Fix app crashes when touching bomb by passing correct type to `camera… #1928
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TLDR;
--
AttributeError: 'tuple' object has no attribute 'x'
-- added
from pyglet.math import Vec2
to the top of the file-- passed
Vec2
tocamera.shake()
instead of tuple---- old line:
camera.shake((4, 7))
---- new line:
camera.shake(Vec2(4, 7))
I initially thought this was intended behavior but I realized the app was actually just crashing.
The offending line was calling
camera.shake()
which according to it's definition in./venv/lib/python3.11/site-packages/arcade/camera.py
expects aVec2
as it's argument which is being imported in that file withfrom pyglet.math import Mat4, Vec2, Vec3
but the call tocamera.shake()
was getting atuple
hence theAttributeError
.