|
| 1 | +from typing import TYPE_CHECKING, Optional, Tuple |
| 2 | +from math import e, sin, cos, radians, pi, log |
| 3 | +from random import uniform |
| 4 | + |
| 5 | +from arcade.camera.data import CameraData |
| 6 | +from arcade.window_commands import get_window |
| 7 | + |
| 8 | +if TYPE_CHECKING: |
| 9 | + from arcade.application import Window |
| 10 | + |
| 11 | + |
| 12 | +class ScreenShaker2D: |
| 13 | + """ |
| 14 | + Uses the equation Ae^{-fx}sin(v 2 pi x) to create shake effect which falls off over time. |
| 15 | +
|
| 16 | + where: |
| 17 | + A is the amplitude (size) |
| 18 | + f is the falloff |
| 19 | + v is the speed |
| 20 | + x is the time since start |
| 21 | + e is euler's constant |
| 22 | + """ |
| 23 | + |
| 24 | + stop_range: float = 0.1 |
| 25 | + # TODO Doc Strings |
| 26 | + |
| 27 | + def __init__(self, camera_data: CameraData, default_shake_size: float = 1.0, default_shake_falloff: float = 1.0, *, |
| 28 | + window: Optional["Window"] = None, |
| 29 | + default_shake_speed: float = 1.0, |
| 30 | + default_shake_jitter: float = 0.0, |
| 31 | + default_shake_direction: Tuple[float, float] = (-1.0, 0.0)): |
| 32 | + self._win: "Window" = window or get_window() |
| 33 | + self._data: CameraData = camera_data |
| 34 | + |
| 35 | + self._d_dir = default_shake_direction |
| 36 | + self._d_speed = default_shake_speed |
| 37 | + self._d_amplitude = default_shake_size |
| 38 | + self._d_falloff = default_shake_falloff |
| 39 | + self._d_jitter = default_shake_jitter |
| 40 | + |
| 41 | + self._t_dir = default_shake_direction |
| 42 | + self._t_speed = default_shake_speed |
| 43 | + self._t_amplitude = default_shake_size |
| 44 | + self._t_falloff = default_shake_falloff |
| 45 | + self._t_jitter = default_shake_jitter |
| 46 | + |
| 47 | + self._shake: bool = False |
| 48 | + self._time: float = 0.0 |
| 49 | + self._stop_time: float = -1.0 |
| 50 | + self._t_pos: Tuple[float, float] = camera_data.position[:2] |
| 51 | + |
| 52 | + def start(self, *, |
| 53 | + true_pos: Optional[Tuple[float, float]] = None, |
| 54 | + temp_size: Optional[float] = None, |
| 55 | + temp_falloff: Optional[float] = None, |
| 56 | + temp_speed: Optional[float] = None, |
| 57 | + temp_jitter: Optional[float] = None, |
| 58 | + temp_direction: Optional[Tuple[float, float]] = None): |
| 59 | + |
| 60 | + self._t_dir = temp_direction if temp_direction is not None else self._d_dir |
| 61 | + self._t_jitter = temp_jitter if temp_jitter is not None else self._d_jitter |
| 62 | + self._t_speed = temp_speed if temp_speed is not None else self._d_speed |
| 63 | + self._t_falloff = temp_falloff if temp_falloff is not None else self._d_falloff |
| 64 | + self._t_amplitude = temp_size if temp_size is not None else self._d_amplitude |
| 65 | + |
| 66 | + self._time = 0.0 |
| 67 | + self._shake = True |
| 68 | + self._t_pos = true_pos if true_pos is not None else self._t_pos |
| 69 | + self._stop_time = self.estimated_length() |
| 70 | + |
| 71 | + def _curve(self, _t: float) -> float: |
| 72 | + return self._t_amplitude * e**(-self._t_falloff*_t) * sin(self._t_speed * 2.0 * pi * self._time) |
| 73 | + |
| 74 | + def estimated_length(self) -> float: |
| 75 | + _t = (log(self._t_amplitude) - log(self.stop_range)) / self._t_falloff |
