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layer_selection_bound.h
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// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CC_INPUT_LAYER_SELECTION_BOUND_H_
#define CC_INPUT_LAYER_SELECTION_BOUND_H_
#include "cc/cc_export.h"
#include "components/viz/common/quads/selection.h"
#include "ui/gfx/geometry/point.h"
#include "ui/gfx/selection_bound.h"
namespace cc {
// Marker for a selection end-point attached to a specific layer.
// TODO(fsamuel): This could be unified with gfx::SelectionBound.
struct CC_EXPORT LayerSelectionBound {
LayerSelectionBound();
~LayerSelectionBound();
gfx::SelectionBound::Type type;
gfx::Point edge_start;
gfx::Point edge_end;
int layer_id;
// Whether this bound is hidden (clipped out/occluded) within the painted
// content of the layer (as opposed to being outside of the layer's bounds).
bool hidden;
std::string ToString() const;
bool operator==(const LayerSelectionBound& other) const;
bool operator!=(const LayerSelectionBound& other) const;
};
using LayerSelection = viz::Selection<LayerSelectionBound>;
} // namespace cc
#endif // CC_INPUT_LAYER_SELECTION_BOUND_H_