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weapons.lua
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150 lines (140 loc) · 24.3 KB
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QBCore.Shared.Weapons = {
-- // WEAPONS
-- Melee
[`weapon_unarmed`] = { name = 'weapon_unarmed', label = 'Fists', weapontype = 'Melee', ammotype = nil, damagereason = 'Melee killed / Whacked / Executed / Beat down / Murdered / Battered' },
[`weapon_dagger`] = { name = 'weapon_dagger', label = 'Dagger', weapontype = 'Melee', ammotype = nil, damagereason = 'Knifed / Stabbed / Eviscerated' },
[`weapon_bat`] = { name = 'weapon_bat', label = 'Bat', weapontype = 'Melee', ammotype = nil, damagereason = 'Melee killed / Whacked / Executed / Beat down / Murdered / Battered' },
[`weapon_bottle`] = { name = 'weapon_bottle', label = 'Broken Bottle', weapontype = 'Melee', ammotype = nil, damagereason = 'Knifed / Stabbed / Eviscerated' },
[`weapon_crowbar`] = { name = 'weapon_crowbar', label = 'Crowbar', weapontype = 'Melee', ammotype = nil, damagereason = 'Melee killed / Whacked / Executed / Beat down / Murdered / Battered' },
[`weapon_flashlight`] = { name = 'weapon_flashlight', label = 'Flashlight', weapontype = 'Melee', ammotype = nil, damagereason = 'Melee killed / Whacked / Executed / Beat down / Murdered / Battered' },
[`weapon_golfclub`] = { name = 'weapon_golfclub', label = 'Golfclub', weapontype = 'Melee', ammotype = nil, damagereason = 'Melee killed / Whacked / Executed / Beat down / Murdered / Battered' },
[`weapon_hammer`] = { name = 'weapon_hammer', label = 'Hammer', weapontype = 'Melee', ammotype = nil, damagereason = 'Melee killed / Whacked / Executed / Beat down / Murdered / Battered' },
[`weapon_hatchet`] = { name = 'weapon_hatchet', label = 'Hatchet', weapontype = 'Melee', ammotype = nil, damagereason = 'Knifed / Stabbed / Eviscerated' },
[`weapon_knuckle`] = { name = 'weapon_knuckle', label = 'Knuckle', weapontype = 'Melee', ammotype = nil, damagereason = 'Melee killed / Whacked / Executed / Beat down / Murdered / Battered' },
[`weapon_knife`] = { name = 'weapon_knife', label = 'Knife', weapontype = 'Melee', ammotype = nil, damagereason = 'Knifed / Stabbed / Eviscerated' },
[`weapon_machete`] = { name = 'weapon_machete', label = 'Machete', weapontype = 'Melee', ammotype = nil, damagereason = 'Knifed / Stabbed / Eviscerated' },
[`weapon_switchblade`] = { name = 'weapon_switchblade', label = 'Switchblade', weapontype = 'Melee', ammotype = nil, damagereason = 'Knifed / Stabbed / Eviscerated' },
[`weapon_nightstick`] = { name = 'weapon_nightstick', label = 'Nightstick', weapontype = 'Melee', ammotype = nil, damagereason = 'Melee killed / Whacked / Executed / Beat down / Murdered / Battered' },
[`weapon_wrench`] = { name = 'weapon_wrench', label = 'Wrench', weapontype = 'Melee', ammotype = nil, damagereason = 'Melee killed / Whacked / Executed / Beat down / Murdered / Battered' },
[`weapon_battleaxe`] = { name = 'weapon_battleaxe', label = 'Battle Axe', weapontype = 'Melee', ammotype = nil, damagereason = 'Knifed / Stabbed / Eviscerated' },
[`weapon_poolcue`] = { name = 'weapon_poolcue', label = 'Poolcue', weapontype = 'Melee', ammotype = nil, damagereason = 'Melee killed / Whacked / Executed / Beat down / Murdered / Battered' },
