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Document Window.__init__'s screen and style args #1924

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9 changes: 9 additions & 0 deletions arcade/application.py
Original file line number Diff line number Diff line change
Expand Up @@ -69,6 +69,9 @@ class Window(pyglet.window.Window):
The Window class forms the basis of most advanced games that use Arcade.
It represents a window on the screen, and manages events.

.. _pyglet_pg_window_size_position: https://pyglet.readthedocs.io/en/latest/programming_guide/windowing.html#size-and-position
.. _pyglet_pg_window_style: https://pyglet.readthedocs.io/en/latest/programming_guide/windowing.html#window-style

:param width: Window width
:param height: Window height
:param title: Title (appears in title bar)
Expand All @@ -79,6 +82,12 @@ class Window(pyglet.window.Window):
:param antialiasing: Should OpenGL's anti-aliasing be enabled?
:param gl_version: What OpenGL version to request. This is ``(3, 3)`` by default \
and can be overridden when using more advanced OpenGL features.
:param screen: Pass a pyglet :py:class:`~pyglet.canvas.Screen` to
request the window be placed on it. See `pyglet's window size &
position guide <pyglet_pg_window_size_position_>`_ to learn more.
:param style: Request a non-default window style, such as borderless.
Some styles only work in certain situations. See `pyglet's guide
to window style <pyglet_pg_window_style_>`_ to learn more.
:param visible: Should the window be visible immediately
:param vsync: Wait for vertical screen refresh before swapping buffer \
This can make animations and movement look smoother.
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