|
7 | 7 | CoolDownKbAddr = 0 # 冷却判断call
|
8 | 8 |
|
9 | 9 | RwAddr = 0x14BEC8390 # 新人物基址
|
10 |
| -BbJzAddr = 0x14B5EA940 # 背包基址 |
11 |
| -FbBhAddr = 0x14B5CFD00 # 副本编号 |
| 10 | +RwAddr1 = 0x14BEC8388 # 人物基址 |
| 11 | +RwAddr2 = 0x14B55A918 # 人物基址B |
12 | 12 | RWCallAddr = 0x144AFCFC0 # 人物CALL
|
13 | 13 | JSDjAddr = 0x14B5CFD70 # 角色等级
|
14 |
| -JwCallAddr = 0x144901EF0 # 聚物CALL |
15 |
| -JxWpAddr = 0x00F710 # 脚下物品 |
16 |
| -DmWpAddr = 0x0029E8 # 地面物品 |
17 |
| -JwXyAddr = 0x00FBE4 # 聚物校验 |
18 | 14 | PFAddr = 0x14B5E9400 # 评分基址
|
19 |
| -CEPfAddr = 0x000088 # 评分偏移 |
20 |
| -FpAddr = 0x14B5E7360 # 翻牌基址 |
21 |
| -HChengCallAddr = 0x1457186F0 # 回城CALL |
| 15 | +GGCsAddr = 0x14BEC96C0 # 公告参数 |
| 16 | +GGCallAddr = 0x144BC9170 # 公告CALL |
| 17 | +BbJzAddr = 0x14B5EA940 # 背包基址 |
| 18 | +JSPtrAddr = 0x14B5EA430 # 角色指针 |
| 19 | +CzDqyAddr = 0x14B5A798C # 城镇大区域 |
| 20 | +CzXqyAddr = 0x14B5A7990 # 城镇小区域 |
| 21 | +YXZTAddr = 0x14B146EF0 # 游戏状态 |
22 | 22 | SNBBAddr = 0x14B5EA998 # 司南背包
|
23 | 23 | YrBbAddr = 0x14B5EA990 # 玉荣背包
|
24 | 24 | BxrBbAddr = 0x14B5EA990 # 辟邪玉背包
|
25 | 25 | SnAddCallAddr = 0x141C76410 # 司南添加CALL
|
26 | 26 | SnJtRcxAddr = 0x14B598A88 # 司南进图_Rcx
|
27 | 27 | SnJtCallAddr = 0x141C59700 # 司南进图CALL
|
28 | 28 | SnAddRcxAddr = 0x1452E81D0 # 取司南添加RCX
|
29 |
| -YrlPyAddr = 0x000600 # 玉荣力偏移 |
30 |
| -JsYrlAddr = 0x005250 # 角色玉荣力 |
31 |
| -DtPyAddr = 0x000168 # 地图偏移 |
32 |
| -DtKs2 = 0x0001B8 # 地图开始2 |
33 |
| -DtJs2 = 0x0001C0 # 地图结束2 |
34 |
| -DtMcAddr = 0x000440 # 地图名称 |
35 |
| -MxPyAddr = 0x000128 # 门型偏移 |
36 |
| -GouHuoAddr = 0x001E50 # 篝火判断 |
37 |
| -JzCtAddr = 0x00084C # 建筑穿透 |
38 |
| -DtCtAddr = 0x000848 # 地图穿透 |
39 |
| -DzIDAddr = 0x0041C4 # 动作ID |
40 |
| -FxIdAddr = 0x0000E8 # 方向ID |
41 |
| -ZbStPyAddr = 0x003700 # 坐标顺图 |
42 |
| -DqFzAddr = 0x14BF1CE58 # 当前负重 |
43 |
| -ZdFzAddr = 0x002C60 # 最大负重 |
44 |
| -SJAddr = 0x20A050 # 时间基址 |
45 |
| -FJBHAddr = 0x14B5EA928 # 房间编号 |
46 |
| -GGCsAddr = 0x14BEC96C0 # 公告参数 |
47 |
| -GGCallAddr = 0x144BC9170 # 公告CALL |
48 |
| -CreateCallAddr = 0x144C14600 # 创建CALL |
49 |
| -PutOnCallAddr = 0x144914BE0 # 穿上CALL |
50 |
| -TmCallAddr = 0x145A09C80 # 透明CALL |
| 29 | +YrlPyAddr = 0x600 # 玉荣力偏移 |
| 30 | +JsYrlAddr = 0x5250 # 角色玉荣力 |
| 31 | +HBCallAddr = 0x13FDC0000 # 汇编CALL |
| 32 | +TranslateMessage = 0x14756FCC8 # TranslateMessage |