[`weapon_briefcase`] = { name = 'weapon_briefcase', label = 'Briefcase', weapontype = 'Melee', ammotype = nil, damagereason = 'Melee killed / Whacked / Executed / Beat down / Murdered / Battered' },
[`weapon_briefcase_02`] = { name = 'weapon_briefcase_02', label = 'Briefcase', weapontype = 'Melee', ammotype = nil, damagereason = 'Melee killed / Whacked / Executed / Beat down / Murdered / Battered' },
[`weapon_garbagebag`] = { name = 'weapon_garbagebag', label = 'Garbage Bag', weapontype = 'Melee', ammotype = nil, damagereason = 'Melee killed / Whacked / Executed / Beat down / Murdered / Battered' },
[`weapon_handcuffs`] = { name = 'weapon_handcuffs', label = 'Handcuffs', weapontype = 'Melee', ammotype = nil, damagereason = 'Melee killed / Whacked / Executed / Beat down / Murdered / Battered' },
[`weapon_bread`] = { name = 'weapon_bread', label = 'Baquette', weapontype = 'Melee', ammotype = nil, damagereason = 'Melee killed / Whacked / Executed / Beat down / Murdered / Battered' },
[`weapon_stone_hatchet`] = { name = 'weapon_stone_hatchet', label = 'Stone Hatchet', weapontype = 'Melee', ammotype = nil, damagereason = 'Knifed / Stabbed / Eviscerated' },
[`weapon_candycane`] = { name = 'weapon_candycane', label = 'Candy Cane', weapontype = 'Melee', ammotype = nil, damagereason = 'Melee Killed / Whacked / Executed / Beat down / Musrdered / Battered / Candy Caned' },
-- Handguns
[`weapon_pistol`] = { name = 'weapon_pistol', label = 'Pistol', weapontype = 'Pistol', ammotype = 'AMMO_PISTOL', damagereason = 'Pistoled / Blasted / Plugged / Bust a cap in' },
[`weapon_pistol_mk2`] = { name = 'weapon_pistol_mk2', label = 'Pistol Mk2', weapontype = 'Pistol', ammotype = 'AMMO_PISTOL', damagereason = 'Pistoled / Blasted / Plugged / Bust a cap in' },
[`weapon_combatpistol`] = { name = 'weapon_combatpistol', label = 'Combat Pistol', weapontype = 'Pistol', ammotype = 'AMMO_PISTOL', damagereason = 'Pistoled / Blasted / Plugged / Bust a cap in' },
[`weapon_appistol`] = { name = 'weapon_appistol', label = 'AP Pistol', weapontype = 'Pistol', ammotype = 'AMMO_PISTOL', damagereason = 'Pistoled / Blasted / Plugged / Bust a cap in' },
[`weapon_stungun`] = { name = 'weapon_stungun', label = 'Taser', weapontype = 'Pistol', ammotype = 'AMMO_STUNGUN', damagereason = 'Died' },
[`weapon_pistol50`] = { name = 'weapon_pistol50', label = 'Pistol .50 Cal', weapontype = 'Pistol', ammotype = 'AMMO_PISTOL', damagereason = 'Pistoled / Blasted / Plugged / Bust a cap in' },
[`weapon_snspistol`] = { name = 'weapon_snspistol', label = 'SNS Pistol', weapontype = 'Pistol', ammotype = 'AMMO_PISTOL', damagereason = 'Pistoled / Blasted / Plugged / Bust a cap in' },
[`weapon_snspistol_mk2`] = { name = 'weapon_snspistol_mk2', label = 'SNS Pistol MK2', weapontype = 'Pistol', ammotype = 'AMMO_PISTOL', damagereason = 'Pistoled / Blasted / Plugged / Bust a cap in' },
[`weapon_heavypistol`] = { name = 'weapon_heavypistol', label = 'Heavy Pistol', weapontype = 'Pistol', ammotype = 'AMMO_PISTOL', damagereason = 'Pistoled / Blasted / Plugged / Bust a cap in' },
[`weapon_vintagepistol`] = { name = 'weapon_vintagepistol', label = 'Vintage Pistol', weapontype = 'Pistol', ammotype = 'AMMO_PISTOL', damagereason = 'Pistoled / Blasted / Plugged / Bust a cap in' },
[`weapon_flaregun`] = { name = 'weapon_flaregun', label = 'Flare Gun', weapontype = 'Pistol', ammotype = 'AMMO_FLARE', damagereason = 'Died' },
