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bullet.h
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bullet.h
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/*#################################################################
BattleMage bullet.h
Copyright (C) 2012 Quentin Hsu
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
To contact the author, email: haloqa@gmail.com
##################################################################*/
#ifndef BULLET_H
#define BULLET_H
#include <QGraphicsEllipseItem>
#include <QBrush>
class bullet : public QGraphicsEllipseItem
{
private:
QBrush color; //paint the bullet
protected:
QPointF current; //current position
double speed; //bullet speed
bool active;
int type; //bullet type
public:
bullet();
virtual ~bullet(){}
virtual void advance(int); //advance the bullet
//setters and getters
void set_current(int x, int y);
void set_current(double x, double y);
void set_current(QPointF current);
QPointF get_current();
void set_active(bool x);
bool get_active();
void set_speed(double x);
double get_speed();
void set_type(int i);
int get_type();
void setPoint(QPointF&, int, int); //set current point
void setPoint(QPointF&, double, double);
};
#endif