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sigsegv_convars.cfg
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//-------------
//This config file is executed once when the extension is loaded
//-------------
sig_color_console "1" // Enable color console output
sig_cvar_autosave "0" // Should ConVar values automatically be saved on disk during mod unload
sig_ai_engiebot_dispensers "1" // Mod: make engiebots build dispensers instead of sentries/teles
sig_ai_engiebot_pushrange "100" // Mod: reduce push range
sig_ai_engiebot_nopush "1" // Mod: remove MvM engiebots' push force when spawning and building
sig_ai_engiebot_wrangler "1" // Mod: enable custom AI behavior for wrangling sentry
sig_ai_focus_one_player_name "" // Mod: name of the player to focus (can be a substring)
sig_ai_focus_one_player "0" // Mod: make bots relentlessly attack one player and ignore everyone else
sig_ai_giant_pyro_attack "0"
sig_ai_giant_pyro_eye_x "0"
sig_ai_giant_pyro_eye_y "0"
sig_ai_giant_pyro_eye_z "0"
sig_ai_giant_pyro "0" // Mod: TFBot AI action for MvM Giant Flamethrower video purposes
sig_ai_improved_useitem_debug "0" // Mod: debug CTFBotUseItemImproved and descendants
sig_ai_improved_useitem "1" // Mod: use improved replacement for CTFBotUseItem
sig_ai_my_nextbot "1" // Mod: Add new NPC $bot_npc entity
sig_ai_lag_compensation_npc "0" // Mod: Lag compensate all NPC entities such as bosses, zombies etc
sig_ai_nextboteventresponder_hooks "0" // Mod: enable previously unfired INextBotEventResponder events
sig_ai_prevent_postmortem_updates "0" // Mod: fix bugs caused by CTFBot AI Update functions being called after bots have died
sig_ai_puppet "0" // Mod: identical CTFBotPuppet action from TF2Classic for test comparison purposes
sig_ai_rocketjump "0" // Mod: bot AI for rocket jumping
sig_ai_wrapassassin_altfire "1" // Mod: make bots fire Wrap Assassin balls, similar to how they use the Sandman
sig_ai_melee_ignore_healers "0" // Mod: melee bots ignore healers
sig_ai_force_attack_blockers "0" // Mod: force attacking blocking players
sig_ai_giant_stomp "0" // Mod: Giants stomp players and buildings
sig_ai_anti_spy_touch "0" // Mod: make bots more aware of touching spies
sig_ai_allow_close_explosive_attack "200" // Mod: allow bots to self damage themselves if they have more than this amount of health
sig_ai_improved_targeting "1" // Mod: use improved targeting system for bots
sig_allow_user_debug_commands "0" // Allow non admin users to run debug (sig_cpu_usage, sig_print_input) commands
sig_anim_player_updatemodel_animstate_fix_1 "0" // Mod: also call CBaseAnimating::SetCycle(0.0f) in CTFPlayer::UpdateModel
sig_anim_player_updatemodel_animstate_fix_2 "0" // Mod: also call CBaseAnimating::ResetSequenceInfo() in CTFPlayer::UpdateModel
sig_anim_player_updatemodel_animstate_fix "0" // Mod: fix animation state issues caused by CTFPlayer::UpdateModel failing to call m_PlayerAnimState->OnNewModel()
sig_anim_estimateabsvelocity_moveparent_fix "0" // Mod: fix client/server animation de-sync (move speed, and therefore sequence) when players stand on moving entities (e.g. func_conveyor)
sig_attr_blockbackstab_oldstyle "0" // Mod: make attribute "set_blockbackstab_once" on non-Razorback items behave as it did before the Jungle Inferno update (i.e. remove the item when stabbed)
sig_attr_customprojectilemodel_precache "1" // Mod: do automatic model precaching of "custom projectile model" attr values instead of crashing the server
sig_attr_healonkill_overheal_melee "1" // Mod: re-enable overheal from the "heal_on_kill" attribute for melee weapons
sig_attr_undocumented_parachute_disable "0"
sig_attr_undocumented_fires_milk_bolts "0"
sig_attr_undocumented_force_distribute_currency_on_death "0"
sig_attr_undocumented "0" // Mod: enable undocumented attribute classes
sig_attr_display "1" // Enable displaying custom attributes on the right side of the screen
sig_attr_custom "1" // Mod: enable custom attributes
sig_attr_speed_health_ammo_recalculate "1" // Mod: Recalculate current health, ammo, move speed when attribute changes. May affect other plugins. Requires sig_attr_custom 1
sig_attr_burn_time_faster_burn "1" // Mod: For non bot players in mvm mode, burn time bonus increases afterburn damage frequency instead of duration
sig_bot_isspacetospawnhere_scale_debug "0" // Mod: Spew debug information when doing spawn trace
sig_bot_isspacetospawnhere_scale_bot_spawn "0" // Mod: prevent spawning miniboss bots in places where its not applicable
sig_bot_isspacetospawnhere_scale "1" // Mod: make IsSpaceToSpawnHere take bots' model scale into account
sig_bot_kart_locomotion "1" // Mod: make bots do delta-yaw movement instead of strafe movement when in TF_COND_HALLOWEEN_KART