[`weapon_marksmanpistol`] = { name = 'weapon_marksmanpistol', label = 'Marksman Pistol', weapontype = 'Pistol', ammotype = 'AMMO_PISTOL', damagereason = 'Pistoled / Blasted / Plugged / Bust a cap in' },
[`weapon_revolver`] = { name = 'weapon_revolver', label = 'Revolver', weapontype = 'Pistol', ammotype = 'AMMO_PISTOL', damagereason = 'Pistoled / Blasted / Plugged / Bust a cap in' },
[`weapon_revolver_mk2`] = { name = 'weapon_revolver_mk2', label = 'Revolver MK2', weapontype = 'Pistol', ammotype = 'AMMO_PISTOL', damagereason = 'Pistoled / Blasted / Plugged / Bust a cap in' },
[`weapon_doubleaction`] = { name = 'weapon_doubleaction', label = 'Double Action Revolver', weapontype = 'Pistol', ammotype = 'AMMO_PISTOL', damagereason = 'Pistoled / Blasted / Plugged / Bust a cap in' },
[`weapon_raypistol`] = { name = 'weapon_raypistol', label = 'Ray Pistol', weapontype = 'Pistol', ammotype = 'AMMO_PISTOL', damagereason = 'Pistoled / Blasted / Plugged / Bust a cap in' },
[`weapon_ceramicpistol`] = { name = 'weapon_ceramicpistol', label = 'Ceramic Pistol', weapontype = 'Pistol', ammotype = 'AMMO_PISTOL', damagereason = 'Pistoled / Blasted / Plugged / Bust a cap in' },
[`weapon_navyrevolver`] = { name = 'weapon_navyrevolver', label = 'Navy Revolver', weapontype = 'Pistol', ammotype = 'AMMO_PISTOL', damagereason = 'Pistoled / Blasted / Plugged / Bust a cap in' },
[`weapon_gadgetpistol`] = { name = 'weapon_gadgetpistol', label = 'Gadget Pistol', weapontype = 'Pistol', ammotype = 'AMMO_PISTOL', damagereason = 'Pistoled / Blasted / Plugged / Bust a cap in' },
[`weapon_stungun_mp`] = { name = 'weapon_stungun_mp', label = 'Taser', weapontype = 'Pistol', ammotype = 'AMMO_STUNGUN', damagereason = 'Died' },
[`weapon_pistolxm3`] = { name = 'weapon_pistolxm3', label = 'Pistol XM3', weapontype = 'Pistol', ammotype = 'AMMO_PISTOL', damagereason = 'Pistoled / Blasted / Plaugged / Bust a cap in' },
-- Submachine Guns
[`weapon_microsmg`] = { name = 'weapon_microsmg', label = 'Micro SMG', weapontype = 'Submachine Gun', ammotype = 'AMMO_SMG', damagereason = 'Riddled / Drilled / Finished / Submachine Gunned' },
[`weapon_smg`] = { name = 'weapon_smg', label = 'SMG', weapontype = 'Submachine Gun', ammotype = 'AMMO_SMG', damagereason = 'Riddled / Drilled / Finished / Submachine Gunned' },
[`weapon_smg_mk2`] = { name = 'weapon_smg_mk2', label = 'SMG MK2', weapontype = 'Submachine Gun', ammotype = 'AMMO_SMG', damagereason = 'Riddled / Drilled / Finished / Submachine Gunned' },
[`weapon_assaultsmg`] = { name = 'weapon_assaultsmg', label = 'Assault SMG', weapontype = 'Submachine Gun', ammotype = 'AMMO_SMG', damagereason = 'Riddled / Drilled / Finished / Submachine Gunned' },
[`weapon_combatpdw`] = { name = 'weapon_combatpdw', label = 'Combat PDW', weapontype = 'Submachine Gun', ammotype = 'AMMO_SMG', damagereason = 'Riddled / Drilled / Finished / Submachine Gunned' },
[`weapon_machinepistol`] = { name = 'weapon_machinepistol', label = 'Tec-9', weapontype = 'Submachine Gun', ammotype = 'AMMO_PISTOL', damagereason = 'Riddled / Drilled / Finished / Submachine Gunned' },
[`weapon_minismg`] = { name = 'weapon_minismg', label = 'Mini SMG', weapontype = 'Submachine Gun', ammotype = 'AMMO_SMG', damagereason = 'Riddled / Drilled / Finished / Submachine Gunned' },
[`weapon_raycarbine`] = { name = 'weapon_raycarbine', label = 'Raycarbine', weapontype = 'Submachine Gun', ammotype = 'AMMO_SMG', damagereason = 'Riddled / Drilled / Finished / Submachine Gunned' },
