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animation_throughput_reporter.h
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// Copyright 2020 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_COMPOSITOR_ANIMATION_THROUGHPUT_REPORTER_H_
#define UI_COMPOSITOR_ANIMATION_THROUGHPUT_REPORTER_H_
#include <memory>
#include "base/functional/callback_forward.h"
#include "base/memory/scoped_refptr.h"
#include "cc/metrics/frame_sequence_metrics.h"
#include "ui/compositor/compositor_export.h"
namespace ui {
class Compositor;
class LayerAnimator;
// Reports cc::FrameSequenceMetrics::ThroughputData of layer animations.
//
// Throughput is defined as the ratio between number frames presented (actual
// screen updates) for the animations and the number frames expected.
// DroppedFrames/SkippedFrames is the other part of the story. It is a ratio
// between dropped/skipped frames over the expected frames.
//
// See also docs/speed/graphics_metrics_definitions.md.
//
// cc::FrameSequenceMetrics::ThroughputData contains the numbers of produced
// frames and expected frames and could be used to calculate the two metrics.
//
// All layer animation sequences created after its construction are consider
// as part of the animation being tracked. Graphics throughput tracking is
// stopped when all relevant layer animation sequences finish. The report
// callback is invoked on the next frame presentation if there is enough data
// and none of the layer animation sequences is aborted.
class COMPOSITOR_EXPORT AnimationThroughputReporter {
public:
using ReportCallback = base::RepeatingCallback<void(
const cc::FrameSequenceMetrics::CustomReportData&)>;
AnimationThroughputReporter(scoped_refptr<LayerAnimator> animator,
ReportCallback report_callback);
AnimationThroughputReporter(const AnimationThroughputReporter&) = delete;
AnimationThroughputReporter& operator=(const AnimationThroughputReporter&) =
delete;
~AnimationThroughputReporter();
private:
// Tracks when layer animation sequences are scheduled and finished.
class AnimationTracker;
// Returns the relevant compositor of |animator|. Note it could return
// nullptr if |animator| has not attached to an animation timeline.
// Listed here to access LayerAnimator's protected delegate().
static Compositor* GetCompositor(LayerAnimator* animator);
// Whether |animator_| is attached to a timeline.
// List here to access LayerAnimation's private |anmation_| member.
static bool IsAnimatorAttachedToTimeline(LayerAnimator* animator);
scoped_refptr<LayerAnimator> animator_;
std::unique_ptr<AnimationTracker> animation_tracker_;
};
} // namespace ui
#endif // UI_COMPOSITOR_ANIMATION_THROUGHPUT_REPORTER_H_