sig_bot_kill_before_forcespec_force "1" // Mod: value to pass for bForce parameter of CommitSuicide
sig_bot_kill_before_forcespec "0" // Mod: fix bugs caused by bots not being killed before being switched to spectator
sig_bot_medieval_nonmelee "1" // Mod: allow bots in Medieval Mode to use weapons in non-melee slots
sig_bot_multiclass_weapon "1" // Mod: remap item entity names so bots can be given multi-class weapons
sig_bot_player_slot_reorder "1" // Mod: Reorder player slots for bots so that bots use last slots
sig_bot_runfast_fast_update "0" // Etc: player movement speed limit when overridden (use -1 for no limit)
sig_bot_runfast_allowjump "0" // Etc: player movement speed limit when overridden (use -1 for no limit)
sig_bot_runfast "0" // Mod: make super-fast bot locomotion feasible
sig_bot_spy_medicheal "0" // Mod: debug/fix bad spy logic in CTFBotMedicHeal
sig_bot_spy_selectrandomreachableenemy "1" // Mod: debug/fix bad spy logic in CTFBot::SelectRandomReachableEnemy
sig_canteen_share_recall_canteen "0" // Mod: allow Recall Canteens to be shared with the Canteen Specialist upgrade
sig_cond_enhanced_cmds "0" // Mod: enhance addcond and removecond
sig_cond_reprogrammed_hellmet "1" // Mod: make some tweaks to TF_COND_REPROGRAMMED that Hell-met requested
sig_cond_reprogrammed "1" // Mod: reimplement TF_COND_REPROGRAMMED
sig_cond_reprogrammed_neutral_spy_disguise "1" // Make neutral bots ignore disguised spies
sig_credits_better_radius_collection "1" // Mod: rewrite currency pack collection code to eliminate problematic aspects of the magnet effect
sig_credits_spawn_autocollect "0" // Mod: auto-collect credits that land in the bots' spawn area
sig_demo_stringtable_limit "0" // Mod: override 512KB string table limit in demos
sig_etc_allow_civilian_class "0" // Mod: allow civilian class to be picked
sig_etc_crayairblast_convar_nocheat "1" // Mod: remove the FCVAR_CHEAT flag from the Cray Airblast enable and tuning convars
sig_etc_deflect_rocket_spew "0" // Mod: intentionally cause multiple rocket breakmodels to spew forth when projectile deflection occurs
sig_etc_detector "0" // Mod: Detector
sig_etc_fix_misc_crash "1" // Mod: Fixes crashes:
// When firing too many arrows
// When trying to detonate non grenades on pipebomb launcher
// After removing sky_camera
sig_etc_heat_seeking_rockets "1" // Etc: enable heat-seeking rockets
sig_etc_hltv_client_interact "1" // Mod: allow HLTV clients to interact with server players
sig_etc_hltv_notify_clients "1" // Mod: Notify players about connecting Source TV spectators
sig_etc_holiday_items_allow "1" // Mod: allow holiday-restricted loadout items regardless of the holiday state
sig_huntsman_charge_time_upgrade_ratio "1" // Charge time upgrade ratio
sig_etc_huntsman_damage_fix "1" // Mod: restore pre fix bot huntsman damage
sig_mvm_body_scale_speed "1" // Body scale speed mult
sig_etc_instant_scaling "1" // Mod: make hand/head/torso scaling instantaneous in MvM mode
sig_etc_laserdot_fix "0" // Mod: client-side fix for env_laserdot drawing the sniper laser particle
sig_etc_limp_projectiles "0" // Etc: make projectiles come out in a disappointingly limp fashion
sig_etc_loose_cannon_damage_fix "1" // Mod: fix the Tough Break update change that made Loose Cannon projectile impact damage unaffected by multipliers
sig_etc_fast_entity_name_lookup "1" // Converts all entity names to lowercase for faster lookup
sig_etc_mapentity_additions "1" // Mod: tell maps that sigsegv extension is loaded
sig_etc_medicgun_beam_machinery "0" // Etc: enable CBaseObject entities as heal beam targets
sig_etc_melee_ignore_teammates "1" // Mod: allow melee traces to pass through teammates (for anyone, not just MvM blu team players)
sig_etc_hhh_health_bar "1" // Mod: Display boss health bar on HHH
sig_etc_sentry_buster_particle_change "1" // Mod: Replace sentry buster smoke with payload bomb particles
sig_etc_sendprop_override_extension "0" // Mod: Force load buildin proxysend/sendproxy extension. Loaded automatically when proxysend extension is detected in extensions
sig_etc_misc "1" // Mod:
// Disables reflection of Dragon's Fury projectiles in MvM gamemode
// Automatically destroy oldest disposable sentry when building new one
// Fixes:
// Snap unreachable dropped mvm bomb to last nav area
// Unowned sentry's rockets not dealing damage
// Penetration arrows colliding with bounding boxes of various entities
// Stun disappearing weapons
sig_etc_max_total_script_files_count "100000" // Mod: Max total count of files created by vscript
sig_etc_mm_spoof_mode "-1" // Mod: spoof mode
sig_etc_mm_spoof "0" // Mod: spoof a server into using Valve's matchmaking gamemodes
