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| 1 | +// Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 | +// Use of this source code is governed by a BSD-style license that can be |
| 3 | +// found in the LICENSE file. |
| 4 | + |
| 5 | +#ifndef CC_OUTPUT_BSP_TREE_H_ |
| 6 | +#define CC_OUTPUT_BSP_TREE_H_ |
| 7 | + |
| 8 | +#include <list> |
| 9 | +#include <vector> |
| 10 | + |
| 11 | +#include "base/memory/scoped_ptr.h" |
| 12 | +#include "cc/base/scoped_ptr_deque.h" |
| 13 | +#include "cc/base/scoped_ptr_vector.h" |
| 14 | +#include "cc/output/bsp_compare_result.h" |
| 15 | +#include "cc/quads/draw_polygon.h" |
| 16 | + |
| 17 | +namespace cc { |
| 18 | + |
| 19 | +struct BspNode { |
| 20 | + // This represents the splitting plane. |
| 21 | + scoped_ptr<DrawPolygon> node_data; |
| 22 | + // This represents any coplanar geometry we found while building the BSP. |
| 23 | + ScopedPtrVector<DrawPolygon> coplanars_front; |
| 24 | + ScopedPtrVector<DrawPolygon> coplanars_back; |
| 25 | + |
| 26 | + scoped_ptr<BspNode> back_child; |
| 27 | + scoped_ptr<BspNode> front_child; |
| 28 | + |
| 29 | + explicit BspNode(scoped_ptr<DrawPolygon> data); |
| 30 | + ~BspNode(); |
| 31 | +}; |
| 32 | + |
| 33 | +class CC_EXPORT BspTree { |
| 34 | + public: |
| 35 | + explicit BspTree(ScopedPtrDeque<DrawPolygon>* list); |
| 36 | + scoped_ptr<BspNode>& root() { return root_; } |
| 37 | + |
| 38 | + template <typename ActionHandlerType> |
| 39 | + void TraverseWithActionHandler(ActionHandlerType* action_handler) const { |
| 40 | + if (root_) { |
| 41 | + WalkInOrderRecursion<ActionHandlerType>(action_handler, root_.get()); |
| 42 | + } |
| 43 | + } |
| 44 | + |
| 45 | + ~BspTree(); |
| 46 | + |
| 47 | + private: |
| 48 | + scoped_ptr<BspNode> root_; |
| 49 | + |
| 50 | + void FromList(ScopedPtrVector<DrawPolygon>* list); |
| 51 | + void BuildTree(BspNode* node, ScopedPtrDeque<DrawPolygon>* data); |
| 52 | + |
| 53 | + template <typename ActionHandlerType> |
| 54 | + void WalkInOrderAction(ActionHandlerType* action_handler, |
| 55 | + DrawPolygon* item) const { |
| 56 | + (*action_handler)(item); |
| 57 | + } |
| 58 | + |
| 59 | + template <typename ActionHandlerType> |
| 60 | + void WalkInOrderVisitNodes( |
| 61 | + ActionHandlerType* action_handler, |
| 62 | + const BspNode* node, |
| 63 | + const BspNode* first_child, |
| 64 | + const BspNode* second_child, |
| 65 | + const ScopedPtrVector<DrawPolygon>& first_coplanars, |
| 66 | + const ScopedPtrVector<DrawPolygon>& second_coplanars) const { |
| 67 | + if (first_child) { |
| 68 | + WalkInOrderRecursion(action_handler, first_child); |
| 69 | + } |
| 70 | + for (size_t i = 0; i < first_coplanars.size(); i++) { |
| 71 | + WalkInOrderAction(action_handler, first_coplanars[i]); |
| 72 | + } |
| 73 | + WalkInOrderAction(action_handler, node->node_data.get()); |
| 74 | + for (size_t i = 0; i < second_coplanars.size(); i++) { |
| 75 | + WalkInOrderAction(action_handler, second_coplanars[i]); |
| 76 | + } |
| 77 | + if (second_child) { |
| 78 | + WalkInOrderRecursion(action_handler, second_child); |
| 79 | + } |
| 80 | + } |
| 81 | + |
| 82 | + template <typename ActionHandlerType> |
| 83 | + void WalkInOrderRecursion(ActionHandlerType* action_handler, |
| 84 | + const BspNode* node) const { |
| 85 | + // If our view is in front of the the polygon |
| 86 | + // in this node then walk back then front. |
| 87 | + if (GetCameraPositionRelative(*(node->node_data)) == BSP_FRONT) { |
| 88 | + WalkInOrderVisitNodes<ActionHandlerType>(action_handler, |
| 89 | + node, |
| 90 | + node->back_child.get(), |
| 91 | + node->front_child.get(), |
| 92 | + node->coplanars_front, |
| 93 | + node->coplanars_back); |
| 94 | + } else { |
| 95 | + WalkInOrderVisitNodes<ActionHandlerType>(action_handler, |
| 96 | + node, |
| 97 | + node->front_child.get(), |
| 98 | + node->back_child.get(), |
| 99 | + node->coplanars_back, |
| 100 | + node->coplanars_front); |
| 101 | + } |
| 102 | + } |
| 103 | + |
| 104 | + // Returns whether or not nodeA is on one or the other side of nodeB, |
| 105 | + // coplanar, or whether it crosses nodeB's plane and needs to be split |
| 106 | + static BspCompareResult GetNodePositionRelative(const DrawPolygon& node_a, |
| 107 | + const DrawPolygon& node_b); |
| 108 | + // Returns whether or not our viewer is in front of or behind the plane |
| 109 | + // defined by this polygon/node |
| 110 | + static BspCompareResult GetCameraPositionRelative(const DrawPolygon& node); |
| 111 | +}; |
| 112 | + |
| 113 | +} // namespace cc |
| 114 | + |
| 115 | +#endif // CC_OUTPUT_BSP_TREE_H_ |
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