diff --git a/QSB/EchoesOfTheEye/Ghosts/WorldObjects/QSBGhostEffects.cs b/QSB/EchoesOfTheEye/Ghosts/WorldObjects/QSBGhostEffects.cs index eeaf87693..0916767dc 100644 --- a/QSB/EchoesOfTheEye/Ghosts/WorldObjects/QSBGhostEffects.cs +++ b/QSB/EchoesOfTheEye/Ghosts/WorldObjects/QSBGhostEffects.cs @@ -103,7 +103,7 @@ public void Update_Effects() var closestPlayer = QSBPlayerManager.GetClosestPlayerToWorldPoint(AttachedObject.transform.position, true); var num5 = (closestPlayer?.AssignedSimulationLantern?.AttachedObject?.GetLanternController()?.GetLight()?.GetFlickerScale() - 1f + 0.07f) / 0.14f ?? 0; num5 = Mathf.Lerp(0.7f, 1f, num5); - AttachedObject.SetEyeGlow(AttachedObject._eyeGlow * num3); + AttachedObject.SetEyeGlow(AttachedObject._eyeGlow * num5); if (AttachedObject._playingDeathSequence) {