This code is a work in progress and yes, it is about a CHIP-8
emulator that uses ANSI/TERM
stuff to emulate
the screen output.
Well, here follows some CHIP-8 ROMs
emulated with this software:
INVADERS | TIC-TAC | WIPE-OFF |
---|---|---|
MERLIN | UFO | TANK |
TETRIS | HIDDEN | MISSILE |
Well, I use some git-submodules
here so:
watson@BakerStreet221B:~/src/clues/rafael-santiago# git clone \
> https://github.com/rafael-santiago/CP-8
watson@BakerStreet221B:~/src/clues/rafael-santiago# cd CP-8
watson@BakerStreet221B:~/src/clues/rafael-santiago/CP-8# git \
> submodule update --init
If the incantations above are trickier for you, try:
watson@BakerStreet221B:~/src/clues/rafael-santiago# git clone \
> https://github.com/rafael-santiago/CP-8 --recursive
Done.
My code my rules. I use my own build system. Once Hefesto
well-installed and working
on your system you should move to CP-8's src
sub-directory and invoke hefesto
from there... Something like:
watson@BakerStreet221B:~/src/clues/rafael-santiago/src/CP-8# cd src
watson@BakerStreet221B:~/src/clues/rafael-santiago/src/CP-8/src# hefesto
(...)
watson@BakerStreet221B:~/src/clues/rafael-santiago/src/CP-8/src# _
After invoking "hefesto" you will get the binary cp8
under ../bin
sub-directory.
Firstly all should be done under src
sub-directory and then...
watson@BakerStreet221B:~/src/clues/rafael-santiago/src/CP-8/src# hefesto --install
watson@BakerStreet221B:~/src/clues/rafael-santiago/src/CP-8/src# hefesto --uninstall
Answer the questions confirming your choice and you will get this software installed on your environment.
This application works based on tasks. So you need to inform the task
and its --arguments=(...)
. Each task
requires its own specific arguments.
The emulate
task is pretty obvious, you will use it to play the CHIP-8
games on the following way:
sherlock@BakerStreet221B:~/src/clues/rafael-santiago/src/CP-8/src# ../bin/cp8 emulate \
> --rom=/home/sherlock/rom/PUZZLE
This emulation task does not re-map any key. However, you have some special keys, look the Table 1.
Table 1: Special keys recognized during an emulation task.
Key | Action |
---|---|
R |
Reset/Restart the ROM execution |
P |
Pause the ROM execution |
ESC |
Exit the program |
In spite of being mainly a CHIP-8
emulator I have written some minor tasks for this software.
Here in this section you can find information about them.
This task should be useful to anyone who wants to probe the code of a CHIP-8 ROM
. Using it you are able
to disassemble the machine code.
The usage is pretty straightforward:
sherlock@BakerStreet221B:~/src/clues/rafael-santiago/src/CP-8/src# cp8 umount \
> --rom=/home/sherlock/rom/PUZZLE
The default output is the stdout
if you want to spit the assembly mnemonics to another file:
sherlock@BakerStreet221B:~/src/clues/rafael-santiago/src/CP-8/src# cp8 umount \
> --rom=/home/sherlock/rom/PUZZLE --out=Elementary.c8
A "umounted" ROM
looks like it:
LD VA, 0x12
LD VB, 0x01
LD V1, 0x10
LD V2, 0x00
LD V0, 0x00
LD I, 0x2b0
DRW V1, V2, 0x7
LD F, V0
SE V0, 0x00
DRW VA, VB, 0x5
ADD V1, 0x08
ADD VA, 0x08
SE V1, 0x30
JP 0x224
LD V1, 0x10
ADD V2, 0x08
LD VA, 0x12
ADD VB, 0x08
LD I, 0x300
ADD I, V0
LD [I], V0
ADD V0, 0x01
SE V0, 0x10
JP 0x20a
LD VA, 0x12
LD VB, 0x01
LD VC, 0x00
LD V2, 0xff
RND V0, 0x06
ADD V0, 0x02
CALL 0x252
(...)
As you can see the CHIP-8 Assembly
is pretty simple with a short processor's instruction set.
If you started to write code when people usually had to compile, worry about memory, program size, etc... You may know that is
not a good idea let a data chunk in the middle of a instruction chunk... Due to it this disassembler skips the first data
chunk when the first instruction is a jump. I said "data chunk" because in the old days was common you pick up a ROM
with
some copyright disclaimer before the real program "text". Then a ROM
that mixes data and instructions at random in any
place will produce a "screwed up" output. However, it is considered a bad practice and uncommon because it could be dangerous
in that days...
((( Coming soon... work in progress... )))