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layer_animation_sequence.cc
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// Copyright 2012 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/compositor/layer_animation_sequence.h"
#include <algorithm>
#include <iterator>
#include "base/observer_list.h"
#include "base/strings/stringprintf.h"
#include "base/trace_event/trace_event.h"
#include "cc/animation/animation_id_provider.h"
#include "ui/compositor/layer_animation_delegate.h"
#include "ui/compositor/layer_animation_element.h"
#include "ui/compositor/layer_animation_observer.h"
namespace ui {
LayerAnimationSequence::LayerAnimationSequence()
: properties_(LayerAnimationElement::UNKNOWN),
is_repeating_(false),
last_element_(0),
waiting_for_group_start_(false),
animation_group_id_(0),
last_progressed_fraction_(0.0) {}
LayerAnimationSequence::LayerAnimationSequence(
std::unique_ptr<LayerAnimationElement> element)
: properties_(LayerAnimationElement::UNKNOWN),
is_repeating_(false),
last_element_(0),
waiting_for_group_start_(false),
animation_group_id_(0),
last_progressed_fraction_(0.0) {
AddElement(std::move(element));
}
LayerAnimationSequence::~LayerAnimationSequence() {
for (auto& observer : observers_)
observer.DetachedFromSequence(this, true);
}
void LayerAnimationSequence::Start(LayerAnimationDelegate* delegate) {
DCHECK(start_time_ != base::TimeTicks());
last_progressed_fraction_ = 0.0;
if (elements_.empty())
return;
elements_[0]->set_requested_start_time(start_time_);
elements_[0]->Start(delegate, animation_group_id_);
NotifyStarted();
// This may have been aborted.
}
void LayerAnimationSequence::Progress(base::TimeTicks now,
LayerAnimationDelegate* delegate) {
DCHECK(start_time_ != base::TimeTicks());
bool redraw_required = false;
if (elements_.empty())
return;
if (last_element_ == 0)
last_start_ = start_time_;
size_t current_index = last_element_ % elements_.size();
bool just_completed_sequence = false;
base::TimeDelta element_duration;
while (is_repeating_ || last_element_ < elements_.size()) {
elements_[current_index]->set_requested_start_time(last_start_);
if (!elements_[current_index]->IsFinished(now, &element_duration))
break;
// Let the element we're passing finish.
if (elements_[current_index]->ProgressToEnd(delegate))
redraw_required = true;
last_start_ += element_duration;
++last_element_;
last_progressed_fraction_ =
elements_[current_index]->last_progressed_fraction();
current_index = last_element_ % elements_.size();
DCHECK_GT(last_element_, 0u);
just_completed_sequence = current_index == 0;
}
if (is_repeating_ || last_element_ < elements_.size()) {
if (!elements_[current_index]->Started()) {
animation_group_id_ = cc::AnimationIdProvider::NextGroupId();
elements_[current_index]->Start(delegate, animation_group_id_);
}
base::WeakPtr<LayerAnimationSequence> alive(AsWeakPtr());
if (elements_[current_index]->Progress(now, delegate))
redraw_required = true;
if (!alive)
return;
last_progressed_fraction_ =
elements_[current_index]->last_progressed_fraction();
}
// Since the delegate may be deleted due to the notifications below, it is
// important that we schedule a draw before sending them.
if (redraw_required)
delegate->ScheduleDrawForAnimation();
if (just_completed_sequence) {
if (!is_repeating_) {
last_element_ = 0;
waiting_for_group_start_ = false;
animation_group_id_ = 0;
NotifyEnded();
} else {
NotifyWillRepeat();
}
}
}
bool LayerAnimationSequence::IsFinished(base::TimeTicks time) {
if (is_repeating_ || waiting_for_group_start_)
return false;
if (elements_.empty())
return true;
if (last_element_ == 0)
last_start_ = start_time_;
base::TimeTicks current_start = last_start_;
size_t current_index = last_element_;
base::TimeDelta element_duration;
while (current_index < elements_.size()) {
elements_[current_index]->set_requested_start_time(current_start);
if (!elements_[current_index]->IsFinished(time, &element_duration))
break;
current_start += element_duration;
++current_index;
}
return (current_index == elements_.size());
}
void LayerAnimationSequence::ProgressToEnd(LayerAnimationDelegate* delegate) {
bool redraw_required = false;
if (elements_.empty())
return;
size_t current_index = last_element_ % elements_.size();
while (current_index < elements_.size()) {
if (elements_[current_index]->ProgressToEnd(delegate))
redraw_required = true;
last_progressed_fraction_ =
elements_[current_index]->last_progressed_fraction();
++current_index;
++last_element_;
}
if (redraw_required)
delegate->ScheduleDrawForAnimation();