sig_etc_nav_updateblocked "0" // Etc: make CTFNavArea::UpdateBlocked chain to CNavArea::UpdateBlocked instead of doing NOTHING
sig_etc_nav_updateblocked_visualize "0" // Etc: draw blocked and non-blocked nav areas
sig_etc_override_speed_limit_value "-1" // Etc: player movement speed limit when overridden (use -1 for no limit)
sig_etc_override_speed_limit "0" // Etc: override the 520 HU/s player move speed limit
sig_etc_player_bullet_bounding_fix "0" // Mod: fix player bounding issues with bullets
sig_etc_ratelimit_exclude_commands "" // Mod: space-delimited list of commands to exclude from ratelimiting
sig_etc_ratelimit_exclude "0" // Mod: exclude selected client commands from server-side ratelimiting
sig_etc_allow_wait_command "1" // Mod: always allow wait command on server
sig_etc_suppress_nb_event_messages "0" // Mod: suppress NextBot event RESULT_CRITICAL collision console messages
sig_etc_server_redirects "1" // Mod: Allows for server redirects with passwords
sig_etc_server_redirects_redirect_only "0" // This server is for redirects only
sig_etc_target_changegravity_improved "0" // Mod: improve the target_changegravity entity so that it's actually usable
sig_etc_vehicle_fix "1" // "Mod: fix prop_vehicle_driveable"
sig_etc_weapon_mimic_teamnum "1" // Mod: weapon mimic teamnum fix
sig_etc_workshop_map_fix "1" // Mod: automatically install workshop maps into maps directory, allowing to use workshop maps without prefix. Need to run tf_workshop_map_sync command for each workshop map. Clients can still benefit from workshop download
sig_etc_workshop_map_fix_install_location "maps" // Install location for workshop maps links relative to tf directory. Creates missing directories
sig_etc_workshop_map_fix_fix_remove_old_links "1" // Remove workshop links from install location than are not currently added
sig_etc_trigger_filter_fix "1" // Mod: Deleted entities trigger filtering crash fix
sig_etc_spectator_vote_fix "1" // Mod: Respect sv_vote_allow_spectators when counting votes
sig_etc_unintended_class_weapon_viewmodel 0 // Mod: use proper class viewmodel animations for unintended player class weapons
sig_etc_unintended_class_weapon_player_model 0 // Mod: use proper class player animations for unintended player class weapons
sig_etc_unintended_class_weapon_fix_ammo 1 // Mod: fix max ammo count for unintented player class weapons
sig_etc_unintended_class_weapon_display_meters 1 // Mod: display meters for unintended player class weapons
sig_etc_unintended_class_weapon_improvements 1 // Mod: allow all classes to fully benefit from shield, eyelander, tf_weapon_builder, and others. Must be set for the above 4 convars to work
sig_etc_extra_player_slots 0 // Mod: allows usage of extra player slots
sig_etc_extra_player_slots_count 101 // Extra player slot count. Requires map restart to function
sig_etc_extra_player_slots_allow_bots 0 // Allow bots to use extra player slots
sig_etc_extra_player_slots_voice_display_fix 1 // Fixes voice chat indicator showing with more than 64 slots
sig_etc_extra_player_slots_no_death_cam 1 // Does not display death cam when killed by players in extra slots
sig_etc_extra_player_slots_show_player_names 0 // Show player names in extra player slots when mouse over
sig_etc_entity_limit_manager 1 // Mod: automatically remove entities as the limit is reached
sig_etc_entity_limit_manager_viewmodel 1 // Remove usused offhand viewmodel entity for other classes than spy
sig_etc_entity_limit_manager_remove_expressions 0 // Remove expressions for bots (like yelling when firing minigun). Reduces entity count by 1 per bot
sig_etc_entity_limit_manager_convert_server_entity 1 // Mod: convert some entities to serverside entities to save edicts
sig_mvm_allow_vote_mid_wave "1" // Mod: Allow kick voting mid wave
sig_mvm_blu_velocity_limit_remove "0" // Mod: remove velocity limit for blu team
sig_mvm_changebotattributes_crash_fix "1" // Mod: fix crash in which CPointPopulatorInterface::InputChangeBotAttributes assumes that all blue players are TFBots
sig_mvm_changeclass_anytime "0" // Mod: allow changing class during waves
sig_mvm_chat_unrestrict "1" // Mod: allow players on any team and with any life state to chat with each other
sig_mvm_disposable_dispenser "0" // Mod: replace the disposable mini-sentry with a disposable mini-dispenser
sig_mvm_disposable_sentry_health_upgrades "1" // Mod: make building health upgrades apply to disposable sentries
sig_mvm_dominations "0" // Mod: enable domination and revenge in MvM mode
sig_mvm_drop_weapons "0" // Mod: make MvM robots drop their weapon upon death (but not ammo packs)
sig_mvm_explosive_headshot_on_everything "0" // Mod: enable explosive headshot on all hitscan weapons