| 76 | + _dt = _t % (0.5 / self._t_speed) # Find the distance from to the last x = 0.0 |
| 77 | + return _t - _dt |
| 78 | + |
| 79 | + def shaking(self) -> bool: |
| 80 | + return self._shake |
| 81 | + |
| 82 | + def stop(self): |
| 83 | + self.stop_in(self._t_speed - (self._time % self._t_speed)) |
| 84 | + |
| 85 | + def stop_in(self, _time: float): |
| 86 | + # This derivation was a pain |
| 87 | + _dt = self._time % (1.0 / self._t_speed) |
| 88 | + |
| 89 | + _f = log(self._t_amplitude) - log(0.1) - self._t_falloff * self._time |
| 90 | + _a = self._t_amplitude * e**(_f * _dt - self._t_falloff * self._time) |
| 91 | + |
| 92 | + self._t_amplitude = _a |
| 93 | + self._t_falloff = _f |
| 94 | + self._time = _dt |
| 95 | + |
| 96 | + _st = _time % (0.5 / self._t_speed) |
| 97 | + self._stop_time = _time - _st |
| 98 | + |
| 99 | + def update(self, delta_time: float, true_pos: Optional[Tuple[float, float]] = None): |
| 100 | + if true_pos is not None: |
| 101 | + self._t_pos = true_pos |
| 102 | + |
| 103 | + if 0.0 <= self._stop_time <= self._time + delta_time: |
| 104 | + self._time = 0.0 |
| 105 | + self._shake = False |
| 106 | + return |
| 107 | + |
| 108 | + if not self._shake: |
| 109 | + self._time = 0.0 |
| 110 | + return |
| 111 | + |
| 112 | + _m = 0.5 / self._t_speed |
| 113 | + if self._t_jitter != 0.0 and self._time % _m > (self._time + delta_time) % _m: |
| 114 | + radians_shift = radians(uniform(-self._t_jitter/2.0, self._t_jitter/2.0)) |
| 115 | + _c, _s = cos(radians_shift), sin(radians_shift) |
| 116 | + dx = self._t_dir[0] * _c - self._t_dir[1] * _s |
| 117 | + dy = self._t_dir[0] * _s + self._t_dir[1] * _c |
| 118 | + self._t_dir = (dx, dy) |
| 119 | + |
| 120 | + self._time += delta_time |
| 121 | + |
| 122 | + def update_camera(self, true_pos: Optional[Tuple[float, float]] = None): |
| 123 | + if true_pos is not None: |
| 124 | + self._t_pos = true_pos |
| 125 | + |
| 126 | + step = self._curve(self._time) |
| 127 | + pos = ( |
| 128 | + self._t_pos[0] + step * self._t_dir[0], |
| 129 | + self._t_pos[1] + step * self._t_dir[1] |
| 130 | + ) |
| 131 | + self._data.position = (pos[0], pos[1], self._data.position[2]) |
| 132 | + |
| 133 | + @property |
| 134 | + def direction(self) -> Tuple[float, float]: |
| 135 | + return self._t_dir |
| 136 | + |
| 137 | + @direction.setter |
| 138 | + def direction(self, _dir: Tuple[float, float]): |
| 139 | + self._t_dir = _dir |
| 140 | + self._stop_time = self.estimated_length() |
| 141 | + |
| 142 | + @property |
| 143 | + def jitter(self) -> float: |
| 144 | + return self._t_jitter |
| 145 | + |
| 146 | + @jitter.setter |
| 147 | + def jitter(self, _jitter: float): |
| 148 | + self._t_jitter = _jitter |
| 149 | + self._stop_time = self.estimated_length() |
| 150 | + |
| 151 | + @property |
| 152 | + def speed(self) -> float: |
| 153 | + return self._t_speed |
| 154 | + |
| 155 | + @speed.setter |
| 156 | + def speed(self, _speed: float): |
| 157 | + self._t_speed = _speed |
| 158 | + self._stop_time = self.estimated_length() |
| 159 | + |
| 160 | + @property |
| 161 | + def falloff(self) -> float: |
| 162 | + return self._t_falloff |
| 163 | + |
| 164 | + @falloff.setter |
| 165 | + def falloff(self, _falloff: float): |