if (!is_repeating_) {
last_element_ = 0;
waiting_for_group_start_ = false;
animation_group_id_ = 0;
NotifyEnded();
} else {
NotifyWillRepeat();
}
}
void LayerAnimationSequence::GetTargetValue(
LayerAnimationElement::TargetValue* target) const {
if (is_repeating_)
return;
for (size_t i = last_element_; i < elements_.size(); ++i)
elements_[i]->GetTargetValue(target);
}
void LayerAnimationSequence::Abort(LayerAnimationDelegate* delegate) {
size_t current_index = last_element_ % elements_.size();
while (current_index < elements_.size()) {
elements_[current_index]->Abort(delegate);
++current_index;
}
last_element_ = 0;
waiting_for_group_start_ = false;
NotifyAborted();
}
void LayerAnimationSequence::AddElement(
std::unique_ptr<LayerAnimationElement> element) {
properties_ |= element->properties();
elements_.push_back(std::move(element));
}
bool LayerAnimationSequence::HasConflictingProperty(
LayerAnimationElement::AnimatableProperties other) const {
return (properties_ & other) != LayerAnimationElement::UNKNOWN;
}
bool LayerAnimationSequence::IsFirstElementThreaded(
LayerAnimationDelegate* delegate) const {
if (!elements_.empty())
return elements_[0]->IsThreaded(delegate);
return false;
}
void LayerAnimationSequence::AddObserver(LayerAnimationObserver* observer) {
if (!observers_.HasObserver(observer)) {
observers_.AddObserver(observer);
observer->AttachedToSequence(this);
}
}
void LayerAnimationSequence::RemoveObserver(LayerAnimationObserver* observer) {
observers_.RemoveObserver(observer);
observer->DetachedFromSequence(this, true);
}
void LayerAnimationSequence::OnThreadedAnimationStarted(
base::TimeTicks monotonic_time,
cc::TargetProperty::Type target_property,
int group_id) {
if (elements_.empty() || group_id != animation_group_id_)
return;
size_t current_index = last_element_ % elements_.size();
LayerAnimationElement::AnimatableProperties element_properties =
elements_[current_index]->properties();
LayerAnimationElement::AnimatableProperty event_property =
LayerAnimationElement::ToAnimatableProperty(target_property);
DCHECK(element_properties & event_property);
elements_[current_index]->set_effective_start_time(monotonic_time);
}
void LayerAnimationSequence::OnScheduled() {
NotifyScheduled();
}
void LayerAnimationSequence::OnAnimatorDestroyed() {
for (LayerAnimationObserver& observer : observers_) {
if (!observer.RequiresNotificationWhenAnimatorDestroyed()) {
// Remove the observer, but do not allow notifications to be sent.
observers_.RemoveObserver(&observer);
observer.DetachedFromSequence(this, false);
}
}
}
void LayerAnimationSequence::OnAnimatorAttached(
LayerAnimationDelegate* delegate) {
for (LayerAnimationObserver& observer : observers_)
observer.OnAnimatorAttachedToTimeline();
}
void LayerAnimationSequence::OnAnimatorDetached() {
for (LayerAnimationObserver& observer : observers_)
observer.OnAnimatorDetachedFromTimeline();
}
size_t LayerAnimationSequence::size() const {
return elements_.size();
}
LayerAnimationElement* LayerAnimationSequence::FirstElement() const {
if (elements_.empty()) {
return nullptr;
}
return elements_[0].get();
}
void LayerAnimationSequence::NotifyScheduled() {
for (auto& observer : observers_)
observer.OnLayerAnimationScheduled(this);
}
void LayerAnimationSequence::NotifyStarted() {
for (auto& observer : observers_)
observer.OnLayerAnimationStarted(this);
}
void LayerAnimationSequence::NotifyEnded() {
for (auto& observer : observers_)
observer.OnLayerAnimationEnded(this);
}
void LayerAnimationSequence::NotifyWillRepeat() {
for (auto& observer : observers_)
observer.OnLayerAnimationWillRepeat(this);
}
void LayerAnimationSequence::NotifyAborted() {
for (auto& observer : observers_)
observer.OnLayerAnimationAborted(this);
}
LayerAnimationElement* LayerAnimationSequence::CurrentElement() const {
if (elements_.empty())
return NULL;
size_t current_index = last_element_ % elements_.size();
return elements_[current_index].get();
}
std::string LayerAnimationSequence::ElementsToString() const {
std::string str;
for (size_t i = 0; i < elements_.size(); i++) {
if (i > 0)
str.append(", ");
str.append(elements_[i]->ToString());
}
return str;
}
std::string LayerAnimationSequence::ToString() const {
return base::StringPrintf(
"LayerAnimationSequence{size=%zu, properties=%s, "
"elements=[%s], is_repeating=%d, group_id=%d}",
size(),
LayerAnimationElement::AnimatablePropertiesToString(properties_).c_str(),
ElementsToString().c_str(), is_repeating_, animation_group_id_);
}
} // namespace ui