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should be like Attrib from Map, with the following differences :
multiple channels-to-attributes support (not ForEach, but dynamically generated vex code, like in scatter, ray, etc.) -- pass any dynamic VEX code along as a string detail attribute!
more sensible color corrections, and disabled by default
keep all the extra stuff from our node that makes sense
The built-in Attrib from Map SOP does the same thing and became pretty cool lately.
Things only the qL variant has:
(A ::2 perhaps? In that case, we should take AttribFromMap as starting point, and improve on that.)
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