sig_mvm_friendlyfire_lagcompensate "1" // Mod: enable lag compensation for friendly fire mode
sig_mvm_friendlyfire "0" // Mod: enable friendly fire for red team in MvM mode (0: off; 1: only before/after waves; 2: always on)
sig_mvm_gamemode_converter "0" // Mod: Convert other gamemodes into mvm gamemode
sig_mvm_gib_improvements "1" // Mod: improve various aspects of human and robot gibbing in MvM mode
sig_mvm_go_back_in_time "0" // Mod: revert old mvm features
sig_mvm_human_death_yells "1" // Mod: re-enable human death yells and crunching sounds and so forth in MvM mode
sig_mvm_jointeam_blue_allow_max "-1" // Blue humans in MvM: max humans to allow on blue team (-1 for no limit)
sig_mvm_bluhuman_flag_pickup "0" // Blue humans in MvM: allow picking up the flag
sig_mvm_bluhuman_flag_capture "0" // Blue humans in MvM: allow scoring a flag Capture by carrying it to the capture zone
sig_mvm_bluhuman_spawn_protection "1" // Blue humans in MvM: enable spawn protection invulnerability
sig_mvm_bluhuman_spawn_noshoot "1" // Blue humans in MvM: when spawn protection invulnerability is enabled, disallow shooting from spawn
sig_mvm_bluhuman_infinite_cloak "1" // Blue humans in MvM: enable infinite spy cloak meter
sig_mvm_bluhuman_infinite_cloak_deadringer "0" // Blue humans in MvM: enable infinite spy cloak meter (Dead Ringer)
sig_mvm_bluhuman_infinite_ammo "1" // Blue humans in MvM: infinite ammo
sig_mvm_bluhuman_teleport "0" // Blue humans in MvM: teleport to engiebot teleport
sig_mvm_bluhuman_teleport_player "0" // Blue humans in MvM: teleport bots and players to player teleport exit
sig_mvm_jointeam_blue_spectator "1" // Blue humans in MvM: Force spectators to join blue team
sig_mvm_jointeam_blue_allow_revive "0" // Allow reanimators for the blue players
sig_mvm_jointeam_blue_allow "0" // Mod: permit client command 'jointeam blue' from human players
sig_mvm_jointeam_blue_allow_adminonly "1" // Mod: restrict this mod's functionality to SM admins only [NOTE: missions with WaveSchedule param AllowJoinTeamBlue 1 will OVERRIDE this and allow non-admins for the duration of the mission]
sig_mvm_jointeam_blue_allow_force "0" // Mod: force players to join blue team
sig_mvm_medigunshield_damage "0" // Mod: enable damage and stun for robots' medigun shields
sig_mvm_no_halloween_souls "1" // Mod: disable those stupid Halloween soul drop things in MvM mode
sig_mvm_player_limit_change 0 // "Mod: Change mvm player limits. Set to -1 to never allow missions or player limit convars to change this value"
sig_mvm_spectator_max_players "" // Set max spectator team count. -1 = Default
sig_mvm_refund_exploit_fix "1" // Mod: fix the infinite refund exploit involving switching to auto team
sig_mvm_robosapper_override_radius "-1" // Mod: robo sapper radius (usual: 0 @ L0, 200 @ L1, 225 @ L2, 250 @ L3); if negative, no override will be applied
sig_mvm_robosapper_override_duration "-1.0" // Mod: robo sapper duration (usual: 4.0 @ L0, 4.0 @ L1, 5.5 @ L2, 7.0 @ L3); if negative, no override will be applied
sig_mvm_robosapper_override_stun_minibosses "0" // Mod: robo sapper will apply full stun to minibosses instead of just partial stun (usual: 0)
sig_mvm_robosapper_override_stun_amount "0.85" // Mod: robo sapper will apply specified stun amount (usual: 0.85)
sig_mvm_robosapper_override "0" // Mod: enable overriding aspects of the robo sapper in MvM mode
sig_mvm_robot_limit_fix_red "0" // Mod: fix problems with enforcement of the MvM robot limit when bots are on red team
sig_mvm_robot_limit_override "22" // Mod: override the max number of MvM robots that are allowed to be spawned at once (normally 22)
sig_mvm_robot_limit "1" // Mod: modify/enhance/fix some population manager code related to the 22-robot limit in MvM
sig_mvm_sapper_allow_multiple_active "0" // Mod: allow multiple sappers to exist per player simultaneously in MvM mode
sig_mvm_sentrybuster_enhancements "0" // Mod: enhanced sentry busters
sig_mvm_set_credit_team "0" // Mod: change which team is allowed to collect MvM credits (normally hardcoded to TF_TEAM_RED)
sig_mvm_sub_wave_spawn_at_once "0" // Mod: Spawn all subwaves at once
sig_mvm_wave_spawn_at_once "0" // Mod: Spawn all waves at once
sig_mvm_upgradestation_creators "0" // The mod only affects creators.tf weapons
sig_mvm_upgradestation_regen_improved "1" // Mod: fix annoying aspects of the health+ammo regen provided by the upgrade station
sig_mvm_weapon_antigrief_scorchshot "1" // Disable knockback and stun effects vs giant robots from the Scorch Shot
sig_mvm_weapon_antigrief_loosecannon "1" // Disable knockback and stun effects vs giant robots from the Loose Cannon
