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check.cc
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// Copyright 2020 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "base/check.h"
#include "base/check_op.h"
#include "base/debug/alias.h"
#include "base/debug/debugging_buildflags.h"
#include "base/debug/dump_without_crashing.h"
#include "base/logging.h"
#include "base/thread_annotations.h"
#include "build/build_config.h"
#if !BUILDFLAG(IS_NACL)
#include "base/debug/crash_logging.h"
#endif // !BUILDFLAG(IS_NACL)
#include <atomic>
namespace logging {
namespace {
// TODO(crbug.com/851128): Once landed this needs to be under
// BUILDFLAG(DCHECK_IS_CONFIGURABLE) and NotReachedLogMessage cleaned up and
// instead just be a LogMessage using FATAL.
void DumpOnceWithoutCrashing(LogMessage* log_message) {
// Best-effort gate to prevent multiple DCHECKs from being dumped. This will
// race if multiple threads DCHECK at the same time, but we'll eventually stop
// reporting and at most report once per thread.
static std::atomic<bool> has_dumped = false;
if (!has_dumped.load(std::memory_order_relaxed)) {
// Copy the LogMessage message to stack memory to make sure it can be
// recovered in crash dumps.
// TODO(pbos): Do we need this for NACL builds or is the crash key set in
// the caller sufficient?
DEBUG_ALIAS_FOR_CSTR(log_message_str,
log_message->BuildCrashString().c_str(), 1024);
// Note that dumping may fail if the crash handler hasn't been set yet. In
// that case we want to try again on the next failing DCHECK.
if (base::debug::DumpWithoutCrashingUnthrottled()) {
has_dumped.store(true, std::memory_order_relaxed);
}
}
}
void NotReachedDumpOnceWithoutCrashing(LogMessage* log_message) {
#if !BUILDFLAG(IS_NACL)
SCOPED_CRASH_KEY_STRING1024("Logging", "NOTREACHED_MESSAGE",
log_message->BuildCrashString());
#endif // !BUILDFLAG(IS_NACL)
DumpOnceWithoutCrashing(log_message);
}
class NotReachedLogMessage : public LogMessage {
public:
using LogMessage::LogMessage;
~NotReachedLogMessage() override {
if (severity() != logging::LOGGING_FATAL) {
NotReachedDumpOnceWithoutCrashing(this);
}
}
};
#if BUILDFLAG(DCHECK_IS_CONFIGURABLE)
void DCheckDumpOnceWithoutCrashing(LogMessage* log_message) {
#if !BUILDFLAG(IS_NACL)
SCOPED_CRASH_KEY_STRING1024("Logging", "DCHECK_MESSAGE",
log_message->BuildCrashString());
#endif // !BUILDFLAG(IS_NACL)
DumpOnceWithoutCrashing(log_message);
}
class DCheckLogMessage : public LogMessage {
public:
using LogMessage::LogMessage;
~DCheckLogMessage() override {
if (severity() != logging::LOGGING_FATAL) {
DCheckDumpOnceWithoutCrashing(this);
}
}
};
#if BUILDFLAG(IS_WIN)
class DCheckWin32ErrorLogMessage : public Win32ErrorLogMessage {
public:
using Win32ErrorLogMessage::Win32ErrorLogMessage;
~DCheckWin32ErrorLogMessage() override {
if (severity() != logging::LOGGING_FATAL) {
DCheckDumpOnceWithoutCrashing(this);
}
}
};
#elif BUILDFLAG(IS_POSIX) || BUILDFLAG(IS_FUCHSIA)
class DCheckErrnoLogMessage : public ErrnoLogMessage {
public:
using ErrnoLogMessage::ErrnoLogMessage;
~DCheckErrnoLogMessage() override {
if (severity() != logging::LOGGING_FATAL) {
DCheckDumpOnceWithoutCrashing(this);
}
}
};
#endif // BUILDFLAG(IS_WIN)
#else
static_assert(logging::LOGGING_DCHECK == logging::LOGGING_FATAL);
using DCheckLogMessage = LogMessage;
#if BUILDFLAG(IS_WIN)
using DCheckWin32ErrorLogMessage = Win32ErrorLogMessage;
#elif BUILDFLAG(IS_POSIX) || BUILDFLAG(IS_FUCHSIA)
using DCheckErrnoLogMessage = ErrnoLogMessage;
#endif // BUILDFLAG(IS_WIN)
#endif // BUILDFLAG(DCHECK_IS_CONFIGURABLE)
} // namespace
CheckError CheckError::Check(const char* file,
int line,
const char* condition) {
auto* const log_message = new LogMessage(file, line, LOGGING_FATAL);
log_message->stream() << "Check failed: " << condition << ". ";
return CheckError(log_message);
}
CheckError CheckError::DCheck(const char* file,
int line,
const char* condition) {
auto* const log_message = new DCheckLogMessage(file, line, LOGGING_DCHECK);
log_message->stream() << "Check failed: " << condition << ". ";
return CheckError(log_message);
