-
Notifications
You must be signed in to change notification settings - Fork 0
/
Synchronization.cs
67 lines (62 loc) · 1.71 KB
/
Synchronization.cs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
**Asynchronized Threading**
namespace HelloWorld
{
class Program
{
static int count = 0;
static void Main(string[] args)
{
Console.WriteLine("Hello World!");
var thread1 = new Thread(IncrementCount);
var thread2 = new Thread(IncrementCount);
thread1.Start();
Thread.Sleep(500);
thread2.Start();
}
static void IncrementCount()
{
while(count < 10)
{
int temp = count;
Thread.Sleep(1000);
count = temp + 1;
Console.WriteLine("Thread ID" + Thread.CurrentThread.ManagedThreadId +
" Current count is " + count);
Thread.Sleep(1000);
}
}
}
}
**Basic Synchronization**
namespace HelloWorld
{
class Program
{
static int count = 0;
static object baton = new object();
static void Main(string[] args)
{
Console.WriteLine("Hello World!");
var thread1 = new Thread(IncrementCount);
var thread2 = new Thread(IncrementCount);
thread1.Start();
Thread.Sleep(500);
thread2.Start();
}
static void IncrementCount()
{
while(count < 10)
{
lock(baton)
{
int temp = count;
Thread.Sleep(1000);
count = temp + 1;
Console.WriteLine("Thread ID" + Thread.CurrentThread.ManagedThreadId +
" Current count is " + count);
Thread.Sleep(1000);
}
}
}
}
}