sig_mvm_weapon_antigrief_forceanature "1" // Disable knockback and stun effects vs giant robots from the Force-A-Nature
sig_mvm_weapon_antigrief_shortstop "1" // Disable knockback and stun effects vs giant robots from the Shortstop
sig_mvm_weapon_antigrief_moonshot "1" // Disable knockback and stun effects vs giant robots from the Moonshot
sig_mvm_weapon_antigrief_stunonhit "1" // Disable knockback and stun effects vs giant robots from stun on hit attributes
sig_mvm_weapon_antigrief_airborne_rage "1" // Disable knockback and stun effects vs giant robots from minigun rage when airborne
sig_mvm_stunball_stun "0" // Balls now stun players
sig_mvm_weapon_antigrief "1" // Mod: disable some obnoxious weapon effects in MvM (primarily knockback stuff)
sig_mvm_explosiveheadshot_nerf "0" // Explosive headshots nerf (30% less range with no charge, damage and stun is reduced with distance)
sig_mvm_backstab_nerf "0" // Nerf for backstab (20% less damage for each successive backstab down to 60%)
sig_mvm_madmilk_nerf "0" // Nerf for mad milk (reduce duration by 1 second for every 100 health restored)
sig_mvm_beggar_stun_nerf "1" // Nerf for beggar's bazooka (reduce stun slow from 85% to 60%, reduce duration by 15%)
sig_heal_rage_from_upgrades_ratio "0.5" // Heal rage from upgrades ratio
sig_heal_rage_ratio "0.96" // Heal rage ratio
sig_ubersaw_uber_decrease "1" // Ubersaw uber on hit decrease if rage scale attribute is present
sig_mvm_weapon_balancing "1" // Mod: change some weapon behavior
sig_mvm_yer_unnerf "1" // Mod: remove the MvM-specific nerfs from Your Eternal Reward
sig_mvm_upgrade_allow_explode_on_ignite "0" // Should explode on ignite be enabled
sig_mvm_upgrade_allow_medigun_shield "1" // Should medigun shield be enabled
sig_mvm_upgrade_over_cap_exploit_fix "0" // Fix for upgrade over cap exploit
sig_mvm_upgradedisallow "1" // Mod: Disallow buing certain upgrades
sig_mvm_eye_particle "" // Mod: add eye particle to models
sig_mvm_human_eye_particle "0" // Mod: add eye particle to humans
sig_mvm_eye_extended_difficulty_colors "0" // Mod: special eye colors for normal and expert bots
sig_mvm_red_robot_eye_glow "1" // Mod: add eye glow to red robots
sig_mvm_extended_upgrades "1" // Mod: enable extended upgrades
sig_mvm_extended_upgrades_add_for_uninteded_class "1" // Mod: add regular upgrades to extended upgrades menu when upgrading weapons for unintended class
sig_mvm_teleporter_aggro "1" // Mod: Make robots target red teleporters
sig_mvm_usermsg_overflow_fix "1" // MvM: fix buffer overflow in net message
sig_perf_attributes_optimize "1" // Mod: improve attributes performance
sig_perf_filesystem_optimize "0" // Mod: alter case insensitive search of loose files so that it simply looks for all lowercase path instead
sig_cvar_perf_input_optimize_print_debug "0" // Print debug messages to admins
sig_perf_input_optimize "1" // Mod: Optimize input/output entity links
sig_perf_hltv_rate_between_rounds "8" // Source TV snapshotrate between rounds
sig_perf_hltv_optimize "1" // Mod: improve HLTV performance
sig_perf_flame_breakable_collision "1" // Mod: improve MvM flame entity performance by eliding func_breakable classname lookups
sig_perf_medigun_shield_damage_events "0" // Mod: prevent "player_hurt" and "npc_hurt" game events from firing due to medigun shield damage
sig_ai_medigunshield_obstruction_override_shouldhitentity "1" // Override NextBotTraversableTraceFilter::ShouldHitEntity
sig_ai_medigunshield_obstruction_override_isentitytraversable "1" // Override CTFBotLocomotion::IsEntityTraversable
sig_perf_medigun_shield_damage_interval "1" // Mod: change the medigun shield damage interval to values greater than every single tick
sig_perf_sendprop_optimize "1" // Mod: improve sendprop encoding performance by preventing full updates on clients
sig_network_threads "3" // Additional threads used for networking
sig_perf_smokestack_fs_thrash "1" // Mod: fix map load delays caused by filesystem thrashing from env_smokestack entities
sig_perf_squad_escort_optimize "1" // Mod: improve squad escort performance by reducing update frequency
sig_perf_virtual_call_optimize "1" // Mod: Optimize common virtual calls
sig_perf_virtual_call_optimize_inline_virtuals "0" // Mod: Optimize common virtual calls with experimental function inline
sig_perf_func_optimize "1" // Mod: Optimize common calls
sig_perf_mvm_load_popfile "1" // Mod: eliminate unnecessary duplication of parsing/init code during tf_mvm_popfile
sig_no_romevision_cosmetics "0" // Disable romevision cosmetics
sig_auto_weapon_strip "0" // Automatically strip unused weapons
sig_creators_custom_item "1" // Enable fallback to creators custom item
sig_head_tracking_interval_multiplier "1" // Head tracking interval multiplier
