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rebuild Point Texture qL SOP #253

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johnnyquest opened this issue Nov 22, 2014 · 1 comment
Open

rebuild Point Texture qL SOP #253

johnnyquest opened this issue Nov 22, 2014 · 1 comment

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@johnnyquest
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The built-in Attrib from Map SOP does the same thing and became pretty cool lately.

Things only the qL variant has:

  • unpremultiply
  • explicit gamma value for color space
  • RGBA (vector4) signature
  • convenience "image source" switch (file/COP2)
  • "Show" button for image

(A ::2 perhaps? In that case, we should take AttribFromMap as starting point, and improve on that.)

@johnnyquest
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johnnyquest commented Dec 6, 2014

should be like Attrib from Map, with the following differences :

  • multiple channels-to-attributes support (not ForEach, but dynamically generated vex code, like in scatter, ray, etc.) -- pass any dynamic VEX code along as a string detail attribute!
  • more sensible color corrections, and disabled by default
  • keep all the extra stuff from our node that makes sense

this'll be definitely a version 2.

@johnnyquest johnnyquest changed the title retire/rebuild Point Texture qL SOP? rebuild Point Texture qL SOP Dec 6, 2014
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