| 33 | +GameTimeGetTime = 0x1475700F0 # GameTimeGetTime |
51 | 34 | JNCallAddr = 0x14466E750 # 技能CALL
|
52 |
| -SqNcCallAddr = 0x143CFF178 # 申请内存 |
53 |
| -PyCall1Addr = 0x1438FB300 # 漂移CALL |
54 |
| -PyCall2Addr = 0x145AC91F0 # 漂移CALL2 |
55 |
| -XrNcCallAddr = 0x144B38B70 # 写入内存 |
56 |
| -YXZTAddr = 0x14B146EF0 # 游戏状态 |
| 35 | +JwCallAddr = 0x144901EF0 # 聚物CALL |
| 36 | +JwXyAddr = 0xFBE4 # 聚物校验 |
57 | 37 | TaskAddr = 0x14B5EAA28 # 任务基址
|
58 | 38 | JsCallAddr = 0x143F6D5E0 # 接受CALL
|
59 |
| -TgCallAddr = 0x143D0EB70 # 跳过CALL |
60 | 39 | WcCallAddr = 0x143F6DBF0 # 完成CALL
|
61 | 40 | TjCallAddr = 0x143F6D6D0 # 提交CALL
|
62 |
| -JSPtrAddr = 0x14B5EA430 # 角色指针 |
63 |
| -DHAddr = 0x14B425260 # 对话基址 |
64 |
| -DHAddrB = 0x14BF1B668 # 对话基址B |
65 |
| -EscDHAddr = 0x14B425278 # Esc对话基址 |
| 41 | +TgCallAddr = 0x143D0EB70 # 跳过CALL |
| 42 | +AjAddr = 0x14C3C0940 # 按键基址 |
| 43 | +DHAddr = 0x14BF1B668 # 对话基址 |
| 44 | +DHAddrB = 0x14B425218 # 对话基址B |
| 45 | +EscDHAddr = 0x14B425238 # Esc对话基址 |
| 46 | +FpAddr = 0x14B5EA938 # 翻牌基址 |
| 47 | +FbBhAddr = 0x14B5CFD00 # 副本编号 |
| 48 | +SJAddr = 0x20A050 # 时间基址 |
| 49 | +FJBHAddr = 0x14B5EA928 # 房间编号 |
66 | 50 | MaxPlAddr = 0x14BEC82F4 # 最大疲劳
|
67 | 51 | CutPlAddr = 0x14BEC82AC # 当前疲劳
|
68 |
| -AjAddr = 0x14C3C0940 # 按键基址 |
69 | 52 | QyParamAddr = 0x14BF20B28 # 区域参数
|
70 |
| -CzDqyAddr = 0x14B5A798C # 城镇大区域 |
71 |
| -CzXqyAddr = 0x14B5A7990 # 城镇小区域 |
72 | 53 | QyCallAddr = 0x14592F1D0 # 区域CALL
|
73 |
| -QyPyAddr = 0x0A9FA8 # 区域偏移 |
| 54 | +QyPyAddr = 0xA9FA8 # 区域偏移 |
| 55 | +XTuCallAddr = 0x14596EA60 # 选图CALL |
| 56 | +JTuCallAddr = 0x1459AEEB0 # 进图CALL |
| 57 | +HChengCallAddr = 0x1457186F0 # 回城CALL |
| 58 | +GtCallAddr = 0x143AA84C0 # 过图CALL |
| 59 | +PyCall1Addr = 0x1438FB300 # 漂移CALL |
| 60 | +PyCall2Addr = 0x145AC91F0 # 漂移CALL2 |
| 61 | +BpCallAddr = 0x143EB1150 # 奔跑CALL |
| 62 | +XrNcCallAddr = 0x144B38B60 # 写入内存 |
| 63 | +BpPyAddr1 = 0x11D8 # 奔跑偏移_1 |
| 64 | +BpPyAddr2 = 0x11C0 # 奔跑偏移_2 |
74 | 65 | CzSyRdxAddr = 0x14B5BB9F8 # 城镇瞬移_Rdx
|
75 | 66 | CzSyCallAddr = 0x145975880 # 城镇瞬移CALL
|
76 |
| -HBCallAddr = 0x13FDC0000 # 汇编CALL |
77 |
| -TranslateMessage = 0x14756FCC8 # TranslateMessage |
78 |
| -GameTimeGetTime = 0x1475700F0 # GameTimeGetTime |
79 | 67 | XzJsCallAddr = 0x14048FA10 # 选择角色CALL
|
80 | 68 | FhJsCallAddr = 0x144376E10 # 返回角色CALL
|
81 |
| -BUffMemRcxAddr = 0x14B5EA880 # BUFF内存_RCX |
