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SublimeGDB.sublime-settings
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SublimeGDB.sublime-settings
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{
// All options in here can also be specified in your project settings
// with a prepended "sublimegdb_". You probably want to
// have something like this in your project settings:
//
// "settings":
// {
// "sublimegdb_workingdir": "${folder:${project_path:your_executable_name}}",
// // NOTE: You MUST provide --interpreter=mi for the plugin to work
// "sublimegdb_commandline": "gdb --interpreter=mi ./your_executable_name"
//
// }
//
// generalized pattern for using always the current open file with an executable name
// as the current file
// "settings":
// {
// "sublimegdb_workingdir": "${folder:${file}}",
// // put your arguments hear
// "sublimegdb_arguments": "",
// // NOTE: You MUST provide --interpreter=mi for the plugin to work
// "sublimegdb_commandline": "gdb --interpreter=mi --args ./${file_base_name}"
//
//
// }
//
// If you want to debug different executables as part of the same project, you can add something
// like this to your project settings:
//
// "settings":
// {
// "sublimegdb_executables":
// {
// "first_executable_name":
// {
// "workingdir": "${folder:${project_path:first_executable_name}}",
// "commandline": "gdb --interpreter=mi ./first_executable"
// },
// "second_executable_name":
// {
// "workingdir": "${folder:${project_path:second_executable_name}}",
// "commandline": "gdb --interpreter=mi ./second_executable"
// }
// }
// }
//
// When you start debugging, you will be prompted to choose from one of your executables. Any
// settings not specified for that project will be searched in your project settings (with a
// sublimegdb_ prefix), then in your user settings, then in the default settings.
//
// (Note: if you have multiple executables, and you have a breakpoint set in a source file which
// is not included in the current executable, you may have to set either debug_ext or
// i_know_how_to_use_gdb_thank_you_very_much.)
//
// ${home}, ${project_path:}, ${folder:}, ${file} and ${file_base_name}
// tokens can be used in 'workingdir', 'commandline', 'arguments' options.
//
// ${home} is replaced with the value of the HOME environment variable.
//
// ${project_path:} tries to find a file with the given name in all the registered project folders and
// returns the first file found, or the original file name if none is found.
// Example: ${project_path:main.cpp} tries to find a file named "main.cpp" relative
// to the current project's folders. If none is found, it is replaced with "main.cpp".
//
// ${folder:} is replaced with the dirname of the given path.
// Example: ${folder:/path/to/file} is replaced with "/path/to".
// "workingdir": "/tmp",
//
// ${file} is replaced with absolute path to currently open file (if any)
// Example: /home/user/main.cpp
//
// ${file_base_name} is replaced with name without extension of currently
// open file (if any)
// Example: replaced with "main" for file "/home/user/main.cpp"
"workingdir": "notset",
// NOTE: You MUST provide --interpreter=mi for the plugin to work
// "commandline": "gdb --interpreter=mi ./executable",
"commandline": "notset",
// Environments for running gdb and gdb server
// Example: "env": {"DISPLAY": ":100"}
"env": "notset",
// Arguments for the program.
// Example: to run "./executable foo bar"
// "arguments": "foo bar"
// To provide user input (stdin) use
// "arguments": "< input.dat"
"arguments": "",
// GDB Server
// Specify a command and working dir for launching a GDB Server
// This is useful for dealing with "remote" servers that are actually locally
// connected JTAG boxes
"server_workingdir": "notset",
"server_commandline": "notset",
// The command to use to run the program.
// If you are attaching to a remote program, you
// probably want to change this to -exec-continue
"exec_cmd": "-exec-run",
// Load the image to the remote target
"load_cmd": "-target-download",
// Immediately run the target upload connecting
// When attaching to a remote program, you
// may want to set this to false
"run_after_init": true,
// Attempt to update stack information while the program is running
// If your remote target does not support non-stop, set this to false
"update_while_running" : true,
// Attach to a remote target? This is needed here because "-gdb-set target-async 1" must be
// done prior to attaching
"attach_cmd" : "notset",
// For the larger binaries with lot of shared libraries
// the loading within the gdb could take much longer.
// Configure the thread wait timeout by setting gdb_timeout
"gdb_timeout": 20,
// Define debugging window layout (window split)
// first define column/row separators, then refer to them to define cells
"layout":
{
"cols": [0.0, 0.33, 0.66, 1.0],
"rows": [0.0, 0.75, 1.0],
"cells":
[ // c1 r1 c2 r2
[0, 0, 3, 1], // -> (0.00, 0.00), (1.00, 0.75)
[0, 1, 1, 2], // -> (0.00, 0.75), (0.33, 1.00)
[1, 1, 2, 2], // -> (0.33, 0.75), (0.66, 1.00)
[2, 1, 3, 2] // -> (0.66, 0.75), (1.00, 1.00)
]
},
// visual stuff
"breakpoint_scope": "keyword.gdb",
"breakpoint_icon": "circle",
"position_scope": "entity.name.class",
"position_icon": "bookmark",
"changed_variable_scope": "entity.name.class",
"changed_variable_icon": "",
// The group used for opening files
"file_group": 0,
"session_group": 1,
"session_open": true,
"console_group": 1,
"console_open": true,
"variables_group": 1,
"variables_open": true,
"callstack_group": 2,
"callstack_open": true,
"registers_group": 2,
"registers_open": false,
"disassembly_group": 2,
"disassembly_open": false,
// Set to "intel" for intel disassembly flavor. All other
// values default to using "att" flavor.
"disassembly_flavor": "intel",
"threads_group": 3,
"threads_open": true,
"breakpoints_group": 3,
"breakpoints_open": true,
// If set to true will push the layout before debugging
// and pop it when debugging ends
"push_pop_layout": true,
// If set to true will close the gdb views when the
// debugging session ends
"close_views": true,
// File to optionally write all the raw data read from and written to the gdb session and the inferior program.
// Setting it to "stdout" will write the output to the python console
"debug_file": "stdout",
// Add "pending breakpoints" for symbols that are dynamically loaded from
// external shared libraries
"debug_ext" : false,
// Whether to log the raw data read from and written to the gdb session and the inferior program.
"debug": true,
// Enables pretty printing. For example:
//
// std::string testStdString = "Foobar"
// -std::vector<int, std::allocator<int> > someVectorOfInt = {...}
// int [0] = 1
// int [1] = 2
// int [2] = 3
// int [3] = 4
//
// To enable this feature, it should be enabled is gdb too, see this: https://sourceware.org/gdb/wiki/STLSupport
// You should checkout latest printers:
// svn co svn://gcc.gnu.org/svn/gcc/trunk/libstdc++-v3/python
// And add to ~/.gdbinit the following:
//
// python
// import sys
// sys.path.insert(0, '<path to "python" directory>')
// from libstdcxx.v6.printers import register_libstdcxx_printers
// register_libstdcxx_printers (None)
// end
//
"enable_pretty_printing": true,
// Disables showing the error message dialog when something goes wrong
"i_know_how_to_use_gdb_thank_you_very_much": false
}