}
CheckError CheckError::PCheck(const char* file,
int line,
const char* condition) {
SystemErrorCode err_code = logging::GetLastSystemErrorCode();
#if BUILDFLAG(IS_WIN)
auto* const log_message =
new Win32ErrorLogMessage(file, line, LOGGING_FATAL, err_code);
#elif BUILDFLAG(IS_POSIX) || BUILDFLAG(IS_FUCHSIA)
auto* const log_message =
new ErrnoLogMessage(file, line, LOGGING_FATAL, err_code);
#endif
log_message->stream() << "Check failed: " << condition << ". ";
return CheckError(log_message);
}
CheckError CheckError::PCheck(const char* file, int line) {
return PCheck(file, line, "");
}
CheckError CheckError::DPCheck(const char* file,
int line,
const char* condition) {
SystemErrorCode err_code = logging::GetLastSystemErrorCode();
#if BUILDFLAG(IS_WIN)
auto* const log_message =
new DCheckWin32ErrorLogMessage(file, line, LOGGING_DCHECK, err_code);
#elif BUILDFLAG(IS_POSIX) || BUILDFLAG(IS_FUCHSIA)
auto* const log_message =
new DCheckErrnoLogMessage(file, line, LOGGING_DCHECK, err_code);
#endif
log_message->stream() << "Check failed: " << condition << ". ";
return CheckError(log_message);
}
CheckError CheckError::NotImplemented(const char* file,
int line,
const char* function) {
auto* const log_message = new LogMessage(file, line, LOGGING_ERROR);
log_message->stream() << "Not implemented reached in " << function;
return CheckError(log_message);
}
std::ostream& CheckError::stream() {
return log_message_->stream();
}
CheckError::~CheckError() {
// TODO(crbug.com/1409729): Consider splitting out CHECK from DCHECK so that
// the destructor can be marked [[noreturn]] and we don't need to check
// severity in the destructor.
const bool is_fatal = log_message_->severity() == LOGGING_FATAL;
// Note: This function ends up in crash stack traces. If its full name
// changes, the crash server's magic signature logic needs to be updated.
// See cl/306632920.
delete log_message_;
// Make sure we crash even if LOG(FATAL) has been overridden.
// TODO(crbug.com/1409729): Remove severity checking in the destructor when
// LOG(FATAL) is [[noreturn]] and can't be overridden.
if (is_fatal) {
base::ImmediateCrash();
}
}
NotReachedError NotReachedError::NotReached(const char* file, int line) {
// Outside DCHECK builds NOTREACHED() should not be FATAL. For now.
const LogSeverity severity = DCHECK_IS_ON() ? LOGGING_DCHECK : LOGGING_ERROR;
auto* const log_message = new NotReachedLogMessage(file, line, severity);
// TODO(pbos): Consider a better message for NotReached(), this is here to
// match existing behavior + test expectations.
log_message->stream() << "Check failed: false. ";
return NotReachedError(log_message);
}
void NotReachedError::TriggerNotReached() {
// This triggers a NOTREACHED() error as the returned NotReachedError goes out
// of scope.
NotReached("", -1);
}
NotReachedError::~NotReachedError() = default;
NotReachedNoreturnError::NotReachedNoreturnError(const char* file, int line)
: CheckError([file, line]() {
auto* const log_message = new LogMessage(file, line, LOGGING_FATAL);
log_message->stream() << "NOTREACHED hit. ";
return log_message;
}()) {}
// Note: This function ends up in crash stack traces. If its full name changes,
// the crash server's magic signature logic needs to be updated. See
// cl/306632920.
NotReachedNoreturnError::~NotReachedNoreturnError() {
delete log_message_;
// Make sure we die if we haven't. LOG(FATAL) is not yet [[noreturn]] as of
// writing this.
base::ImmediateCrash();
}
LogMessage* CheckOpResult::CreateLogMessage(bool is_dcheck,
const char* file,
int line,
const char* expr_str,
char* v1_str,
char* v2_str) {
LogMessage* const log_message =
is_dcheck ? new DCheckLogMessage(file, line, LOGGING_DCHECK)
: new LogMessage(file, line, LOGGING_FATAL);
log_message->stream() << "Check failed: " << expr_str << " (" << v1_str
<< " vs. " << v2_str << ")";
free(v1_str);
free(v2_str);
return log_message;
}
void RawCheck(const char* message) {
RawLog(LOGGING_FATAL, message);
}
void RawError(const char* message) {
RawLog(LOGGING_ERROR, message);
}
} // namespace logging