sig_pop_ecattr_extensions "1" // Mod: enable extended KV in EventChangeAttributes
sig_pop_eventpopfile_improvements "1" // Mod: make EventPopfile work regardless of holiday; set tf_forced_holiday based on EventPopfile; disable zombie souls for sentry busters
sig_always_enable_conditional "1"
sig_pop_pointtemplate "1" // Mod: Enable point template logic
sig_pop_pointtemplate_fast_whole_map_trigger "1" // Mod: Make whole map triggers faster
sig_pop_mission_extensions "1" // Mod: enable extended KV in CMissionPopulator::Parse
sig_pop_nested_complex_spawners_trace "0" // Trace populators and spawners as they are parsed
sig_pop_nested_complex_spawners "0" // Mod: calculate correct wave class counts for nested complex spawners using a recursive algorithm
sig_mvm_custom_upgrades_file "" // Set upgrades file to specified one
sig_mvm_bots_are_humans "0" // Bots should use human models
sig_mvm_human_bots_robot_voice "0" // Bots should use robot voice if they are humans
sig_vanilla_mode "0" // Disable most mods
sig_mvm_bots_use_teleporters "1" // Blue humans in MvM: bots use player teleporters
sig_mvm_bots_bleed "0" // Bots should bleed
sig_modded_pvp "0" // Allow more mods to work in non-MvM gamemodes
sig_mvm_blacklist_givenameditem "1" // Use item blacklist in GiveNamedItem for backward compatibility
sig_mvm_print_parse_errors "1" // Print mission parse errors in console
sig_banned_missions_file "banned_missions.txt" // Location of a file containing banned missions list
sig_send_bots_to_spectator_immediately "0" // Bots should be send to spectator immediately after dying
sig_only_read_missions_from_directory "" // Only read missions from specified directory relative to tf/. Also removes maps with no available missions from voting
sig_mvm_blu_players_sound_fixup "1" // Fixup blu players sounds so they use human sounds unless set otherwise. Set to 0 if it conflicts with other plugins
sig_pop_popmgr_extensions "1" // Mod: enable extended KV in CPopulationManager::Parse
sig_mvm_robot_multiplier "0" // Multiply robot count in missions
sig_mvm_robot_multiplier_tank_hp "0.5" // Tank HP multiplier for robot multiplier mode
sig_mvm_robot_multiplier_currency "1.5" // Cash multiplier for robot multiplier mode
sig_mvm_robot_multiplier_currency_start "2" // Starting cash multiplier for robot multiplier mode
sig_custom_popfile "" // Force load specified popfile on map start in PvP (use tf_mvm_popfile instead for MvM)
sig_pop_tank_extensions "1" // Mod: enable extended KV in CTankSpawner::Parse
sig_bot_improved_airblast "0" // Bots can reflect grenades stickies and arrows, makes them aware of new JI airblast
sig_no_bot_partner_taunt "1" // Disable bots answering to partner taunts
sig_pop_extra_bots_reserved_slots "8" // Reserve this many regual slots for giants/preferred bots when extra player slots is enabled
sig_pop_tfbot_extensions "1" // Mod: enable extended KV in CTFBotSpawner::Parse
sig_text_print_speed "4"
sig_pop_wave_extensions "1" // Mod: enable extended KV in CWave::Parse
sig_pop_wavespawn_extensions "1" // Mod: enable extended KV in CWaveSpawnPopulator::Parse
sig_pop_wavespawn_spawnbot_stall_fix "0" // Mod: Fix wavespawn reserving slots even when spawnbot is disabled
sig_pop_extattr_alwaysfireweaponalt "1" // Extended bot attr: AlwaysFireWeaponAlt
sig_pop_extattr_ignoretargets "1" // Extended bot attr: IgnoreTargets
sig_pop_extattr_parse "1" // Mod: enable parsing of mod-specific extended bot attributes in MvM pop files
sig_pop_extattr_targetstickies "1" // Extended bot attr: TargetStickies
sig_prof_debug_overlay "0" // Mod: profile debug overlay rendering
sig_prof_flame_breakable_collision "0" // Mod: profile flame entity think performance
sig_prof_frame_prof "0" // Mod: show frame time %
sig_prof_mvm_shield_events_trace "0"
sig_prof_mvm_shield_events "0" // Mod: profile excessive game events due to MvM medigun shield damage
sig_prof_popfile_load "0" // Mod: profile MvM popfile load performance
sig_prof_tier2_renderutils "0" // Mod: add some hooks to tier2 renderutils functions so we can do MSVC CPU profiling without symbols
sig_robot_building_stomp_contact_nodamage "1" // OnContact stomp (instant, giants only): prevent damage from being done
sig_robot_building_stomp_contact_addknown "1" // OnContact stomp (instant, giants only): make robot immediately aware of building
sig_robot_building_stomp_stuck_nodamage "1" // OnStuck stomp (delayed, all robots): prevent damage from being done
sig_robot_building_stomp_stuck_addknown "1" // OnStuck stomp (delayed, all robots): make robot immediately aware of building
sig_robot_building_stomp "0" // Mod: replace robots' stuck-with-building-stomp ability with something less stupid
