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[ET-VK] Storing positions in uint16 to instead of int in conv2d pw shader.
Pull Request resolved: #11138
This diff modifies the `conv2d_pw_s1p0.glsl` shader to store positions in `uint16` instead of `int`. The changes include adding the necessary extension for explicit arithmetic types, updating the type definitions for `TILE_SIZE_X` and `TILE_SIZE_Y`, and changing the type of the `pos` array.
ghstack-source-id: 286652102
@exported-using-ghexport
Differential Revision: [D75423935](https://our.internmc.facebook.com/intern/diff/D75423935/)
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