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snapshot_async.cc
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// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/snapshot/snapshot_async.h"
#include "base/location.h"
#include "base/memory/ref_counted.h"
#include "base/numerics/safe_conversions.h"
#include "base/task_runner_util.h"
#include "skia/ext/image_operations.h"
#include "third_party/skia/include/core/SkBitmap.h"
#include "third_party/skia/include/core/SkPixelRef.h"
#include "ui/gfx/codec/png_codec.h"
#include "ui/gfx/image/image.h"
#include "ui/gfx/image/image_skia.h"
#include "ui/gfx/skbitmap_operations.h"
namespace ui {
namespace {
void OnFrameScalingFinished(const GrabWindowSnapshotAsyncCallback& callback,
const SkBitmap& scaled_bitmap) {
callback.Run(gfx::Image(gfx::ImageSkia::CreateFrom1xBitmap(scaled_bitmap)));
}
SkBitmap ScaleBitmap(const SkBitmap& input_bitmap,
const gfx::Size& target_size) {
return skia::ImageOperations::Resize(input_bitmap,
skia::ImageOperations::RESIZE_GOOD,
target_size.width(),
target_size.height(),
static_cast<SkBitmap::Allocator*>(NULL));
}
scoped_refptr<base::RefCountedBytes> EncodeBitmap(const SkBitmap& bitmap) {
scoped_refptr<base::RefCountedBytes> png_data(new base::RefCountedBytes);
SkAutoLockPixels lock(bitmap);
unsigned char* pixels = reinterpret_cast<unsigned char*>(bitmap.getPixels());
#if SK_A32_SHIFT == 24 && SK_R32_SHIFT == 16 && SK_G32_SHIFT == 8
gfx::PNGCodec::ColorFormat kColorFormat = gfx::PNGCodec::FORMAT_BGRA;
#elif SK_A32_SHIFT == 24 && SK_B32_SHIFT == 16 && SK_G32_SHIFT == 8
gfx::PNGCodec::ColorFormat kColorFormat = gfx::PNGCodec::FORMAT_RGBA;
#else
#error Unknown color format
#endif
if (!gfx::PNGCodec::Encode(pixels,
kColorFormat,
gfx::Size(bitmap.width(), bitmap.height()),
base::checked_cast<int>(bitmap.rowBytes()),
true,
std::vector<gfx::PNGCodec::Comment>(),
&png_data->data())) {
return scoped_refptr<base::RefCountedBytes>();
}
return png_data;
}
} // namespace
void SnapshotAsync::ScaleCopyOutputResult(
const GrabWindowSnapshotAsyncCallback& callback,
const gfx::Size& target_size,
scoped_refptr<base::TaskRunner> background_task_runner,
std::unique_ptr<cc::CopyOutputResult> result) {
if (result->IsEmpty()) {
callback.Run(gfx::Image());
return;
}
// TODO(sergeyu): Potentially images can be scaled on GPU before reading it
// from GPU. Image scaling is implemented in content::GlHelper, but it's can't
// be used here because it's not in content/public. Move the scaling code
// somewhere so that it can be reused here.
base::PostTaskAndReplyWithResult(
background_task_runner.get(),
FROM_HERE,
base::Bind(ScaleBitmap, *result->TakeBitmap(), target_size),
base::Bind(&OnFrameScalingFinished, callback));
}
void SnapshotAsync::EncodeCopyOutputResult(
const GrabWindowSnapshotAsyncPNGCallback& callback,
scoped_refptr<base::TaskRunner> background_task_runner,
std::unique_ptr<cc::CopyOutputResult> result) {
if (result->IsEmpty()) {
callback.Run(scoped_refptr<base::RefCountedBytes>());
return;
}
// TODO(sergeyu): Potentially images can be scaled on GPU before reading it
// from GPU. Image scaling is implemented in content::GlHelper, but it's can't
// be used here because it's not in content/public. Move the scaling code
// somewhere so that it can be reused here.
base::PostTaskAndReplyWithResult(
background_task_runner.get(),
FROM_HERE,
base::Bind(EncodeBitmap, *result->TakeBitmap()),
callback);
}
} // namespace ui