sig_robot_no_canteens "1" // Mod: don't give stock canteens or spellbooks or grapples to robots, because that's idiotic
sig_robot_spawn_protection_fix "1" // Mod: make robot spawn protection only involve TF_COND_INVULNERABLE_HIDE_UNLESS_DAMAGED
sig_robot_spawn_setname "0" // Mod: use SetPlayerName instead of cl_name in CTFBotSpawner::Spawn
sig_robot_standable_heads "0" // Mod: remove the sliding force that prevents players from standing on robots' heads
sig_robot_ticklish_giants "0" // Mod: enable tickling for giant robots as well
sig_robot_ticklish "1" // Mod: allow robots to be tickled (e.g. by the Holiday Punch)
sig_robot_underground_check_override "0" // Mod: disable the faulty underground-detection logic in CTFBotMainAction::Update
sig_sniper_charge_uncap "0" // Mod: remove the 200 percent upper limit on sniper rifle charge rate
sig_sniper_head_uncap "0" // Mod: remove the 6-head cap on the Bazaar Bargain
sig_sound_suppress_giant_sentrybuster "0" // Mod: suppress TLK_MVM_GIANT_CALLOUT voice response when a sentry buster spawns
sig_sound_suppress_medicbot_shield "0" // Mod: suppress TLK_MEDIC_HEAL_SHIELD voice response when a bot activates the medigun shield
sig_sound_unused_credits "0" // Mod: enable unused TLK_MVM_ENCOURAGE_MONEY voice response when picking up credits
sig_sound_unused_sapper "0" // Mod: enable unused TLK_MVM_SAPPED_ROBOT voice response when sapping a robot (instead of TLK_STUNNED_TARGET)
sig_sound_tele_activate "1" // Mod: enable the engiebot teleporter activation sound effect
sig_tank_gunslinger_combo "1" // Tank: enable gunslinger 3-punch combo functionality
sig_util_client_cmds "1" // Utility: enable client cheat commands
sig_util_client_cmds_adminonly "1" // Utility: restrict this mod's functionality to SM admins only
sig_util_client_cmds_show_cpu_min_level "99" // Minimum cpu usage percentage to start displaying to admins by default
sig_util_confilter "0" // Utility: enable enhanced console message filtering system
sig_util_console_recv "0" // Utility: console forwarding: client receive
sig_util_console_send "0" // Utility: console forwarding: server send
sig_util_debugoverlay_font_name "" // Utility: font name from the scheme file
sig_util_debugoverlay_font "0" // Utility: allow overriding the debug overlay font
sig_util_debugoverlay_font_v2_spew "0" // Utility: spew debugging information
sig_util_debugoverlay_font_v2_fg_name "Consolas" // Utility: FG font name
sig_util_debugoverlay_font_v2_fg_tall "14" // Utility: FG font tall
sig_util_debugoverlay_font_v2_fg_weight "400" // Utility: FG font weight
sig_util_debugoverlay_font_v2_fg_scanlines "0" // Utility: FG font scanlines
sig_util_debugoverlay_font_v2_fg_blur "5" // Utility: FG font blur
sig_util_debugoverlay_font_v2_fg_italic "0" // Utility: FG font italic
sig_util_debugoverlay_font_v2_fg_underline "0" // Utility: FG font underline
sig_util_debugoverlay_font_v2_fg_strikeout "0" // Utility: FG font strikeout
sig_util_debugoverlay_font_v2_fg_antialias "1" // Utility: FG font antialias
sig_util_debugoverlay_font_v2_fg_dropshadow "0" // Utility: FG font dropshadow
sig_util_debugoverlay_font_v2_fg_outline "0" // Utility: FG font outline
sig_util_debugoverlay_font_v2_bg_name "Consolas" // Utility: BG font name
sig_util_debugoverlay_font_v2_bg_tall "14" // Utility: BG font tall
sig_util_debugoverlay_font_v2_bg_weight "400" // Utility: BG font weight
sig_util_debugoverlay_font_v2_bg_scanlines "0" // Utility: BG font scanlines
sig_util_debugoverlay_font_v2_bg_blur "5" // Utility: BG font blur
sig_util_debugoverlay_font_v2_bg_italic "0" // Utility: BG font italic
sig_util_debugoverlay_font_v2_bg_underline "0" // Utility: BG font underline
sig_util_debugoverlay_font_v2_bg_strikeout "0" // Utility: BG font strikeout
sig_util_debugoverlay_font_v2_bg_antialias "1" // Utility: BG font antialias
sig_util_debugoverlay_font_v2_bg_dropshadow "0" // Utility: BG font dropshadow
sig_util_debugoverlay_font_v2_bg_outline "0" // Utility: BG font outline
sig_util_debugoverlay_font_v2_expand_bg "2" // Utility: expand background glyph size by this many pixels
sig_util_debugoverlay_font_v2_expand_box "1" // Utility: use box expansion instead of circle expansion
sig_util_debugoverlay_font_v2_expand_factor "2" // Utility: supersampling factor for expansion
sig_util_debugoverlay_font_v2_bg_color_r "0x00" // Utility: BG font color: red
sig_util_debugoverlay_font_v2_bg_color_g "0x00" // Utility: BG font color: green
sig_util_debugoverlay_font_v2_bg_color_b "0x00" // Utility: BG font color: blue
sig_util_debugoverlay_font_v2_bg_color_a "0xff" // Utility: BG font color: alpha
sig_util_debugoverlay_font_v2 "0" // Utility: allow overriding the debug overlay font