-- Shotguns
[`weapon_pumpshotgun`] = { name = 'weapon_pumpshotgun', label = 'Pump Shotgun', weapontype = 'Shotgun', ammotype = 'AMMO_SHOTGUN', damagereason = 'Devastated / Pulverized / Shotgunned' },
[`weapon_pumpshotgun_mk2`] = { name = 'weapon_pumpshotgun_mk2', label = 'Pump Shotgun MK2', weapontype = 'Shotgun', ammotype = 'AMMO_SHOTGUN', damagereason = 'Devastated / Pulverized / Shotgunned' },
[`weapon_sawnoffshotgun`] = { name = 'weapon_sawnoffshotgun', label = 'Sawn-off Shotgun', weapontype = 'Shotgun', ammotype = 'AMMO_SHOTGUN', damagereason = 'Devastated / Pulverized / Shotgunned' },
[`weapon_assaultshotgun`] = { name = 'weapon_assaultshotgun', label = 'Assault Shotgun', weapontype = 'Shotgun', ammotype = 'AMMO_SHOTGUN', damagereason = 'Devastated / Pulverized / Shotgunned' },
[`weapon_bullpupshotgun`] = { name = 'weapon_bullpupshotgun', label = 'Bullpup Shotgun', weapontype = 'Shotgun', ammotype = 'AMMO_SHOTGUN', damagereason = 'Devastated / Pulverized / Shotgunned' },
[`weapon_musket`] = { name = 'weapon_musket', label = 'Musket', weapontype = 'Shotgun', ammotype = 'AMMO_SHOTGUN', damagereason = 'Devastated / Pulverized / Shotgunned' },
[`weapon_heavyshotgun`] = { name = 'weapon_heavyshotgun', label = 'Heavy Shotgun', weapontype = 'Shotgun', ammotype = 'AMMO_SHOTGUN', damagereason = 'Devastated / Pulverized / Shotgunned' },
[`weapon_dbshotgun`] = { name = 'weapon_dbshotgun', label = 'Double-barrel Shotgun', weapontype = 'Shotgun', ammotype = 'AMMO_SHOTGUN', damagereason = 'Devastated / Pulverized / Shotgunned' },
[`weapon_autoshotgun`] = { name = 'weapon_autoshotgun', label = 'Auto Shotgun', weapontype = 'Shotgun', ammotype = 'AMMO_SHOTGUN', damagereason = 'Devastated / Pulverized / Shotgunned' },
[`weapon_combatshotgun`] = { name = 'weapon_combatshotgun', label = 'Combat Shotgun', weapontype = 'Shotgun', ammotype = 'AMMO_SHOTGUN', damagereason = 'Devastated / Pulverized / Shotgunned' },
-- Assault Rifles
[`weapon_assaultrifle`] = { name = 'weapon_assaultrifle', label = 'Assault Rifle', weapontype = 'Assault Rifle', ammotype = 'AMMO_RIFLE', damagereason = 'Ended / Rifled / Shot down / Floored' },
[`weapon_assaultrifle_mk2`] = { name = 'weapon_assaultrifle_mk2', label = 'Assault Rifle MK2', weapontype = 'Assault Rifle', ammotype = 'AMMO_RIFLE', damagereason = 'Ended / Rifled / Shot down / Floored' },
[`weapon_carbinerifle`] = { name = 'weapon_carbinerifle', label = 'Carbine Rifle', weapontype = 'Assault Rifle', ammotype = 'AMMO_RIFLE', damagereason = 'Ended / Rifled / Shot down / Floored' },
[`weapon_carbinerifle_mk2`] = { name = 'weapon_carbinerifle_mk2', label = 'Carbine Rifle MK2', weapontype = 'Assault Rifle', ammotype = 'AMMO_RIFLE', damagereason = 'Ended / Rifled / Shot down / Floored' },
[`weapon_advancedrifle`] = { name = 'weapon_advancedrifle', label = 'Advanced Rifle', weapontype = 'Assault Rifle', ammotype = 'AMMO_RIFLE', damagereason = 'Ended / Rifled / Shot down / Floored' },
[`weapon_specialcarbine`] = { name = 'weapon_specialcarbine', label = 'Special Carbine', weapontype = 'Assault Rifle', ammotype = 'AMMO_RIFLE', damagereason = 'Ended / Rifled / Shot down / Floored' },
[`weapon_specialcarbine_mk2`] = { name = 'weapon_specialcarbine_mk2', label = 'Specialcarbine MK2', weapontype = 'Assault Rifle', ammotype = 'AMMO_RIFLE', damagereason = 'Ended / Rifled / Shot down / Floored' },