| 166 | + self._t_falloff = _falloff |
| 167 | + self._stop_time = self.estimated_length() |
| 168 | + |
| 169 | + @property |
| 170 | + def amplitude(self) -> float: |
| 171 | + return self._t_amplitude |
| 172 | + |
| 173 | + @amplitude.setter |
| 174 | + def amplitude(self, _amplitude: float): |
| 175 | + self._t_amplitude = _amplitude |
| 176 | + self._stop_time = self.estimated_length() |
| 177 | + |
| 178 | + @property |
| 179 | + def default_direction(self) -> Tuple[float, float]: |
| 180 | + return self._d_dir |
| 181 | + |
| 182 | + @default_direction.setter |
| 183 | + def default_direction(self, _dir: Tuple[float, float]): |
| 184 | + self._d_dir = _dir |
| 185 | + self._t_dir = _dir |
| 186 | + self._stop_time = self.estimated_length() |
| 187 | + |
| 188 | + @property |
| 189 | + def default_jitter(self) -> float: |
| 190 | + return self._d_jitter |
| 191 | + |
| 192 | + @default_jitter.setter |
| 193 | + def default_jitter(self, _jitter: float): |
| 194 | + self._d_jitter = _jitter |
| 195 | + self._t_jitter = _jitter |
| 196 | + self._stop_time = self.estimated_length() |
| 197 | + |
| 198 | + @property |
| 199 | + def default_speed(self) -> float: |
| 200 | + return self._d_speed |
| 201 | + |
| 202 | + @default_speed.setter |
| 203 | + def default_speed(self, _speed: float): |
| 204 | + self._d_speed = _speed |
| 205 | + self._t_speed = _speed |
| 206 | + self._stop_time = self.estimated_length() |
| 207 | + |
| 208 | + @property |
| 209 | + def default_falloff(self) -> float: |
| 210 | + return self._d_falloff |
| 211 | + |
| 212 | + @default_falloff.setter |
| 213 | + def default_falloff(self, _falloff: float): |
| 214 | + self._d_falloff = _falloff |
| 215 | + self._t_falloff = _falloff |
| 216 | + self._stop_time = self.estimated_length() |
| 217 | + |
| 218 | + @property |
| 219 | + def default_amplitude(self) -> float: |
| 220 | + return self._d_amplitude |
| 221 | + |
| 222 | + @default_amplitude.setter |
| 223 | + def default_amplitude(self, _amplitude: float): |
| 224 | + self._d_amplitude = _amplitude |
| 225 | + self._t_amplitude = _amplitude |
| 226 | + self._stop_time = self.estimated_length() |
| 227 | + |
| 228 | + |
| 229 | +def _shakey(): |
| 230 | + from arcade import Window, draw_point |
| 231 | + |
| 232 | + from arcade.camera import Camera2D |
| 233 | + |
| 234 | + win = Window() |
| 235 | + cam = Camera2D() |
| 236 | + shake = ScreenShaker2D(cam.data, 200, default_shake_speed=1.0, default_shake_jitter=20, default_shake_falloff=0.5) |
| 237 | + |
| 238 | + def on_key_press(*args): |
| 239 | + if shake.shaking(): |
| 240 | + shake.stop() |
| 241 | + else: |
| 242 | + shake.start() |
| 243 | + |
| 244 | + win.on_key_press = on_key_press |
| 245 | + |
| 246 | + def on_update(delta_time: float): |
| 247 | + shake.update(delta_time) |
| 248 | + |
| 249 | + win.on_update = on_update |
| 250 | + |
| 251 | + def on_draw(): |
| 252 | + win.clear() |
| 253 | + shake.update_camera() |
| 254 | + cam.use() |
| 255 | + draw_point(100, 100, (255, 255, 255, 255), 10) |
| 256 | + |
| 257 | + win.on_draw = on_draw |
| 258 | + |
| 259 | + win.run() |
| 260 | + |
| 261 | + |
| 262 | +if __name__ == '__main__': |
| 263 | + _shakey() |
| 264 | + |
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