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keyboard_event_counter_unittest.cc
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// Copyright 2016 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/events/keyboard_event_counter.h"
#include <memory>
#include "base/run_loop.h"
#include "build/build_config.h"
#include "testing/gmock/include/gmock/gmock.h"
#include "testing/gtest/include/gtest/gtest.h"
namespace ui {
TEST(KeyboardEventCounterTest, KeyPressCounter) {
KeyboardEventCounter counter;
EXPECT_EQ(0u, counter.GetKeyPressCount());
counter.OnKeyboardEvent(ui::ET_KEY_PRESSED, ui::VKEY_0);
EXPECT_EQ(1u, counter.GetKeyPressCount());
// Holding the same key without releasing it does not increase the count.
counter.OnKeyboardEvent(ui::ET_KEY_PRESSED, ui::VKEY_0);
EXPECT_EQ(1u, counter.GetKeyPressCount());
// Releasing the key does not affect the total count.
counter.OnKeyboardEvent(ui::ET_KEY_RELEASED, ui::VKEY_0);
EXPECT_EQ(1u, counter.GetKeyPressCount());
counter.OnKeyboardEvent(ui::ET_KEY_PRESSED, ui::VKEY_0);
counter.OnKeyboardEvent(ui::ET_KEY_RELEASED, ui::VKEY_0);
EXPECT_EQ(2u, counter.GetKeyPressCount());
}
} // namespace ui