82 |
| -BUffMemCallAddr = 0x1459F7B60 # BUFF内存CALL |
83 |
| -GtCallAddr = 0x143AA84C0 # 过图CALL |
84 |
| -XTuCallAddr = 0x14596EA60 # 选图CALL |
85 |
| -JTuCallAddr = 0x1459AEEB0 # 进图CALL |
86 |
| -WpYdCallAddr = 0x14473F220 # 物品移动CALL |
87 |
| -BpCallAddr = 0x143EB1150 # 奔跑CALL |
| 69 | +LqCallJudgeAddr = 0x144AE9630 # 冷却判断CALL |
| 70 | +CdResetCallAddr = 0x1449518F0 # CD重置CALL |
| 71 | +FjCallAddr = 0x144752660 # 分解CALL |
| 72 | +ZlCallAddr = 0x144748AA0 # 整理CALL |
| 73 | +DqFzAddr = 0x14BF1CE58 # 当前负重 |
| 74 | +ZdFzAddr = 0x2C60 # 最大负重 |
88 | 75 | FbAddr = 0x14BF21730 # 发包基址
|
89 | 76 | HcCallAddr = 0x1459DA800 # 缓冲CALL
|
90 | 77 | FbCallAddr = 0x1459DB4F0 # 发包CALL
|
91 | 78 | JmB1CallAddr = 0x1459DB660 # 加密包CALL
|
92 | 79 | JmB2CallAddr = 0x1459DB9E0 # 加密包CALL2
|
93 | 80 | JmB3CallAddr = 0x1459DB680 # 加密包CALL4
|
94 | 81 | JmB4CallAddr = 0x1459DB6A0 # 加密包CALL8
|
95 |
| -SyPyAddr = 0x001DB4 # 索引偏移 |
96 |
| -KgPyAddr = 0x0008B8 # 宽高偏移 |
97 |
| -SzPyAddr = 0x0008D8 # 数组偏移 |
98 |
| -StPyAddr = 0x0000C0 # 顺图偏移 |
99 |
| -CutRoomXAddr = 0x001CC0 # 当前房间X |
100 |
| -CutRoomYAddr = 0x001CC4 # 当前房间Y |
101 |
| -BOSSRoomXAddr = 0x001DC0 # BOSS房间X |
102 |
| -BOSSRoomYAddr = 0x001DC4 # BOSS房间Y |
103 |
| -FbSqAddr = 0x000134 # 发包拾取 |
104 |
| -RwMwAddr = 0x011B14 # 人物名望 |
105 |
| -WpJyLxAddr = 0x0000A8 # 物品交易类型 |
106 |
| -LxPyAddr = 0x000134 # 类型偏移 |
107 |
| -FxPyAddr = 0x000148 # 方向偏移 |
108 |
| -ZyPyAddr = 0x000E40 # 阵营偏移 |
109 |
| -DmPyAddr = 0x000838 # 代码偏移 |
110 |
| -McPyAddr = 0x000840 # 名称偏移 |
111 |
| -GwXlAddr = 0x004DC8 # 怪物血量 |
112 |
| -DqZbAddr = 0x000328 # 读取坐标 |
113 |
| -WplAddr = 0x00FB58 # 物品栏 |
114 |
| -WplPyAddr = 0x0000A8 # 物品栏偏移 |
115 |
| -WpMcAddr = 0x000040 # 物品名称 |
116 |
| -ZbPjAddr = 0x0002B8 # 装备品级 |
117 |
| -SfKmAddr = 0x00027C # 是否开门 |
118 |
| -YjRwStartAddr = 0x000010 # 已接任务首地址 |
119 |
| -YjRwEndAddr = 0x000018 # 已接任务尾地址 |
120 |
| -QbRwStartAddr = 0x0000A8 # 全部任务首地址 |
121 |
| -QbRwEndAddr = 0x0000B0 # 全部任务尾地址 |
122 |
| -RwDxAddr = 0x000028 # 任务大小 |
123 |
| -RwLxAddr = 0x000218 # 任务类型 |
124 |
| -RwTjAddr = 0x0004B0 # 任务条件 |
125 |
| -RwDjAddr = 0x000328 # 任务等级 |
126 |
| -RwFbAddr = 0x000468 # 任务副本 |
127 |
| -BpPyAddr1 = 0x0011D8 # 奔跑偏移_1 |
128 |
| -BpPyAddr2 = 0x0011C0 # 奔跑偏移_2 |
| 82 | +SqNcCallAddr = 0x1438D0D80 # 申请内存 |
| 83 | +BUffMemRcxAddr = 0x14B5EA880 # BUFF内存_RCX |