[`weapon_bullpuprifle`] = { name = 'weapon_bullpuprifle', label = 'Bullpup Rifle', weapontype = 'Assault Rifle', ammotype = 'AMMO_RIFLE', damagereason = 'Ended / Rifled / Shot down / Floored' },
[`weapon_bullpuprifle_mk2`] = { name = 'weapon_bullpuprifle_mk2', label = 'Bull Puprifle MK2', weapontype = 'Assault Rifle', ammotype = 'AMMO_RIFLE', damagereason = 'Ended / Rifled / Shot down / Floored' },
[`weapon_compactrifle`] = { name = 'weapon_compactrifle', label = 'Compact Rifle', weapontype = 'Assault Rifle', ammotype = 'AMMO_RIFLE', damagereason = 'Ended / Rifled / Shot down / Floored' },
[`weapon_militaryrifle`] = { name = 'weapon_militaryrifle', label = 'Military Rifle', weapontype = 'Assault Rifle', ammotype = 'AMMO_RIFLE', damagereason = 'Ended / Rifled / Shot down / Floored' },
[`weapon_heavyrifle`] = { name = 'weapon_heavyrifle', label = 'Heavy Rifle', weapontype = 'Assault Rifle', ammotype = 'AMMO_RIFLE', damagereason = 'Ended / Rifled / Shot down / Floored' },
-- Light Machine Guns
[`weapon_mg`] = { name = 'weapon_mg', label = 'Machinegun', weapontype = 'Light Machine Gun', ammotype = 'AMMO_MG', damagereason = 'Machine gunned / Sprayed / Ruined' },
[`weapon_combatmg`] = { name = 'weapon_combatmg', label = 'Combat MG', weapontype = 'Light Machine Gun', ammotype = 'AMMO_MG', damagereason = 'Machine gunned / Sprayed / Ruined' },
[`weapon_combatmg_mk2`] = { name = 'weapon_combatmg_mk2', label = 'Combat MG MK2', weapontype = 'Light Machine Gun', ammotype = 'AMMO_MG', damagereason = 'Machine gunned / Sprayed / Ruined' },
[`weapon_gusenberg`] = { name = 'weapon_gusenberg', label = 'Thompson SMG', weapontype = 'Light Machine Gun', ammotype = 'AMMO_MG', damagereason = 'Machine gunned / Sprayed / Ruined' },
-- Sniper Rifles
[`weapon_sniperrifle`] = { name = 'weapon_sniperrifle', label = 'Sniper Rifle', weapontype = 'Sniper Rifle', ammotype = 'AMMO_SNIPER', damagereason = 'Sniped / Picked off / Scoped' },
[`weapon_heavysniper`] = { name = 'weapon_heavysniper', label = 'Heavy Sniper', weapontype = 'Sniper Rifle', ammotype = 'AMMO_SNIPER', damagereason = 'Sniped / Picked off / Scoped' },
[`weapon_heavysniper_mk2`] = { name = 'weapon_heavysniper_mk2', label = 'Heavysniper MK2', weapontype = 'Sniper Rifle', ammotype = 'AMMO_SNIPER', damagereason = 'Sniped / Picked off / Scoped' },
[`weapon_marksmanrifle`] = { name = 'weapon_marksmanrifle', label = 'Marksman Rifle', weapontype = 'Sniper Rifle', ammotype = 'AMMO_SNIPER', damagereason = 'Sniped / Picked off / Scoped' },
[`weapon_marksmanrifle_mk2`] = { name = 'weapon_marksmanrifle_mk2', label = 'Marksman Rifle MK2', weapontype = 'Sniper Rifle', ammotype = 'AMMO_SNIPER', damagereason = 'Sniped / Picked off / Scoped' },
[`weapon_remotesniper`] = { name = 'weapon_remotesniper', label = 'Remote Sniper', weapontype = 'Sniper Rifle', ammotype = 'AMMO_SNIPER_REMOTE', damagereason = 'Sniped / Picked off / Scoped' },
-- Heavy Weapons
[`weapon_rpg`] = { name = 'weapon_rpg', label = 'RPG', weapontype = 'Heavy Weapons', ammotype = 'AMMO_RPG', damagereason = 'Killed / Exploded / Obliterated / Destroyed / Erased / Annihilated' },
[`weapon_grenadelauncher`] = { name = 'weapon_grenadelauncher', label = 'Grenade Launcher', weapontype = 'Heavy Weapons', ammotype = 'AMMO_GRENADELAUNCHER', damagereason = 'Killed / Exploded / Obliterated / Destroyed / Erased / Annihilated' },
