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ppb_gamepad_shared.cc
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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ppapi/shared_impl/ppb_gamepad_shared.h"
#include <cstring>
#include "device/gamepad/public/cpp/gamepads.h"
namespace ppapi {
void ConvertDeviceGamepadData(const device::Gamepads& device_data,
PP_GamepadsSampleData* output_data) {
output_data->length = device::Gamepads::kItemsLengthCap;
for (unsigned i = 0; i < device::Gamepads::kItemsLengthCap; ++i) {
PP_GamepadSampleData& output_pad = output_data->items[i];
const device::Gamepad& device_pad = device_data.items[i];
output_pad.connected = device_pad.connected ? PP_TRUE : PP_FALSE;
if (device_pad.connected) {
static_assert(sizeof(output_pad.id) == sizeof(device_pad.id),
"id size does not match");
std::memcpy(output_pad.id, device_pad.id, sizeof(output_pad.id));
output_pad.timestamp = static_cast<double>(device_pad.timestamp);
output_pad.axes_length = device_pad.axes_length;
for (unsigned j = 0; j < device_pad.axes_length; ++j)
output_pad.axes[j] = static_cast<float>(device_pad.axes[j]);
output_pad.buttons_length = device_pad.buttons_length;
for (unsigned j = 0; j < device_pad.buttons_length; ++j)
output_pad.buttons[j] = static_cast<float>(device_pad.buttons[j].value);
}
}
}
} // namespace ppapi