| 84 | +BUffMemCallAddr = 0x1459F7B60 # BUFF内存CALL |
| 85 | +DyBuffCall = 0x144B35030 # 调用BUFFCALL |
| 86 | +TakeEffectCallAddr = 0x1448775D0 # 生效CALL |
| 87 | +PutOnCallAddr = 0x144914BE0 # 穿上CALL |
| 88 | +TmCallAddr = 0x145A09C80 # 透明CALL |
| 89 | +CreateCallAddr = 0x144C14600 # 创建CALL |
| 90 | +WpYdCallAddr = 0x14473F220 # 物品移动CALL |
129 | 91 | JnSwAddr = 0x1448BDDD1 # 技能三无
|
130 |
| -LqCallJudgeAddr = 0x144AE9630 # 冷却判断CALL |
131 |
| -CdResetCallAddr = 0x1449518F0 # CD重置CALL |
132 |
| -JnlAddr = 0x00FAD0 # 技能栏 |
133 |
| -JnlPyAddr = 0x000090 # 技能栏偏移 |
| 92 | +RwMwAddr = 0x11B14 # 人物名望 |
| 93 | +WpMcAddr = 0x40 # 物品名称 |
| 94 | +WpJyLxAddr = 0xA8 # 物品交易类型 |
| 95 | +DzIDAddr = 0x41C4 # 动作ID |
| 96 | +DtKs2 = 0x1B8 # 地图开始2 |
| 97 | +DtJs2 = 0x1C0 # 地图结束2 |
| 98 | +DtPyAddr = 0x168 # 地图偏移 |
| 99 | +LxPyAddr = 0x134 # 类型偏移 |
| 100 | +FxPyAddr = 0x148 # 方向偏移 |
| 101 | +CEPfAddr = 0x88 # 评分偏移 |
| 102 | +FbSqAddr = 0x13C # 发包拾取 |
| 103 | +GwXlAddr = 0x4DC8 # 怪物血量 |
| 104 | +ZyPyAddr = 0xE40 # 阵营偏移 |
| 105 | +DmWpAddr = 0x29E8 # 地面物品 |
| 106 | +JxWpAddr = 0xF710 # 脚下物品 |
| 107 | +DmPyAddr = 0x838 # 代码偏移 |
| 108 | +McPyAddr = 0x840 # 名称偏移 |
| 109 | +ZbPjAddr = 0x2B8 # 装备品级 |
| 110 | +DtCtAddr = 0x848 # 地图穿透 |
| 111 | +JzCtAddr = 0x84C # 建筑穿透 |
| 112 | +DqZbAddr = 0x328 # 读取坐标 |
| 113 | +YjRwStartAddr = 0x10 # 已接任务首地址 |
| 114 | +YjRwEndAddr = 0x18 # 已接任务尾地址 |
| 115 | +QbRwStartAddr = 0xA8 # 全部任务首地址 |
| 116 | +QbRwEndAddr = 0xB0 # 全部任务尾地址 |
| 117 | +RwLxAddr = 0x218 # 任务类型 |
| 118 | +RwDxAddr = 0x28 # 任务大小 |
| 119 | +RwTjAddr = 0x4B0 # 任务条件 |
| 120 | +RwDjAddr = 0x328 # 任务等级 |
| 121 | +RwFbAddr = 0x468 # 任务副本 |
| 122 | +SfKmAddr = 0x27C # 是否开门 |
| 123 | +CutRoomXAddr = 0x1CC0 # 当前房间X |
| 124 | +CutRoomYAddr = 0x1CC4 # 当前房间Y |
| 125 | +BOSSRoomXAddr = 0x1DC0 # BOSS房间X |
| 126 | +BOSSRoomYAddr = 0x1DC4 # BOSS房间Y |
| 127 | +GouHuoAddr = 0x1E50 # 篝火判断 |
| 128 | +SyPyAddr = 0x1DB4 # 索引偏移 |
| 129 | +MxPyAddr = 0x128 # 门型偏移 |
| 130 | +KgPyAddr = 0x8B8 # 宽高偏移 |
| 131 | +SzPyAddr = 0x8D8 # 数组偏移 |
| 132 | +DtMcAddr = 0x440 # 地图名称 |
| 133 | +StPyAddr = 0xC0 # 顺图偏移 |
| 134 | +ZbStPyAddr = 0x3700 # 坐标顺图 |
| 135 | +FxIdAddr = 0xE8 # 方向ID |
| 136 | +WplAddr = 0xFB58 # 物品栏 |
| 137 | +WplPyAddr = 0xA8 # 物品栏偏移 |
| 138 | +JnlAddr = 0xFAD0 # 技能栏 |
| 139 | +JnlPyAddr = 0x90 # 技能栏偏移 |
0 commit comments