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model_function_env.go
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/
model_function_env.go
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/*
Chaos
Central Management API - publicly exposed set of APIs for managing deployments
API version: 1.0.0
Contact: support@qernal.com
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package openapi_chaos_client
import (
"encoding/json"
"bytes"
"fmt"
)
// checks if the FunctionEnv type satisfies the MappedNullable interface at compile time
var _ MappedNullable = &FunctionEnv{}
// FunctionEnv Environment variable for function
type FunctionEnv struct {
// Key name
Name string `json:"name"`
// Reference for the secret, it's split up into 4 main parts; - [1] \"projects:\" - This references which resource type the secret is within - [2] \"0a6b9ff3-6807-4820-b94b-5e1d7efcdd93\" - The project UUID the secret is within - [3] \"MY_SECRET\" - The name of the secret - [4] \"0\" - The revision of the secret to use
Reference string `json:"reference"`
}
type _FunctionEnv FunctionEnv
// NewFunctionEnv instantiates a new FunctionEnv object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewFunctionEnv(name string, reference string) *FunctionEnv {
this := FunctionEnv{}
this.Name = name
this.Reference = reference
return &this
}
// NewFunctionEnvWithDefaults instantiates a new FunctionEnv object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewFunctionEnvWithDefaults() *FunctionEnv {
this := FunctionEnv{}
return &this
}
// GetName returns the Name field value
func (o *FunctionEnv) GetName() string {
if o == nil {
var ret string
return ret
}
return o.Name
}
// GetNameOk returns a tuple with the Name field value
// and a boolean to check if the value has been set.
func (o *FunctionEnv) GetNameOk() (*string, bool) {
if o == nil {
return nil, false
}
return &o.Name, true
}
// SetName sets field value
func (o *FunctionEnv) SetName(v string) {
o.Name = v
}
// GetReference returns the Reference field value
func (o *FunctionEnv) GetReference() string {
if o == nil {
var ret string
return ret
}
return o.Reference
}
// GetReferenceOk returns a tuple with the Reference field value
// and a boolean to check if the value has been set.
func (o *FunctionEnv) GetReferenceOk() (*string, bool) {
if o == nil {
return nil, false
}
return &o.Reference, true
}
// SetReference sets field value
func (o *FunctionEnv) SetReference(v string) {
o.Reference = v
}
func (o FunctionEnv) MarshalJSON() ([]byte, error) {
toSerialize,err := o.ToMap()
if err != nil {
return []byte{}, err
}
return json.Marshal(toSerialize)
}
func (o FunctionEnv) ToMap() (map[string]interface{}, error) {
toSerialize := map[string]interface{}{}
toSerialize["name"] = o.Name
toSerialize["reference"] = o.Reference
return toSerialize, nil
}
func (o *FunctionEnv) UnmarshalJSON(data []byte) (err error) {
// This validates that all required properties are included in the JSON object
// by unmarshalling the object into a generic map with string keys and checking
// that every required field exists as a key in the generic map.
requiredProperties := []string{
"name",
"reference",
}
allProperties := make(map[string]interface{})
err = json.Unmarshal(data, &allProperties)
if err != nil {
return err;
}
for _, requiredProperty := range(requiredProperties) {
if _, exists := allProperties[requiredProperty]; !exists {
return fmt.Errorf("no value given for required property %v", requiredProperty)
}
}
varFunctionEnv := _FunctionEnv{}
decoder := json.NewDecoder(bytes.NewReader(data))
decoder.DisallowUnknownFields()
err = decoder.Decode(&varFunctionEnv)
if err != nil {
return err
}
*o = FunctionEnv(varFunctionEnv)
return err
}
type NullableFunctionEnv struct {
value *FunctionEnv
isSet bool
}
func (v NullableFunctionEnv) Get() *FunctionEnv {
return v.value
}
func (v *NullableFunctionEnv) Set(val *FunctionEnv) {
v.value = val
v.isSet = true
}
func (v NullableFunctionEnv) IsSet() bool {
return v.isSet
}
func (v *NullableFunctionEnv) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableFunctionEnv(val *FunctionEnv) *NullableFunctionEnv {
return &NullableFunctionEnv{value: val, isSet: true}
}
func (v NullableFunctionEnv) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableFunctionEnv) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}