtained by destroying the structure.
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## Global Power Level
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![](img/gpl.png)
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An 8-level room gives access to the structure called [Power Spawn](/api/#StructurePowerSpawn). It allows to execute the method [`StructurePowerSpawn.processPower`](/api/#StructurePowerSpawn.processPower). By merging 1 unit of power resource with 50 units of energy, you can increase your **Global Power Level** progress. On reaching a new GPL level, you unlock the possibility to use it to develop your **Power Creeps**.
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A room starting from RCL5 gives access to the structure called [Power Spawn](/api/#StructurePowerSpawn). It allows to execute the method [`StructurePowerSpawn.processPower`](/api/#StructurePowerSpawn.processPower). By merging 1 unit of power resource with 10 units of energy, you can increase your **Global Power Level** progress. On reaching a new GPL level, you unlock the possibility to use it to develop your **Power Creeps**.
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You can view your GPL on the [Overview page](https://screeps.com/a/#!/overview) in the game, or using the [`Game.gpl`](/api/#Game.gpl) property in the API.
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<strong style="color: #f33">CAUTION</strong>: You can delete a Power Creep from your account (to free up the GPL used and create a new one with it), but this will **decrease your GPL by 1**! The removal of a PC from your account takes 24 hours.
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{% endnote %}
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If you want to review how your PCs are configured and create them from scratch, please activate an **experimentation period**. It will enable you to delete and recreate your PCs instantly without losing GPL within the 24-hour period. Each player is granted with 30 experimentation periods. It’s possible we’ll replenish them from time to time by some amount if balance adjustments or new skills are introduced in the game that force players to review their PC configuration.
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## Powers
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### Operator
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### Executor
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Under development.
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Under development.

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