[`weapon_grenadelauncher_smoke`] = { name = 'weapon_grenadelauncher_smoke', label = 'Smoke Grenade Launcher', weapontype = 'Heavy Weapons', ammotype = 'AMMO_GRENADELAUNCHER', damagereason = 'Killed / Exploded / Obliterated / Destroyed / Erased / Annihilated' },
[`weapon_minigun`] = { name = 'weapon_minigun', label = 'Minigun', weapontype = 'Heavy Weapons', ammotype = 'AMMO_MINIGUN', damagereason = 'Killed / Exploded / Obliterated / Destroyed / Erased / Annihilated' },
[`weapon_firework`] = { name = 'weapon_firework', label = 'Firework Launcher', weapontype = 'Heavy Weapons', ammotype = nil, damagereason = 'Killed / Exploded / Obliterated / Destroyed / Erased / Annihilated' },
[`weapon_railgun`] = { name = 'weapon_railgun', label = 'Railgun', weapontype = 'Heavy Weapons', ammotype = nil, damagereason = 'Killed / Exploded / Obliterated / Destroyed / Erased / Annihilated' },
[`weapon_railgunxm3`] = { name = 'weapon_railgunxm3', label = 'Railgun XM3', weapontype = 'Heavy Weapons', ammotype = nil, damagereason = 'Killed / Exploded / Obliterated / Destroyed / Erased / Annihilated' },
[`weapon_hominglauncher`] = { name = 'weapon_hominglauncher', label = 'Homing Launcher', weapontype = 'Heavy Weapons', ammotype = 'AMMO_STINGER', damagereason = 'Killed / Exploded / Obliterated / Destroyed / Erased / Annihilated' },
[`weapon_compactlauncher`] = { name = 'weapon_compactlauncher', label = 'Compact Launcher', weapontype = 'Heavy Weapons', ammotype = nil, damagereason = 'Killed / Exploded / Obliterated / Destroyed / Erased / Annihilated' },
[`weapon_rayminigun`] = { name = 'weapon_rayminigun', label = 'Ray Minigun', weapontype = 'Heavy Weapons', ammotype = 'AMMO_MINIGUN', damagereason = 'Killed / Exploded / Obliterated / Destroyed / Erased / Annihilated' },
[`weapon_emplauncher`] = { name = 'weapon_emplauncher', label = 'EMP Launcher', weapontype = 'Heavy Weapons', ammotype = 'AMMO_EMPLAUNCHER', damagereason = 'Died' },
-- Throwables
[`weapon_grenade`] = { name = 'weapon_grenade', label = 'Grenade', weapontype = 'Throwable', ammotype = nil, damagereason = 'Bombed / Exploded / Detonated / Blew up' },
[`weapon_bzgas`] = { name = 'weapon_bzgas', label = 'BZ Gas', weapontype = 'Throwable', ammotype = nil, damagereason = 'Died' },
[`weapon_molotov`] = { name = 'weapon_molotov', label = 'Molotov', weapontype = 'Throwable', ammotype = nil, damagereason = 'Torched / Flambeed / Barbecued' },
[`weapon_stickybomb`] = { name = 'weapon_stickybomb', label = 'C4', weapontype = 'Throwable', ammotype = nil, damagereason = 'Bombed / Exploded / Detonated / Blew up' },
[`weapon_proxmine`] = { name = 'weapon_proxmine', label = 'Proxmine Grenade', weapontype = 'Throwable', ammotype = nil, damagereason = 'Bombed / Exploded / Detonated / Blew up' },
[`weapon_snowball`] = { name = 'weapon_snowball', label = 'Snowball', weapontype = 'Throwable', ammotype = nil, damagereason = 'Died' },
[`weapon_pipebomb`] = { name = 'weapon_pipebomb', label = 'Pipe Bomb', weapontype = 'Throwable', ammotype = nil, damagereason = 'Bombed / Exploded / Detonated / Blew up' },
[`weapon_ball`] = { name = 'weapon_ball', label = 'Ball', weapontype = 'Throwable', ammotype = 'AMMO_BALL', damagereason = 'Died' },
[`weapon_smokegrenade`] = { name = 'weapon_smokegrenade', label = 'Smoke Grenade', weapontype = 'Throwable', ammotype = nil, damagereason = 'Died' },
