- Now includes ReckonerPA Reporter, which reports team composition, sandbox presence, and dynamic alliance presence.
- Removed the SuperStats dependency from the client since SuperStats is now down.
Large overhaul
- Individual ratings will be returned much faster now
- Individual ratings are no longer constantly requeried
- Ratings now use one of four ratings for the closest mode (1v1, FFA, 2-team, multi-teams)
- Effective team rating temporarily removed
- Estimated team win chance temporarily removed
Loading symbols next to players have been replaced with text to avoid confusion.
Reckoner now shows loading symbols next to ratings when they are not yet fully updated. Fixed a bug causing Reckoner to do about double the necessary work in order to update.
Default rating has been shifted from 1500 to 0.
Reckoner should now be more responsive to lobby state changes.
Fixed the following bugs:
- Intervals are no longer halved
- Correctly shows 2 digits after decimal now
- Ratings are now assigned to the correct player in a custom server
Fixed bug that occured when a player had a fully numeric name on a custom server (thanks O84!)
Multiplied displayed win chances by 100 so win_chances sum to 100% instead of 1.
Implemented the following features:
- AI ratings
- Total team strength
- Team win chance
Actually implemented the changes described in 0.0.5
Reckoner client now sends requests to server at maximum frequency of once every 2.5 seconds.
Fixed an async issue causing player ratings to not refresh properly when they join a lobby.
Fixed an async issue causing player ratings to be duplicated and assigned to the wrong player in a local/dedicated server lobby.
Added support for local/dedicated server lobbies.
Ratings now refresh in response to lobby changes instead of once every 15 seconds.
It's the first version, innit?