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gpu_in_process_thread_service.cc
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// Copyright 2016 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "gpu/ipc/gpu_in_process_thread_service.h"
#include "base/lazy_instance.h"
#include "base/threading/thread_task_runner_handle.h"
namespace gpu {
GpuInProcessThreadService::GpuInProcessThreadService(
scoped_refptr<base::SingleThreadTaskRunner> task_runner,
gpu::SyncPointManager* sync_point_manager,
gpu::gles2::MailboxManager* mailbox_manager,
scoped_refptr<gl::GLShareGroup> share_group,
const GpuFeatureInfo& gpu_feature_info)
: gpu::InProcessCommandBuffer::Service(GpuPreferences(),
mailbox_manager,
share_group,
gpu_feature_info),
task_runner_(task_runner),
sync_point_manager_(sync_point_manager) {}
void GpuInProcessThreadService::ScheduleTask(const base::Closure& task) {
task_runner_->PostTask(FROM_HERE, task);
}
void GpuInProcessThreadService::ScheduleDelayedWork(const base::Closure& task) {
task_runner_->PostDelayedTask(FROM_HERE, task,
base::TimeDelta::FromMilliseconds(2));
}
bool GpuInProcessThreadService::UseVirtualizedGLContexts() {
return true;
}
gpu::SyncPointManager* GpuInProcessThreadService::sync_point_manager() {
return sync_point_manager_;
}
void GpuInProcessThreadService::AddRef() const {
base::RefCountedThreadSafe<GpuInProcessThreadService>::AddRef();
}
void GpuInProcessThreadService::Release() const {
base::RefCountedThreadSafe<GpuInProcessThreadService>::Release();
}
bool GpuInProcessThreadService::BlockThreadOnWaitSyncToken() const {
return false;
}
GpuInProcessThreadService::~GpuInProcessThreadService() {}
} // namespace gpu