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design-hashmap.cpp
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design-hashmap.cpp
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static const int _ = []() {
ios::sync_with_stdio(false);
cin.tie(nullptr);
return 0;
}();
struct MyHashMapNode{
int key;
int val;
MyHashMapNode *left, *right;
MyHashMapNode(int k, int v):key(k),val(v),left(nullptr),right(nullptr){}
~MyHashMapNode(){
if(left != nullptr) delete left;
if(right != nullptr) delete right;
}
};
class MyHashMapTree{
private:
MyHashMapNode* root;
public:
MyHashMapTree(): root(nullptr) {}
~MyHashMapTree(){
if(root != nullptr){
delete root;
}
}
MyHashMapNode* Insert(int key, int val,MyHashMapNode *parent){
MyHashMapNode* result = parent;
if(parent == nullptr){
result = new MyHashMapNode(key, val);
}
else if(key < parent->key){
parent->left = Insert(key, val, parent->left);
}
else if(key > parent->key){
parent->right = Insert(key, val, parent->right);
}
else{
parent->val = val;
}
return result;
}
void Insert(int key, int val){
root = Insert(key, val, root);
}
MyHashMapNode *Find(int key, MyHashMapNode *parent){
MyHashMapNode *cur = parent;
int curVal;
while(cur != nullptr){
curVal = cur->key;
if(key < curVal){
cur = cur->left;
}
else if (key > curVal){
cur = cur->right;
}
else{
return cur;
}
}
return nullptr;
}
MyHashMapNode *Find(int key){
if(root != nullptr){
return Find(key, root);
}
return nullptr;
}
MyHashMapNode* FindMin(MyHashMapNode* parent){
MyHashMapNode *cur = parent;
MyHashMapNode *left = nullptr;
if(cur != nullptr){
while( (left = cur->left) != nullptr){
cur = left;
}
}
return cur;
}
MyHashMapNode* RemoveMin(MyHashMapNode* parent){
if(parent == nullptr){
return nullptr;
}
else if (parent->left != nullptr){
parent->left = RemoveMin(parent->left);
return parent;
}
else{
MyHashMapNode* result = parent->right;
parent->right = parent->left = nullptr;
delete parent;
return result;
}
}
MyHashMapNode *Remove(int x,MyHashMapNode* parent){
MyHashMapNode *cur = parent;
MyHashMapNode *left = nullptr;
MyHashMapNode *right = nullptr;
int curVal;
if(cur != nullptr){
left = cur->left;
right = cur->right;
curVal = cur->key;
}
if(cur == nullptr){
return nullptr;
}
else if ( x < curVal ){
cur->left = Remove(x, left);
}
else if ( x > curVal){
cur->right = Remove(x, right);
}
else if (left != nullptr && right != nullptr){
MyHashMapNode* minNode = FindMin(right);
cur->key = minNode->key;
cur->val = minNode->val;
cur->right = RemoveMin(right);
}
else{
cur = (left != nullptr) ? left : right;
parent->right = parent->left = nullptr;
delete parent;
}
return cur;
}
bool Remove(int x){
if(Find(x) == nullptr){
return false;
}
root = Remove(x, root);
return true;
}
};
class MyHashMap {
private:
MyHashMapTree tree;
public:
/** Initialize your data structure here. */
MyHashMap() {
}
/** value will always be non-negative. */
void put(int key, int value) {
tree.Insert(key, value);
}
/** Returns the value to which the specified key is mapped, or -1 if this map contains no mapping for the key */
int get(int key) {
auto result = tree.Find(key);
return result == nullptr ? -1 : result->val;
}
/** Removes the mapping of the specified value key if this map contains a mapping for the key */
void remove(int key) {
tree.Remove(key);
}
};
/**
* Your MyHashMap object will be instantiated and called as such:
* MyHashMap obj = new MyHashMap();
* obj.put(key,value);
* int param_2 = obj.get(key);
* obj.remove(key);
*/