[`weapon_flare`] = { name = 'weapon_flare', label = 'Flare pistol', weapontype = 'Throwable', ammotype = 'AMMO_FLARE', damagereason = 'Died' },
-- Miscellaneous
[`weapon_petrolcan`] = { name = 'weapon_petrolcan', label = 'Petrol Can', weapontype = 'Miscellaneous', ammotype = 'AMMO_PETROLCAN', damagereason = 'Died' },
[`gadget_parachute`] = { name = 'gadget_parachute', label = 'Parachute', weapontype = 'Miscellaneous', ammotype = nil, damagereason = 'Died' },
[`weapon_fireextinguisher`] = { name = 'weapon_fireextinguisher', label = 'Fire Extinguisher', weapontype = 'Miscellaneous', ammotype = nil, damagereason = 'Died' },
[`weapon_hazardcan`] = { name = 'weapon_hazardcan', label = 'Hazardcan', weapontype = 'Miscellaneous', ammotype = 'AMMO_PETROLCAN', damagereason = 'Died' },
[`weapon_fertilizercan`] = { name = 'weapon_fertilizercan', label = 'Fertilizer Can', weapontype = 'Miscellaneous', ammotype = 'AMMO_FERTILIZERCAN', damagereason = 'Died' },
[`weapon_barbed_wire`] = { name = 'weapon_barbed_wire', label = 'Barbed Wire', weapontype = 'Miscellaneous', ammotype = nil, damagereason = 'Prodded' },
[`weapon_drowning`] = { name = 'weapon_drowning', label = 'Drowning', weapontype = 'Miscellaneous', ammotype = nil, damagereason = 'Died' },
[`weapon_drowning_in_vehicle`] = { name = 'weapon_drowning_in_vehicle', label = 'Drowning in a Vehicle', weapontype = 'Miscellaneous', ammotype = nil, damagereason = 'Died' },
[`weapon_bleeding`] = { name = 'weapon_bleeding', label = 'Bleeding', weapontype = 'Miscellaneous', ammotype = nil, damagereason = 'Bled out' },
[`weapon_electric_fence`] = { name = 'weapon_electric_fence', label = 'Electric Fence', weapontype = 'Miscellaneous', ammotype = nil, damagereason = 'Fried' },
[`weapon_explosion`] = { name = 'weapon_explosion', label = 'Explosion', weapontype = 'Miscellaneous', ammotype = nil, damagereason = 'Killed / Exploded / Obliterated / Destroyed / Erased / Annihilated' },
[`weapon_fall`] = { name = 'weapon_fall', label = 'Fall', weapontype = 'Miscellaneous', ammotype = nil, damagereason = 'Committed suicide' },
[`weapon_exhaustion`] = { name = 'weapon_exhaustion', label = 'Exhaustion', weapontype = 'Miscellaneous', ammotype = nil, damagereason = 'Died' },
[`weapon_hit_by_water_cannon`] = { name = 'weapon_hit_by_water_cannon', label = 'Water Cannon', weapontype = 'Miscellaneous', ammotype = nil, damagereason = 'Died' },
[`weapon_rammed_by_car`] = { name = 'weapon_rammed_by_car', label = 'Rammed - Vehicle', weapontype = 'Miscellaneous', ammotype = nil, damagereason = 'Flattened / Ran over / Ran down' },
[`weapon_run_over_by_car`] = { name = 'weapon_run_over_by_car', label = 'Run Over - Vehicle', weapontype = 'Miscellaneous', ammotype = nil, damagereason = 'Flattened / Ran over / Ran down' },
[`weapon_heli_crash`] = { name = 'weapon_heli_crash', label = 'Heli Crash', weapontype = 'Miscellaneous', ammotype = nil, damagereason = 'Helicopter Crash' },
[`weapon_fire`] = { name = 'weapon_fire', label = 'Fire', weapontype = 'Miscellaneous', ammotype = nil, damagereason = 'Torched / Flambeed / Barbecued' },
-- Animals
[`weapon_animal`] = { name = 'weapon_animal', label = 'Animal', weapontype = 'Animals', ammotype = nil, damagereason = 'Mauled' },
[`weapon_cougar`] = { name = 'weapon_cougar', label = 'Cougar', weapontype = 'Animals', ammotype = nil, damagereason = 'Mauled' },
}