sig_util_download_manager_resource_file "tf_mvm_missioncycle.res" // Download Manager: Mission cycle file to write to. If set to empty string, vote list is not automatically updated
sig_util_download_manager_maplist_file "cfg/mapcycle.txt" // Download Manager: Map cycle file to write to. If set to empty string, vote list is not automatically updated
sig_util_download_manager_download_refresh "1" // Download Manager: Set if the downloads should be refreshed periodically
sig_util_download_manager_map_path "" // Download Manager: if specified, only include maps in the directory to the vote menu
sig_util_download_manager_banned_maps "" // Download Manager: banned map list separated by comma
sig_util_download_manager_custom_search_path_tail "" // Utility: optional additional search path
sig_util_download_manager_mission_owner "0" // Mission owner id
sig_util_download_manager_path "download" // Utility: specifiy the path to the custom files
sig_util_download_manager_kvpath "cfg/downloads.kv" // Utility: specify the path to the configuration file
sig_util_download_manager_late_download "1" // Download Manager: enable late downloads of small
sig_util_download_manager_late_download_max_file_size "80" // Download Manager: Max file size for late download in kb
sig_util_download_manager_late_download_for_other_maps "1" // Download Manager: Late download files for other maps
sig_util_download_manager "0" // Utility: add custom downloads from popfiles to the downloadables string table in a smart way, generates map list for mvm map votes. Recommended to set sig_perf_filesystem_optimize 1
sig_util_dtwarning_use_cvar "0" // Utility: make the dtwarning engine cvar actually control whether DataTable_Warning prints messages
sig_util_entity_overlays "0" // Utility: enable entity overlays regardless of developer convar or dedicated server status
sig_util_listenserverhost_index "1" // Entity index of the "listen server host" player
sig_util_listenserverhost "0" // Utility: override UTIL_GetListenServerHost on a dedicated server
sig_util_make_item "1" // Utility: enable sig_makeitem_* client commands
sig_util_make_item_adminonly "1" // Utility: restrict this mod's functionality to SM admins only
sig_util_notify_recv_trace "0" // Trace notify messages as they are received
sig_util_notify_recv "0" // Utility: notify forwarding: client receive
sig_util_notify_send_mtu "65000" // The maximum size of UDP packets to send through the firehose
sig_util_notify_send_delay "0" // The number of server ticks to delay sending notify packets to the client
sig_util_notify_send "0" // Utility: notify forwarding: server send
sig_util_pooled_string_fix "0" // Mod: Always enable the 65k+ pooled strings fix
sig_util_overlay_enhancements_textspacing "0" // Utility: overlay forwarding: client rendering enhancements: use non-hardcoded height for text overlay line spacing
sig_util_overlay_enhancements_sphere "0" // Utility: overlay forwarding: client rendering enhancements: use better sphere rendering
sig_util_overlay_enhancements "0" // Utility: overlay forwarding: client rendering enhancements
sig_util_overlay_recv_trace "0" // Trace overlay messages as they are received
sig_util_overlay_recv_ntheta "16" // Set nTheta value for CDebugOverlay::AddSphereOverlay
sig_util_overlay_recv_nphi "16" // Set nPhi value for CDebugOverlay::AddSphereOverlay
sig_util_overlay_recv "0" // Utility: overlay forwarding: client receive
sig_util_overlay_send_mtu "65000" // The maximum size of UDP packets to send through the firehose
sig_util_overlay_send_delay "0" // The number of server ticks to delay sending overlay packets to the client
sig_util_overlay_send_trace "0" // Trace calls to NDebugOverlay functions
sig_util_overlay_send_nocon "0" // Suppress NextBot console output when overlay sending is enabled
sig_util_overlay_send_stats "0" // Show call and data rate statistics
sig_util_overlay_send_stats_interval "1.0" // Interval at which to show statistics
sig_util_overlay_send "0" // Utility: overlay forwarding: server send
sig_util_vprof_recv_port "30001" // Network port to use for VProf reception
sig_util_vprof_recv_trace "0" // Trace vprof messages as they are received
sig_util_vprof_recv "0" // Utility: vprof forwarding: client receive
sig_util_vprof_send_host "jgvm-win8" // Network host to use for VProf transmission
sig_util_vprof_send_port "30001" // Network port to use for VProf transmission
sig_util_vprof_send "0" // Utility: vprof forwarding: server send
sig_util_vscript_send_output_to_admins "1" // Utility: Send output and errors from vscript to admins
sig_util_vscript_load_init_scripts "1" // "Utility: Load vscript serverinit.nut before mapspawn"